r/CouncilOfWisdom
Posted by
u/Wyald-fire
Dev
We're making a spiritual successor to The Elder Scrolls II: Daggerfall, so what better way to train our team than making them run through the opening dungeon? Tune in Sept. 20th at 3:30 PM ET/19:30 GMT to see who made it out, and who fell victim to the rats, bats or dreaded imps.
If you try to make a spiritual successor to something it stands to reason you ought to know how it plays. Even it this won't cover the kitchen's side of things. Or you would rather have developers making spiritual successors (and remakes, etc.) without any idea of what they're dealing with?Ah. Now I understand. They're paying their peoples to play video games rather than actually making the games. See this is smart. Through the power of osmosis and assimilation of playing; they're going to magically understand how to make modern Daggerfall. Makes sense.
Here's a mind blowing idea: make something, anything. Open it to feedback among peers within the company. Then go from there. Or go through public demos letting experienced Daggerfall players pick and poke at it.Or you would rather have developers making spiritual successors (and remakes, etc.) without any idea of what they're dealing with?
Firstly, it runs EXTREMELY poorly. choppy and slow. and beyond that, strangely, the first character i created made it through the into cave no problem, but LITERALLY every single character after that cant even damage the imp and dies right there, every time, all the time. so the game itself is not very great either. on that first character that managed to make it through, the game was very ugly and a pain to navigate for the little bit i played, which mostly consisted on running to every single building in a city, because no one in town would be nice enough to give me directions to the one i needed. dont waste your time, pretend to play a game instead, it will be more fun.
GOG Cut comes with some problems.
1. I have two PCs, one a bit more powerful than the other. On the more powerful GOG Cut runs fine, even with slowdowns. On my other PC it just crashes. They both have plenty of RAM and 6GB/8GB GPU.
2. Loading times are ... abysmal on both systems.
3. It presents some challenges with mods and core updates. Not sure how/if this will be handled.
4. More difficult to personalise the cut
5. (this is personal) I would have included some additional mods that would have made a nice difference overall.
https://af.gog.com/game/daggerfall_unity_gog_cut?as=1649904300None of the problems seems to occur in my manual installation.
Still, I think this is a huge undertaking by GOG and people that never played Daggerfall should jump on it (if it runs on their systems...).
I don't think any thought put into this choosing particular collection of mods: it isn't particularly stable or performance-friendly. Frankly, you'd be better off just downloading Daggerfall Unity vanilla and piecing together mods as the need arises, because this "cut" does a disservice to the game.
Has a shirt in inventory but refuses to wear it.
Not worth the loss in sex appeal.Has a shirt in inventory but refuses to wear it.
Mind blowing indeed. Except "opening it to feedback among peers within the company" is useless when said "peers" didn't play the original game. This is why experience with the game you're trying to adhere to is crucial and why the lack of thereof so often shows when someone pretends to make a spiritual successor of something.Here's a mind blowing idea: make something, anything. Open it to feedback among peers within the company. Then go from there.
I'm not looking forward to this game anymore.tranny
Join Wayward Realms artist David, AKA "Arcvein," along with OnceLost Games Community Manager Victor, while our community helps us design an all new character for the Wayward Realms!
Streamed live on Discord, October 30, 2022
In what can only be described as madness, Ted did an AMA with his mom on Christmas Eve on the way to the airport. This is the result. There is even a special appearance by Julian.
Please be aware that there are some audio/visual hiccups due to the nature of the stream.
Reminds me of Shroud of the Avatar 10 years ago.
There was no game to show so artists showed game loading screens they were commissioned to 'paint'.
https://www.youtube.com/watch?v=2pvU1Z_01RQ
the original dev of Divine Divinity made the two best-selling turn-based RPGs of all timeSo, honestly curious. How many of these "original devs of X game make a comeback" projects actually succeeded? The only one I tracked recently was Underworld Ascendant, which... y'know.
it wasn't a comeback because Swen never left.the original dev of Divine Divinity made the two best-selling turn-based RPGs of all timeSo, honestly curious. How many of these "original devs of X game make a comeback" projects actually succeeded? The only one I tracked recently was Underworld Ascendant, which... y'know.