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The Witcher 2 Enhanced Edition

Metro

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gaudaost = official apologist of the decline as seen in the Diablo 3 thread.
 

joeydohn

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Also, read at RPS in interview about the new cyberpunk game, how one of the devs of CDprojekt is amazed by D3 always online DRM and how he thinks it can be monetized more and how industry will go into that direction and yeah... :lol:

I didn't really understand this and thought that the CDPR guy was impressed by the DRM or thought it was a good idea, so I found the interview and would like to clarify said he would've made a single-player offline mode.

http://www.rockpapershotgun.com/2012/06/19/interview-cd-projekt-on-cyberpunk-future-of-drm/

RPS: OK then: DRM. Not for Cyberpunk specifically, because CD Projekt’s sworn off DRM. Meanwhile, though, Diablo III recently launched with an incredibly restrictive online policy, and it’s been having all sorts of awful, uncomfortable hiccups.
 

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Actually. It was very subtle and not clear at all when you were choosing which side to take in act 2, and you only had a couple of seconds to make the choice at all.
Wait. What choice are you talking about? The one where you decide to help either Iorveth or Roache right? Because that is the only game changer, and it was extremely obvious due to the dwarf and the bard both lecturing you on the serious business nature of the decision. And it was in Act 1.
 

Yoshiyyahu

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the choices were pretty clear but i found them hard to decide between nonetheless

the choice in act 2 (at least for iorveth) was whether or not to let stennis get gangraped and scoop up his blood lol
 

Gerrard

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To me that choice was painfully easy, seeing how Stennis was a massive douchebag. I couldn't care less about the fate of the kingdom.
 

Yoshiyyahu

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yeah and he was guilty anyway. all it meant for me was that i got my blood quicker
 

DraQ

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Both Witcher 2 and Skyrim had awful UIs obviously made for consoles (surprise, surprise). Still, the interface, despite being an absolute trainwreck, is not even close to being game's biggest flaw, which says it all, really.
What was the biggest problem in TW2 then? Because I can't think of anything that wasn't the interface or something intimately involved with the interface (inventory is interface, laggy input is interface problem, QTE is a form of interface that disconnects input and actions and so on).

Wait, I have one thing that didn't involve the interface - alchemy being shit. It only involved painfully short potion durations in conjunction with drinking only when meditating plus less potion specificity.

yeah and he was guilty anyway. all it meant for me was that i got my blood quicker

I don't see how anyone could have prevented lynching for the sake of prince Penis, but peasant revolts aren't exactly pleasant business for a whole bunch of innocents.
 

Yoshiyyahu

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i did it on one playthrough, vigilante justice is never the answer meyts

potions lasted quite awhile if you had the relevant perks/runes/etc
 

DraQ

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i did it on one playthrough, vigilante justice is never the answer meyts

potions lasted quite awhile if you had the relevant perks/runes/etc
Potions lasted at least four times too short. If you can't use potions in a boss encounters because the buffs run out halfway through the cutscene, then something is very shit.

In TW1 you could ride a whole night on a single pot.
 

made

Arcane
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Dec 18, 2006
Messages
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Germany
Potions were useless until the mod came around that increased the duration to something more sensible.

As for the interface, CDProjekt recruited David Block who was responsible for one of the UI mods (not sure if it's the guy who posted here on the Codex, forgot his nick) and incorporated his changes in the latest patch. I thought that was quite amusing. Might be he'll end up the lead designer and writer for TW3.
 

Yoshiyyahu

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that seems more like an issue with cutscenes and not potion length though. basic potions like rook lasted ~15min which is plenty for the actual fights sans cutscenes and most quests.

having to meditate before drinking potions was pretty tedious though. didnt like that the alchemy line never really enhanced anything on the mage side of the skillset either

hmm, im not familiar with the patches, how long were they before?
 

el Supremo

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Enjoy the Revolution! Another revolution around the sun that is.
Actually. It was very subtle and not clear at all when you were choosing which side to take in act 2, and you only had a couple of seconds to make the choice at all.

Givng the sword/ punching in the throat - it was not the actual decision point. If you thought it was, you must have been skipping all the dialogs.
 

aris

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Really? Then when was it? If that's the case, then it's even more subtle. And no, I did not skip dialogue.
 

el Supremo

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Enjoy the Revolution! Another revolution around the sun that is.
Really? Then when was it? If that's the case, then it's even more subtle. And no, I did not skip dialogue.

After finding out Cedric - both poet and dwarf show up, poet telling you that Roche wants to see you, Zoltan saying the same thing about Elves. Come on, there was even the quest called "On The Crossroads" or something like that, telling you that you need to choose
 

aris

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Apr 27, 2012
Messages
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AHa. So that's how it goes. I rarely read quest logs or pay much attention to them when they pop up, unless I haven't been playing the game in some time. Usually I play it through in a couple of sittings, so that's why I missed the title of the quest.
 

Wyrmlord

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Feb 3, 2008
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Seems like CDproject is going to build a game with the old Cyberpunk pnp rpg setting. Shades, deckers and trenchcoats done by a dev I actually feel has got the competence to pull it off. Fuck yeah.

http://www.rockpapershotgun.com/2012/06/19/interview-cd-projekt-on-cyberpunk-future-of-drm/
Cool. We have a classy French developer making an upcoming steampunk stealth game and we have a classy Polish developer making a cyberpunk game.

It is a pretty good time for non-generic settings in games.
 

joeydohn

Savant
Joined
Apr 18, 2012
Messages
344
In other breaking news, it seems the Elder Scrolls franchise will make an outing as an MMO. Stay Tuned!

I'm imagining it now; a TESxWitcher MMO with Nerevarines, Dragonborns and Geralts all running around popping moles and fetching bread.
 

Malpercio

Arcane
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Dec 8, 2011
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20r0ux.jpg

What the flying fuck. This game has PSX-level invisible walls!!!
 

Yoshiyyahu

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olol gotta wait for the little jump down sign g
 

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