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We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype.
We're currently looking for talented concept and 3D artists[...], specialists (programmers, tool creators, etc)
We are currently working unpaid, until we acquire funding
Glad to see this is finally happening. Get something presentable and this will be a seven figure crowdfunding campaign for sure.
on RPGWatch
We're currently looking for talented concept and 3D artists that are passionate about the creating a new game in the vein of the deep roleplaying, dynamic storytelling and quests v and gigantic open world of games like Daggerfall. We will also need specialists (programmers, tool creators, etc) as well, but our primary need right now is artists.
Wouldn't say this is an instant RIP for a game. As an example Ready or Not, the upcoming tactical FPS in the vein of SWAT 3 and 4 was started off by unpaid workers who worked for a little over a year and after they released the reveal trailer they got a private investor to come onboard and fund the game, and today it's close to finished and in a presentable state.We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype.We're currently looking for talented concept and 3D artists[...], specialists (programmers, tool creators, etc)We are currently working unpaid, until we acquire funding
While we’re getting financing for our project, we are in preproduction with the help of a dozen very talented artists, designers, writers, coders, and producers who are dedicating their time and effort to this passion project. We have all agreed not to divulge any additional details of the specific work being done and features being considered until we feel they’re ready to be discussed.
The principal game pillars are inspired on classic RPGs including those on our collective experience:
• A huge dynamic world to explore
• Rich lore to be discovered, through NPCs and in-game books
• Non-linear and branching endless quests, which evolve the world, like a great virtual gamemaster running a pen and paper campaign
• Robust character generation and advancement
Original Developers of FALLOUT, IWD working on a BG SPIRITUAL SUCCESSOR! TAKE MY MONEY!
Original Developers of FALLOUT, TORMENT working on a TORMENT SPIRITUAL SUCCESSOR! START THE HYPE TRAIN!
When are you gonna learn, guys? It's pathetic.