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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

JParabellum

Novice
Joined
Dec 15, 2013
Messages
51
I am glad that they are taking their time with Wasteland 2 because there were at least 1 unfinished quest chain in Fallout 1 because the publishers and money bags set a deadline. The quest chain involving the Smart Giant molerat and the female giant molerat. This is evident when you kill the female and meet the smart one, he complains that you killed her and that there was another way. Interplay later explained that it was not complete they ran out of time and or money to finish that quest chain.
 
Joined
Jul 27, 2013
Messages
1,567
Halp, Inxile, I chose a human nationality and a portrait with a humanoid face that wasn't a blob, but my avatar was an ugly shapeless potato blob of undefined ethnicity.:outrage:

I wonder if it was a concious decision to make the characters so undetailed and ugly, the less specific their features are the wider ranger of characters they can apply to. It's genius.


Edit: Also, you should make that thread 3 more times, really drive the point home. Things can only get funnier with repetition, this is an unspoken truth in regards to humor.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,835

felipepepe

Codex's Heretic
Patron
Joined
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Messages
17,299
Location
Terra da Garoa
Yeah, the DLC button being there is kind of funny, but clicking on it and seeing "Ahá, we don't to that bro! wink wink" is just bad dad humour...
 
Joined
Jul 27, 2013
Messages
1,567
bad dad humour
This sums up both jokes.(Well.. all four jokes.) Although the red boots wasn't quite as bad as the other three.

It just hit me, the joke went over all of our heads. The joke was poking fun at Skyrim's repetitive shit dialogue and general unfuniness; the use of repetition was actually further mocking Skyrim for the sheer number of times you'll hear that awful line in the game.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
They probably thought that "Buy DLC - oh snap we dont do that!111" button in the mainmenu is also "funny" or witty.

Hmm, it didn't do anything when I clicked it? Must not have clicked right.

I thought it was amusing. Reminded me of that option to enable 3D in Monkey Island 3.
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
This is better done with "perks" or "abilities" that are exclusive to certain gun types. Want to specialize in Sniper Rifles? Take the "sniper rifle" ability.
I disagree, I find a sub-skill/specialization system a better way of doing that.

Having multiple weapon skills doesn't make sense unless you believe firing a LMG is significantly different from a SMG or an Assault Rifle.
But firing a LMG is significantly different from a SMG or an Assault Rifle. I'm not trolling here, that's just the way it is. Shit, firing a revolver is different than shooting a recoil operated semi-auto handgun. I won't go about how a 9mm Glock and a .45 1911 are quite different because I don't think I'm on the right forum for that, but if one would be pedantic about it, these differences are there.

Arbitrariness of simulationist arguments never ceases to amuse me.

You want 30 different skills to represent oh so complicated art of shooting from firearms for no other reason than "that's just the way it is". On the other hand you are perfectly fine with only one skill representing all of the engineering disciplines, and having two skills representing medical practice is just too much. :lol:
 

Bitcher1

Cipher
Joined
Jan 9, 2012
Messages
263
fcuk.jpg

X7dW5rr.gif


(someone replace Putin's face with Fargo's)
 

Daedalos

Arcane
The Real Fanboy
Joined
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Messages
5,597
Location
Denmark
We don't need jokes about how bad the joke was. Just keep it out of a serious mature cRPG game. Fallout 2 even had too much of this so-called "humour" in some parts... Fallout was pretty ssrsssr :P
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Arbitrariness of simulationist arguments never ceases to amuse me.

You want 30 different skills to represent oh so complicated art of shooting from firearms for no other reason than "that's just the way it is". On the other hand you are perfectly fine with only one skill representing all of the engineering disciplines, and having two skills representing medical practice is just too much. :lol:
I hope this post was just bait and you aren't really this fuckin' retarded.
 

