Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
How come Americans can't move on from failing at remaking their own 20 year old games? How come Japan fails at anything but milking their own 20-30 year old franchises since 2017? How come simulation market in the west consists of Microsoft Flight Simulator and nothing else?
9/10 of codex's top 10 RPGs were made in America, 0 were made in eastern europe. :buildawall:
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
9/10 of codex's top 10 RPGs were made in America, 0 were made in eastern europe. :buildawall:
20 years ago. 20 years ago, was not understood and appreciated by mainstream american consoomerbase even at the release date. You don't even deserve games that were made in north america.

BTW, it's 50/50 USA and Canada (AoD, JA2, Wizardry, all of bioware).
 
Last edited:

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
If everyone wants to make a skyrim clone how come no one ever does?

I mean, developers figured out how to copy Diablo, Warcraft, Call of Duty, Dark Souls, PUBG, and every other popular game since forever. But no one is really trying to out-skyrim skyrim. KCD is the only game that really comes close.
 

Magitex

Educated
Joined
Aug 2, 2017
Messages
62
That post-mortem is infuriating. The guy who started the project keeps whining about the lack of leadership, not realising that HE needs to be that leadership.
You can't expect people to work on your project seriously if you're not paying them and have no voice/direction/balls to make decisions.
Although I really got this feeling as well, it was probably not trivial to speak out of kind when you are not the AAA developer in your group; your only means of organizing these people is screaming at them and you lack both the money and authority to do so.
I would say it became very difficult when other individuals in the group who have decades more experience agreed to work on the game but didn't put forward their best leg. Perhaps this guy could have been the leadership.. but from the sound of it, I'm not sure it would have helped.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,912
Location
Free City of Warsaw
How come Americans can't move on from failing at remaking their own 20 year old games? How come Japan fails at anything but milking their own 20-30 year old franchises since 2017? How come simulation market in the west consists of Microsoft Flight Simulator and nothing else?
9/10 of codex's top 10 RPGs were made in America, 0 were made in eastern europe. :buildawall:

So you mean America is one giant has-been?
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
There's a whole continent between America and Slavs. In the past decade we've seen some pretty great RPGs from Finland (Grimrocks), Denmark (Expeditions), France (The Council, Prey), Spain (Xulima), Germany (Blackguards, MMXL). And most of those countries have better salaries than either US or Eastern Europe.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
People like this need an experienced producer. The suit that cracks the whip so to say. It's quite a spectacle - I have to admit - to see what a difference that can make.

Assuming you mean a dedicated producer and not one of them also taking the role of a producer, it'd be just dead weight.

The problem is that all a producer essentially does is to tell people what to do and when to do it and this only works if said people are actually getting paid for it - it didn't sound like they had any source of money for this and they were paying things out of their pocket. In that scenario all a producer would do would be to make some schedule, have everyone agree with it and then... the people who wouldn't want to do the work wouldn't do the work anyway.

Also they were just four or so people, you do not need a producer for four people - especially when you're supposedly making the game of your dreams.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Also, procedurally-generated shit is always shit and inferior to hand-crafted, properly designed shit. All this talk about procedurally generated storylines is 99% wishful thinking and all talk, just like Radiant AI NPCs are LIVING THEIR LIFE WITHOUT YOU.
 
Joined
Feb 20, 2018
Messages
1,006
I tried going on the discord and repeating what my friend told me about investors being turned off by Ted screaming about Futa degeneracy. Before I could finish typing, someone said they need to implement this one Skyrim sex mod that apparently had a lot of features to do with crabs and trannies. To the rapturous approval of all the lead people and Ted in the discord.

