Excidium II
Self-Ejected
w0tPeople really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development
w0tPeople really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development
Another thing is how, even tho he is obviously unimpressed by the game, he does his best to sugarcoat it and present it as a part of some brave, fresh new direction.
w0tPeople really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development
This. This. So much this. This to the infinite degree. This as much as the burning of a thousand suns.Videogames have been this "crazy new medium" for more than 20 years now. It's like that thing felipepepe was talking about. Nobody really bothers to study games from a historical perspective, that is, everything is new, everything is different, and nothing has a connection in between. People really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development.
are you trying to tell me that the fps genre was just making popamole shit for stupid kiddies
I saw Comrade Commissar Infinitron mention that more than once. And yeah, it makes perfect sense, even If I rarely saw it discussed or honestly even thought about it myself.The whole dungeon crawler model is extremely important for the game too: killing monsters while looking for secrets in maze-like levels. Sounds exactly like Doom's basic premise.
Jeez, am I the only one who thought the "crazy new medium" line was obvious sarcasm?
Speaking of lack of historical perspective, it was more than 20 years after celluloid films before they bothered adding sound, let alone colour. Games will be a crazy new medium for a while yet. Come back around with your 'video games are old hat!' speech after we've got actual Matrix like VR games.Videogames have been this "crazy new medium" for more than 20 years now. It's like that thing felipepepe was talking about. Nobody really bothers to study games from a historical perspective, that is, everything is new, everything is different, and nothing has a connection in between. People really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development.
Speaking of lack of historical perspective, it was more than 20 years after celluloid films before they bothered adding sound, let alone colour. Games will be a crazy new medium for a while yet. Come back around with your 'video games are old hat!' speech after we've got actual Matrix like VR games.Videogames have been this "crazy new medium" for more than 20 years now. It's like that thing felipepepe was talking about. Nobody really bothers to study games from a historical perspective, that is, everything is new, everything is different, and nothing has a connection in between. People really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development.
Speaking of lack of historical perspective, it was more than 20 years after celluloid films before they bothered adding sound, let alone colour. Games will be a crazy new medium for a while yet. Come back around with your 'video games are old hat!' speech after we've got actual Matrix like VR games.Videogames have been this "crazy new medium" for more than 20 years now. It's like that thing felipepepe was talking about. Nobody really bothers to study games from a historical perspective, that is, everything is new, everything is different, and nothing has a connection in between. People really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development.
Speaking of lack of historical perspective, it was more than 20 years after celluloid films before they bothered adding sound, let alone colour. Games will be a crazy new medium for a while yet. Come back around with your 'video games are old hat!' speech after we've got actual Matrix like VR games.Videogames have been this "crazy new medium" for more than 20 years now. It's like that thing felipepepe was talking about. Nobody really bothers to study games from a historical perspective, that is, everything is new, everything is different, and nothing has a connection in between. People really have a hard time understanding my reasoning when I say Eye of the Beholder was crucial for Doom's development.
It's still a different case imo. There was a strong opposition against sound in movies because some people (actors mostly) thought it would turn cinema into popamole. Truth is with or without sound movies weren't free of popamole, but what videogames need is not only technical accomplishment, but also an abstract element of going beyond the medium. Like The Godfather for movies or Watchmen for comics. Problem is, videogames are still a business made by people with mediocre preparation and ambitions, and those who are trying to push games "forward" just answer to a certain circlejerk. Games can't be movies or comics, the worst thing these people do is to often ignore the psychological and mechanical aspects of gaming. Which is why people is more familiar with Tetris or Space Invaders than, say, Bioshock or any other modern franchise.
RECOMMENDED:
Processor: Intel Core I5-4440 3,10 GHz
Memory: 8 GB RAM
Graphics: graphics card with 2048 MB RAM
RECOMMENDED:
Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
Memory: 2.0 GB RAM
Graphics: NVIDIA GeForce 8800 GTS/640 or similar
RECOMMENDED:
Processor: 1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor
Memory: 512MB RAM
Graphics: 64MB DirectX 9 compatible AGP graphics card with hardware T&L support
RECOMMENDED:
Processor: 700+ MHz Pentium III
Memory: 128MB RAM
Graphics: 32MB video card
we can't code for shit