Toll

Novice
Joined
Dec 13, 2013
Messages
37
So far my experience of Wasteland 2 has been mixed.
I have found the combat to be boring, uneventful and pretty much is stand and shoot, or walk up to and thump. Nothing much else.
The world map exploration with movement blocking mountains and water oasis everywhere (of which you can see the tip of the oasis tree leaf) means exploration isn't really that big a deal.
I haven't really noticed much C&C, which is strange since this game is meant to be about C&C. This could be me, although from this thread there doesn't seem to be much. This worries be greatly. I would have thought that for the levels of C&C that was talked up for this game, it would be thoroughly embedded into it's core, right from the start..
The loot is horrible, obviously a place holder though, but why not have slightly more detailed look tables set up for the public beta, surely that wouldn't take too much time for a much more rewarding experience.

The good things:

Music.
The atmosphere.

Reading this thread pointed my attention to Age of Decadence, I played the old combat demo ages ago and thought it had promise, then I played the demo yesterday and bought it straight away. The game feels so much better than wasteland 2, that is both a testiment to AoD and a big worry to a $3 million game by ace veterans??
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
Arbitrariness of simulationist arguments never ceases to amuse me.

You want 30 different skills to represent oh so complicated art of shooting from firearms for no other reason than "that's just the way it is". On the other hand you are perfectly fine with only one skill representing all of the engineering disciplines, and having two skills representing medical practice is just too much. :lol:
I hope this post was just bait and you aren't really this fuckin' retarded.

I'm going to assume that my point just went over your head. How many skills do we need to simulate reading comprehension?
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
I guess you just are that retarded. Usage of GNS theory was as good an indication as any.

I have no idea what is GNS theory except that you mention it every time somebody says: "simulationist". Do you have a better term to describe people who think that the only consideration that needs to taken into account when designing game mechanics is how closely does it resembles reality?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Return of the soulless automatons! http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=34&t=5436

First of all, i would like to post a little warning, that this post is not a rant, but just my thoughts and feelings towards current beta, and i totally understand that the developers of this highly anticipated game are far more experienced than me, but still, maybe just maybe this post will yield some truth
icon_e_smile.gif


During my gameplay of Wasteland 2 beta, i noticed that i don't think of PCs as the actual PCs, but rather as a tools to achieve something, as a mere soulless automatons. I mean, for example, during my gameplay of the (sacred and exalted) fallout 1 and 2, I hated or loved every character in these games, their personality was so charismatic that I couldn't bear to disband some of them just for the sake of the pure usefulness. I mean, damn, i've tagged along with myron just for the sake of his constant rant of how great he is, and how shitty everyone else is. Oh and his banter with Marcus? Straight hilarious.

Maybe, this is simply because of the beta stage of the game, and in the final product the personalities will be more refined and deep. Maybe it's just me.

What I am trying to say, is that I expected a deeper connection between PCs, such infightings within party (like giving some kind of starting trait and antagonizing it, like honest vs liar, gunnut vs melee fighter and etc)
 

felipepepe

Codex's Heretic
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Joined
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Messages
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Terra da Garoa
Not that I agree with him, but wasn't there talk of how NPCs would have tons of personality, party banter, and could even steal your shit and stuff like that?

The only thing I saw is that sometimes they act on their own in combat, but it doesn't seem tied to their personality, as even the goddamn scientist liked to go berserk...

EDIT: Found it, was on the Codex's own interview with Faran Brygo:

Wasteland enforced a distinction between the core group of player created characters and the companions that could tag along. The companions would largely control themselves and helped to integrate the player's party with the game's setting and quests. Is the autonomy and personality of these companions something you would like to expand upon in Wasteland 2? In what ways?

BF: I absolutely want to expand on the NPCs' self directed nature. I do want control to tell them to move, fire, evade, etc., and probably most the time they will obey. Some NPCs will waste ammo like in the first game, but I want to take it further. Some will steal from you, which will be funny to notice your canteen is missing. Maybe he will return it and maybe he won't. And you may have another powerful NPC in the group, but he just hates bikers. Walk into a biker bar and he starts attacking without regard for consequences. Those are fun moments for me.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Rose would comment on every section of the Ag-Center if you recruit her.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong

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