NecroLord
Dumbfuck!
- Joined
- Sep 6, 2022
- Messages
- 14,976
I hate when companies pull this kind of shit.Guess what: the links for the classic offline installers are broken and unavailable.
I absolutely, positively hate it.
I hate when companies pull this kind of shit.Guess what: the links for the classic offline installers are broken and unavailable.
pretty great comparison unlike every other video.
Are you even surprised? A CURRENT YEAR media piece starring a competent white male is bound to be popular.Can't stop Geraldo Del Rivero.
This motherfucker is CDPR's milk cow.
I mean, how much more are they going to keep this going?
see:Are you even surprised? A CURRENT YEAR media piece starring a competent white male is bound to be popular.
The lighting doesn't match the sky in the slightest.
List of cs that CANNOT be realtime rendered because of no realtime animation data available or other reasons (see below).
-New Game Cinematic Intro
-Geralt's Wild Hunt Nightmare with Young Ciri
-Wild Orchid Horse Chase p2 (Wild Hunt kills soldiers)
-Yennefer's Sex Scene - Reason: Unfinished animation data during the deer/wolf parts (ie. environment not loading, animals have no texture, etc)
-Dandelion's Dreamer Scene - Reason: Pretty buggy (ie. missing lighting and house decorations like furnitures, bookshelves, tables, etc.).
-HoS: Shani's Bride Crowning Scene
-HoS: Heist Plan, where Ewald introduces all the heist characters.
how the fuck are you just going to delete some of the most important cinematics from your game?
The lighting doesn't match the sky in the slightest.
Seems very random whether RT makes scenes more or less realistic. The shot of the indoor area was an improvement, the vanilla version was too bright with only two light sources seen, the open window and the fireplace.
It's like playing with an Instagram filter on top. But that's okay because normie retards and trannies have never been outside to see that raytracing is bullshit and doesn't make it more realistic.
Can't wait to start playing and get all the new Netflix goodies while drinking my soy latte right after my healthy vegan Beyond Meat burger.
Indeed. It's just not worth the extra size and hardware requirements.I'd agree with you if there was an actual improvement to start with. All I've seen is someone cranked up the contrast and saturation sliders, added shadows wherever it was possible, no matter whether it makes any sense, and made water reflect light like a mirror. And changed the lighting color a little bit, which just looks like a different time of day. Velen, for example, looks less melancholic now, taking away something from the overall presentation.
The Witcher 3 Next-Gen is another “Cyberpunk 2077” buggy mess at launch
December 14, 2022 John Papadopoulos 17 Comments
CD Projekt RED has just released the Next-Gen Update for The Witcher 3 and I honestly got some “Cyberpunk 2077 buggy” vibes from it. Right now, this Update is a buggy mess as it has numerous bugs and optimization issues.
For our initial tests, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz and NVIDIA’s RTX 4090 Founders Edition. We also used Windows 10 64-bit, and the GeForce 527.56 driver.
The first game-breaking bug we encountered was when starting a new game. If you select to simulate a Witcher 2 save, the game will prevent you from manually saving. Not only that, but it will prompt you with the following error when attempting to resume your progress.
If you don’t select to simulate a Witcher 2 save, the game will allow you to manually save your progress. I don’t really know why this is happening, but this is something you should keep in mind. If you encounter this game-breaking bug when starting a new game, you’ll have to restart it and avoid the Witcher 2 Save option.
Then there are the crashes. With or without Ray Tracing, the game was really unstable. For unknown reasons, the game would randomly crash. We haven’t figured out why the game is crashing but even with the latest NVIDIA drivers, the game has stability issues. For what it’s worth, all other games are stable on our PC system (so that’s not a hardware issue). Furthermore, a lot of Steam users are also experiencing crashes with The Witcher 3 Next-Gen.
There are also numerous graphical issues with the Ray Tracing effects. For instance, the lighting can change right in front of you. Moreover, shadows can pop in/change two meters away from you. Don’t get me wrong, the game can look great with its Ray Tracing. However, it’s really hard to appreciate these effects when shadows, reflections and lighting change right in front of you. And can somebody tell me what the hell is going on with Geralt’s and Vesemir’s hair here?
’s also not forget the stuttering issues that currently plague this game. To be honest, it’s been a while since I last played The Witcher 3 so I don’t know whether the vanilla version has them. Nevertheless, you’d expect CDPR to at least fix these issues in order to provide a better overall gaming experience.
Lastly, almost none of the performance overlay programs are currently working with The Witcher 3 Next-Gen (not even Steam overlay). The only overlay program that works is GeForce Now’s Performance Tool, which we’ll be using for our GPU benchmarks.
We won’t be focusing on overall performance here. However, the Next-Gen version is WAY more demanding than its previous version. And yes, you’ll need DLSS even on an NVIDIA RTX4090 in order to run the game.
Our GPU benchmarks will hopefully go live later this week. Until then, know that The Witcher 3 Next-Gen is really rough, and needs a lot of polish as well as optimization improvements!
I don't know if it's because the devs can't optimize for shit, or if it's some retarded way to fight piracy.
HDD, yes. SDD not so much. Loading times are a bitch for HDD with some games.I don't know if it's because the devs can't optimize for shit, or if it's some retarded way to fight piracy.
It's because everyone has cheap drive space in abundance these days.