I just got to Vizima, and it seems that the game will be a bit more interesting from here on.
I agree with Section8 on the beginning though. The whole tutorial bit was really boring I thought, and the "section" coming after it is a bit more interesting, but not really good. I did like the ending of Chapter 1 though.
I think the whole setting, and the games visuals are masterful however. It looks extraordinary, both the direction and shinyness. The loading times kill me however. I really hope this can be improved in patches. As it stands now, I actually think it kinda ruins the game, and I'm pretty patient when it comes to loading times in general. It's come to the point where I avoid exploring houses and stuff because I don't want to go through yet another loading screen. The cutscenes also feel really intrusive in some cases, and I *hate* when a dialogue screen for some reason kicks me out (Geralt saying Farewell) so that I have to initiate dialouge with that particular character again. It's a small thing, but it really gets on my nerves after a while.
Also, I guess is comes from being an action-RPG, but oh how I wish there were more... well, interesting quests. It makes me sad to see all the "go kill that monster/bandits/whatever" or "bring me 10 of *insert item* here" quests. While the writing (or translation perhaps) isn't exactly hot, the characters are very colorful, and I just can't help thinking that I would've wanted a "regular" RPG instead with the whole setting and stuff intact. Oh well.
Still, the game has been getting better and better, I hope that trend continues. The fact that I'm still playing this (I normally put down action-RPGs very fast) is a good sign. I've only seen a few of the choices yet, so can't really comment yet. There is a choice towards the end of Chapter 1 where I personally really didn't have to think to hard about what to choose, but I really liked how it played out.