Common sense basically, have some actual material to see if it has potential. Or you will be falling for idea guy 53523434243# pitch
Got more out of my friend. Maybe not relevant to Wayward Realms itself but for any devs struggling to find investors this seems like sound advice to me. Baring in mind you are having to impress people to whom investing 3-8 million dollars on something is equivalent to asking a mate to lend you a quid for the fruit machines. With about the same risk of failure too.
Daggerfall's spiritual successor would have to look much better than DFUnity, and would have to have most of the features that fine folks at Bethesda removed in last 24 years and quite a few new ones. Otherwise, what's the point of creating one ?
Besides, Paradox never intended to publish something looking like The Quest done on the cheap. Original publishing deal would have to be renegotiated somewhere down the road, and it would end up with Paradox buying the company to 'save the project' and it would leave original creators with no money and no control.
If the goal is to bring back original Daggerfall vision, with 'acceptable' graphics and limited feature set - there are already modders doing exactly that on DFUnity, with much less drama and much more visible progress.
Julian said he was reluctant to commit to an RPG project like this on top of his day-job, but then proceeded to ramble about game design ideas for an hour or more.
Producer has nothing to do with it. Its more like they couldn't get anything of substance done because the guys have day jobs and count not fully commit to the project, so it just sort of lingered on without any real progress.TLDR; they tried to make a game without someone filling the producer role, and it didn't go well.
Mismanagement, drama, people quitting, autistic programmers, arrogant managers - it happens everywhere, not only in the West. Case in point (with English subtitles):Most AAA games in West are wasteful and mismanaged af. They aren't good metric of real costs
Mismanagement, drama, people quitting, autistic programmers, arrogant managers - it happens everywhere, not only in the West. Case in point (with English subtitles):Most AAA games in West are wasteful and mismanaged af. They aren't good metric of real costs
Yes, Slavs are people too. I was mainly talking about Slavic mental capabilities which are unshackled by Western PC culture and production costs. Anthem, Andromeda, Fallout 76 - all costed fortune. For a fraction of that fortune you can make million times better games with Slavs*
*0% exaggeration
$80 mil (W3).Witcher trilogy
Indie passion project.Underrail
$35 mil.Kingdom Come: Deliverance
Shovelware.Pathfinder: Kingmaker, Atom, Encased
$80 mil (W3).Witcher trilogy
Indie passion project.Underrail
$35 mil.Kingdom Come: Deliverance
Shovelware.Pathfinder: Kingmaker, Atom, Encased
Both. I'm not kidding, broIs it creative bankrupcy, or just common laziness?
Could "D" have been Douglas Goodall, he of the famous 2005 anti-Morrowind interview? The part about him leaving the development of Morrowind "due to them changing direction from the previous game Daggerfall" is consistent with that.
https://rpgcodex.net/forums/threads/interview-critical-of-bethesda-rubbed-out.10403/#post-172709
Arena and Daggerfall had more in common with random games (Rogue) than with traditional RPGs (Ultima et al.)
I told Stefan that we’d absolutely want to get Ted Peterson on board as well, because of his writing expertise, his amazing work on Daggerfall’s character creation system, and our shared idea of a procedurally generated storyline/quest system we had discussed during our interview.
And a lot more. Even from an software engineering standpoint, KFC is the first CryEngine game that dares to go open-world. Witcher 3 is very interesting internally, too. Not too shabby even if compared to Ass Creed from 2017 & 2018, still an european game.Is it creative bankrupcy, or just common laziness?
Are they?Slavs are people too.
Yes, Slavs are people too. I was mainly talking about Slavic mental capabilities which are unshackled by Western PC culture and production costs. Anthem, Andromeda, Fallout 76 - all costed fortune. For a fraction of that fortune you can make million times better games with Slavs*
*0% exaggeration
As proven by the Witcher trilogy, Underrail, Kingdom Come: Deliverance, Pathfinder: Kingmaker, Atom, Encased... action RPGs, spiritual successors to Infinity Engine and Fallout... we've got it all!
No. Better. We are posthuman.Are they?