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What would be the point of that? You can play Daggerfall (and Daggerfall Unity) if you want a procgen fantasy world with Daggerfall graphics.
TBH i do not see the issue with the graphics shown so far, if they can do a decent procgen world it'd be an interesting game. Remember than in that video interview that LeFay had a few years ago he wanted to make a game where there'd be great expanses between settlements to make travel meaningful.
It is something i've been thinking about too recently, i've been reading a bunch of fantasy stories and in a bunch of them traveling from point A to point B with a group of people is a large part of the story, but i can't really think of any game that gives you that sort of experience. Game world sizes tend to be small that it is a matter of minutes to go between major cities.
A procgen world can solve that though of course it also needs to generate interesting *problems* along the way (not just spawn monsters around you or stuff like that).
TBH i do not see the issue with the graphics shown so far, if they can do a decent procgen world it'd be an interesting game. Remember than in that video interview that LeFay had a few years ago he wanted to make a game where there'd be great expanses between settlements to make travel meaningful.
It is something i've been thinking about too recently, i've been reading a bunch of fantasy stories and in a bunch of them traveling from point A to point B with a group of people is a large part of the story, but i can't really think of any game that gives you that sort of experience. Game world sizes tend to be small that it is a matter of minutes to go between major cities.
A procgen world can solve that though of course it also needs to generate interesting *problems* along the way (not just spawn monsters around you or stuff like that).