Also I watched that QA video. Half their team are modders who were floating in their dad's balls when I was a game dev. And their only experience of development is the Skyrim modding community. Nope sorry. Fuck that. I'd have been okay if they bought on some of the Daggerfall Unity team since that is the thing most adjacent to this project. But no. I have it on good authority that certain members of DU were approached and then rejected from Once Lost because they didn't kiss enough arse. Once Lost just want bright eyed young modders they can delegate to so the heavy hitters like Jullian and Ted don't have to do any actual work.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
I passed [charisma check] and convinced them that we have interested seasoned programmers & investors who'd be willing to help them brutally kill Elder Scrolls 6 and wipe smile from Todd's face if they clean up their shitshow, drown Pajeet in loo lake and show us what they've so far got (apparently 3t of concept art, some 3D moddels of buildings and items, 1000 pages of lore and few systems coded)

They're open to talk about that and about Todd Howard's nut (apparently he has only one testicle, acoording to Ted). Codex broz, should I swindle them for access to some sweet artwork and new music by OG Daggerfall composer? Or should we actually help them
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,206
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man, I feel bad for the Youtube guy (he does some good videos), getting bamboozled by these clowns thinking he was making his dream game with what he viewed as legendary devs. Don't ever meet your heroes never rung so true.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
His Birth of Cyberpunk documentary is LEGENDARY. Part 2 & 3 coming soon. Also this post-mortem was juicy interesting drama and very well written

Not bad guy at all

Because in these 20 years nothing better was produced?

It isn't even matter of some Slavic pride. It's just simple truth and reality check
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
Also, procedurally-generated shit is always shit and inferior to hand-crafted, properly designed shit.

That's why people spend one evening with "hand-crafted, properly designed shit" while racking thousands of hours in Kenshi or Mount & Blade. :roll:

All this talk about procedurally generated storylines is 99% wishful thinking

Sure. But if not for wishful thinking, we'd be still stuck playing Pong on arcade machines.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
HAHAHA Trans-Financial just reminded me! Yesterday I told them that you can't be good programmer and even less so writer if your entire portfolio can be found on Skyrim (18+) Nexus. And why the fuck doesn't Julian tutor few of them in programming and Ted in writing

Entire Discord: [surprised pikatchu face.jpg]
 
Joined
Feb 20, 2018
Messages
1,006
Also, procedurally-generated shit is always shit and inferior to hand-crafted, properly designed shit.

That's why people spend one evening with "hand-crafted, properly designed shit" while racking thousands of hours in Kenshi or Mount & Blade. :roll:

All this talk about procedurally generated storylines is 99% wishful thinking

Sure. But if not for wishful thinking, we'd be still stuck playing Pong on arcade machines.


Okay my eastern european friends. Lets break it up here I will try to give perspective to this issue.

The debate on hand crafted vs procgen is irrelevant to this game. Half the point of Daggerfall was to give the player a giant landmass full of stuff to do and let the players explore it as a sandbox. This can only be done with ProcGen. Hand Crafted would take too much time and money. If you want Daggerfall you need procgen. I was on the BBS boards of the time. Daggerfall wasn't this amazing explosion of success but the people like me who played it knew it was innovative. Then we played it for more than a couple hours and realised how shallow and half baked a lot of the proc gen stuff was. We slowly came to the realisation that the tech of the time just couldn't give the giant RPG sandbox life sim that the devs wanted to make. But hey ho just wait till Elder Scrolls 3. And then 4. Wow look at this Quake thing. You had to buy this weird thing called a "graphics card" to play it but imagine Daggerfall with all this 3d stuff.

The Daggerfall team of the 90's with today's tech would absolutely be able to give us Wayward Realms. But all we have are fat, apathetic arseholes who want a discord filled with children to wank off their egos. But I tell you now, A Daggerfall successor can be made. With the giant landmass but more populated and interesting. And cheaply. How do I know this?

Kenshi exists. That's as close to a proper Daggerfall successor as anyone has made. It's not perfect of course. Kenshi is Kenshi, oddly enough. Not a Daggerfall sucessor. But give the guy who made that a budget and army of slavic peasant labour. Give him 5 to 8 years at a steady budget, tell him the graphics can be sprite based as long as they look good. If I had money or investor attention that is exactly what I would do. I know based on my conversations with (((certain men from the comically small hat club))) that moneyed people are watching both this thread and that discord with great interest. You know what to do. You can have my ideas for free. Just give us the game we want.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom