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The Witcher 3 GOTY Edition

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
making the overall performance of the game worse
You're talking out of your ass. There's already a mod for it, it just changes a few lines of code and makes the experience much smoother. It literally doesn't affect performance at all. Are you one of those weirdos who thinks that 30fps is more cinematic? And since when is improving user experience autistic? wtf
It's quite obvious that it's you who has no idea what he's talking about. Witcher 3 uses Scaleform for its UI, which is notorious for being slow as shit, and scaling terribly with the number of dynamic/animated UI elements rendered.
Hz9klpR.png

If it wasn't an issue, they wouldn't have made it render at 30FPS. Idiot.
That's of course completely beyond the fact that you're autistic for being bothered by something like this in the first place.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,708
Way too much Ubisoft shit in this game that I don't remember in my first playthrough about when the game came out. There are entertaining quests, but they're separated by so much copy and paste. How many times am I going to come across a dead body with a note by the water with a chest below? Just getting back to a quest giver in another part of the map takes far longer than I expect because of the fifty question mark icons in between. It doesn't need all that. Of course you can ignore it, but because it's an RPG and everything is in numbered levels and stats doing so makes it harder on yourself.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,127
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
making the overall performance of the game worse
You're talking out of your ass. There's already a mod for it, it just changes a few lines of code and makes the experience much smoother. It literally doesn't affect performance at all. Are you one of those weirdos who thinks that 30fps is more cinematic? And since when is improving user experience autistic? wtf
It's quite obvious that it's you who has no idea what he's talking about. Witcher 3 uses Scaleform for its UI, which is notorious for being slow as shit, and scaling terribly with the number of dynamic/animated UI elements rendered.
Hz9klpR.png

If it wasn't an issue, they wouldn't have made it render at 30FPS. Idiot.
That's of course completely beyond the fact that you're autistic for being bothered by something like this in the first place.
This must be the reason that ever since I replaced my gaming mouse where I could control the speed with an outside utility, my mouse has one speed when I'm controlling the camera ingame, and a much slower speed when I'm in the inventory and other UI screens. It's really annoying.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
So any more news about this graphical update? Except that it looks worse than before.

Will it break mods irreversibly?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
This must be the reason that ever since I replaced my gaming mouse where I could control the speed with an outside utility, my mouse has one speed when I'm controlling the camera ingame, and a much slower speed when I'm in the inventory and other UI screens. It's really annoying.
Happens even with the "Hardware cursor" option? Try on/off and see if there's a difference.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,620
Location
Afghanistan
I'm surprised they didn't include the All NPC Scabbards mod.

I don't care about FCR, I'm not touching the game without wghost81's mods (mainly Ghost Mode and Preparations) which I consider absolutely essential.
Sccabbard mod is integrated as clearly seen in this vid enemies have scabbards.

 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,553
I don't think this is from the next-gen version. Also, bandits have scabbards in vanilla game.
 
Joined
May 2, 2012
Messages
537


If you ignore the slurping and smacking sounds coming from the Digital Foundry reviewer, and concentrate on the actual picture, this RT update is... nothing to write home about. The differences are stylistical rather than qualitative in the best of cases, and I'm willing to bet that in many scenes, if not in the majority of scenes, the non-RT game will look better.

The only features to be excited about in this update are clearly the increased LOD and drawing distance, and the improved clouds.

Digital Foundry have long since turned into the lowest tier shills for Nvidia's raytracing, but going so far as to shill a free update for the sake of some more sales of a 7-8 year old game exceeds even my expectations.

Potential Escape From Butcher Bay vs Remaster situation then? Smear on the new lighting technique du jour and trash the original aesthetic while the peanut gallery praise you because x surface now reflects light more realistically.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,702
Location
Asp Hole
What was wrong with the original clouds? They look fine to me. It's the increased draw distance that matters the most. The included HD Monsters Reworked mod makes the textures seem as if they have an unnatural level of sharpening on them:

Ml1EHfF.png


The real-time rendered cutscenes of certain important story moments are more than welcome, assuming they won't glitch. The pre-rendered cutscenes are a remnant of filthy low-spec consoles and should be done away with.
 
Last edited:

ekrolo2

Scholar
Joined
Jun 8, 2019
Messages
202
Is it possible to copy the game files as they are now? I wanna have the current version saved someplace if/when the update fucks something up.
 
