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The Witcher 3 GOTY Edition

Joined
Jan 7, 2012
Messages
15,271
It isn't because when I play with the EE mod I can actually force a long ranged attack when I know the enemy is either at long range or moving towards it, guaranteeing a hit rather than randomly having the game decide to do a mid or short ranged attack and whiff. But I can't force short ranged attacks, which is a bigger problem because doing a long ranged attack with a longer animation ends up getting you killed (at least in EE when you die in 2-4 hits usually). And its not a targetting issue because if it was I'd see Geralt doing the long distance animation and going to attack a long distance target, but he doesn't, and these problems happen even when you're only fighting one enemy.
 
Unwanted
Dumbfuck
Joined
Oct 29, 2020
Messages
999
Location
Free Market Paradise
HD textures ON!

RzdNaTr.jpg
 
Joined
Jan 7, 2012
Messages
15,271

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,702
Location
Asp Hole
3e10BxF.png


DRM-Free my fucking ass! Go fuck yourself CDPR!

I bet the files of those items are already on your drive after you've installed the upgraded version, they just need to be activated online via Galaxy. Crafty. If CDPR were still completely honest they would've made those bonus items available as offline installers/zips at the website. A transparent incentive for migrating to Galaxy.
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,708
Know what they should have added? Double-tap evade (left Alt) to roll, freezing up the Spacebar and allowing you to climb and jump as usual. So that when you are in a fight and an enemy is on a platform above you or you are trying to escape from a fight to a higher platform, Geralt doesn't keep rolling into the low wall like a moron.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,553
  • GameSpot – 10/10
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luj1 rusty_shackleford Remember, all you need is a belt and a doorknob.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
I couldn't see any difference with RT/ON from official trailer and previous official materials but now it is clearly visible when people show PC version. Especially water reflections look great though weirdly they are missing some things. Self shadowing and RT shadows also are great. Being in middle of dark forest also look great instead of it having ambient light from nowhere.

Some more details:

- 50GB (up from 35GB)
- breaks most of mods though not all (CDPR tested and about half were "WORKS WITH NO SCRIPT ISSUES")
- it includes gameplay mods like FCR3 (reworks skills, removes skull stupid bonuses etc.)
- PC gets UBER+ settings which drives further everything including huge draw distance boost
- reworked foliage + FX details (like smoke coming out of chimneys in distance)
- ui now runs at game FPS instead of 30fps like in all previous versions
- probably Vulcan/DX12 because DX11 doesn't support raytracing at all.

Update for PC 1AM in few hours.

Performance wise. Currently everything on ultra @ 4k on my RTX3080 runs 90-100fps. So with Ultra+and raytracing i expect 30-50fps max.
 
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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,968
Can't stop Geraldo Del Rivero.
This motherfucker is CDPR's milk cow.
I mean, how much more are they going to keep this going?
 

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