Joined
May 2, 2012
Messages
537
Downloading the current GoG version to archive it. Not sure I'll ever play it again but just in case. The ray tracing in that DF video and the over-detailed monsters on the modpage would fuck up TW3's remarkably consistent visual presentation.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,907
https://www.thewitcher.com/en/news/47105/next-gen-update-list-of-changes

Next-gen update list of changes​

Next-gen update list of changes


DECEMBER 12TH, 2022
On December 14th the free next-gen update is coming to PC, PlayStation 5 and Xbox Series X|S. The update will go live at 1 AM CET for PC & Xbox Series X|S, and midnight local time for PlayStation 5. It will include various visual, performance, and technical enhancements, as well as fixes and additional content. PlayStation 4, Xbox One and Nintendo Switch will also receive an update — the specific patch notes and date will be announced at a later time. (NOTE: scope of the updates may vary between the platforms — please read the patch notes for more details)
After the update your game version will be 4.0. Below you'll find the list of changes:
PC and Next-Gen Exclusives
  • Added ray traced global illumination and ambient occlusion.
  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
  • Community-made and community-inspired mods include:
• The Witcher 3 HD Reworked Project by HalkHogan
• HD Monsters Reworked by Denroth
• Immersive Real-time Cutscenes by teiji25
• Nitpicker's Patch by chuckcash
• World Map Fixes by Terg500
  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
  • Environmental improvements:
• Added a new weather type – "Gray Sky"
• Updated sky textures
• Vegetation and water improvements
• Various mesh improvements
• Improved some select VFX
• Updated global environmental lighting
  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1
  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specifc
  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
• Number of background characters
• Shadow quality
• Grass density
• Texture quality
• Foliage visibility range
• Terrain quality
• Water quality
• Detail level
  • Added DLSS 3 support. Available only on compatible hardware.
Next-Gen Console-Specifc
  • Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances and crowd density.
  • Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.
  • Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.
  • The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
  • Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
  • Added Activity Cards for PS5.
Online Features
  • Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.
  • By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
• Swords of the Nine-Tailed Vixen
• White Tiger of the West Armor
• Dol Blathanna Armor Set
• Roach Card
Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.
Additional Content
  • Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
  • Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
  • Added Chinese and Korean voice-over. Availability on consoles varies by region.
  • Various improvements and changes to Russian voice-over, including fixes for accelerated / slowed lines in the vast majority of scenes.
Quality of Life Changes
  • Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
  • Added a new default map filter. The new filter hides some icons such as "?" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.
  • Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
  • Herbs can now be instantly looted with a single interaction – without the additional loot window.
  • Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
  • Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
  • Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
  • Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
  • Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
  • Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
  • Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.
Gameplay
  • Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
  • Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.
  • From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
  • Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
  • Swift as the Western Winds - Fixed an issue where the quest could sometimes fail despite winning the horse race.
  • Echoes of the Past - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
  • Wine Wars - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
  • Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.
  • Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
  • Various small fixes to quests and cutscenes.
Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!
 
Joined
Jan 7, 2012
Messages
15,271
I'm surprised they didn't include the All NPC Scabbards mod.

I don't care about FCR, I'm not touching the game without wghost81's mods (mainly Ghost Mode and Preparations) which I consider absolutely essential.
Sccabbard mod is integrated as clearly seen in this vid enemies have scabbards.


I wonder how many times he had to try this for Geralt to not randomly decide to do one of his stupidly inappropriate animations that takes 3x as long and ends with one of the bandits smacking you in the face.

Incidentally is there ANY mod that fixes this problem? Loading TW3 up and playing it for 10 mins to get smacked in the face by this bullshit still pisses me off. Not even the EE mod fixes it as far as I can tell and it fixes about 90% of the other gameplay problems.
 
Last edited:
Joined
Jan 7, 2012
Messages
15,271
Incidentally is there ANY mod that fixes this problem?
Yes.
I don't need a targetting fix because it's not a targetting problem, it's an animation problem.

I know the EE mod semi-fixes this by providing separate keys to force geralt to do long ranged or medium ranged animations, but for some reason unknowable to mortal men the dev didn't include an option to force short ranged animations (you still have one *awesome button* that can do any of the three-ranged animation attack types) so normal attacks still fuck up from time to time.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
It's a user problem.
 

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