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The Witcher 3 GOTY Edition

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,976
Guess what: the links for the classic offline installers are broken and unavailable.
I hate when companies pull this kind of shit.
I absolutely, positively hate it.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
Vegetation doesn't look like shit anyomore with rt. I was waiting for ONE change - to fix a god damn faggy jump animation. Everything else(camera, hud, view distance, textures, minimap) was already fixed on PC with mods, they failed to deliver.
 
Joined
May 2, 2012
Messages
537
pretty great comparison unlike every other video.



Cheers Perkel that's much more useful. Makes colours 'pop' a bit more in some areas which is welcome e.g. the town houses from BaW (4:40). Shadow quality is indeed better but you can tell some of the areas weren't designed with the effect in mind like the blacksmith workshop (5:00). It'll be interesting to see ray tracing in a game made for it.

The drowners at 1:08 do look a bit uncanny valley over-sharpened. Compare them to the fisherman at 1:13 who looks like he belongs in the scene.
 

Semiurge

Cipher
Joined
Apr 11, 2020
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Asp Hole
The lighting doesn't match the sky in the slightest.

Seems very random whether RT makes scenes more or less realistic. The shot of the indoor area was an improvement, the vanilla version was too bright with only two light sources seen, the small open window and the fireplace.
 
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racofer

Thread Incliner
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Your ignore list.
Some pre-rendered cutscenes are now gone. Anything that the Immersive Real-time Cutscenes mod couldn't fix, CDPR hasn't fixed:

List of cs that CANNOT be realtime rendered because of no realtime animation data available or other reasons (see below).
-New Game Cinematic Intro
-Geralt's Wild Hunt Nightmare with Young Ciri
-Wild Orchid Horse Chase p2 (Wild Hunt kills soldiers)
-Yennefer's Sex Scene
- Reason: Unfinished animation data during the deer/wolf parts (ie. environment not loading, animals have no texture, etc)
-Dandelion's Dreamer Scene - Reason: Pretty buggy (ie. missing lighting and house decorations like furnitures, bookshelves, tables, etc.).
-HoS: Shani's Bride Crowning Scene
-HoS: Heist Plan, where Ewald introduces all the heist characters.


 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
the only way I can see this happening is if they copy-pasted the mod and didn't bother to check the contents or read any of the material for it and just deleted the cutscenes assuming they were all replaced

just astounding
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
how the fuck are you just going to delete some of the most important cinematics from your game?
27162_l2.jpg
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
399


It's like playing with an Instagram filter on top. But that's okay because normie retards and trannies have never been outside to see that raytracing is bullshit and doesn't make it more realistic.

Can't wait to start playing and get all the new Netflix goodies while drinking my soy latte right after my healthy vegan Beyond Meat burger.
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
399
I'd agree with you if there was an actual improvement to start with. All I've seen is someone cranked up the contrast and saturation sliders, added shadows wherever it was possible, no matter whether it makes any sense, and made water reflect light like a mirror. And changed the lighting color a little bit, which just looks like a different time of day. Velen, for example, looks less melancholic now, taking away something from the overall presentation.
 
Joined
Jan 7, 2012
Messages
15,271
The lighting doesn't match the sky in the slightest.

Seems very random whether RT makes scenes more or less realistic. The shot of the indoor area was an improvement, the vanilla version was too bright with only two light sources seen, the open window and the fireplace.

I find it very weird that RT makes the grass have massive amounts of shadows everywhere it is. At first glance it looks better just because there's more contrast, but then you realize you've literally never seen light work like that in real life. If you were wandering through a field of corn with 6 ft high stalks they'd make it that dark, 3 inch grass should be like... 1/10th the shadow strength of what the RT does.
 
Joined
May 2, 2012
Messages
537


It's like playing with an Instagram filter on top. But that's okay because normie retards and trannies have never been outside to see that raytracing is bullshit and doesn't make it more realistic.

Can't wait to start playing and get all the new Netflix goodies while drinking my soy latte right after my healthy vegan Beyond Meat burger.

The ground cover models look to be updated but you'd hardly be able to tell because they look blurry with RTX on. That drowner fight shows it best. At about 3-4 metres from Geralt everything becomes hazy and ill defined. Neither realisitic nor aesthetically pleasing.
 
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CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
I'd agree with you if there was an actual improvement to start with. All I've seen is someone cranked up the contrast and saturation sliders, added shadows wherever it was possible, no matter whether it makes any sense, and made water reflect light like a mirror. And changed the lighting color a little bit, which just looks like a different time of day. Velen, for example, looks less melancholic now, taking away something from the overall presentation.
Indeed. It's just not worth the extra size and hardware requirements.
That's what a lot of "modern" games are like to me; they demand so much and offer so little.
More and more games want 60-100gb capacity, and that's ridiculous.

I don't know if it's because the devs can't optimize for shit, or if it's some retarded way to fight piracy.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,863
Location
Your ignore list.
https://www.dsogaming.com/news/the-...-another-cyberpunk-2077-buggy-mess-at-launch/

The Witcher 3 Next-Gen is another “Cyberpunk 2077” buggy mess at launch​


December 14, 2022 John Papadopoulos 17 Comments


CD Projekt RED has just released the Next-Gen Update for The Witcher 3 and I honestly got some “Cyberpunk 2077 buggy” vibes from it. Right now, this Update is a buggy mess as it has numerous bugs and optimization issues.
For our initial tests, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz and NVIDIA’s RTX 4090 Founders Edition. We also used Windows 10 64-bit, and the GeForce 527.56 driver.
The first game-breaking bug we encountered was when starting a new game. If you select to simulate a Witcher 2 save, the game will prevent you from manually saving. Not only that, but it will prompt you with the following error when attempting to resume your progress.

EC5iXjC.jpg


If you don’t select to simulate a Witcher 2 save, the game will allow you to manually save your progress. I don’t really know why this is happening, but this is something you should keep in mind. If you encounter this game-breaking bug when starting a new game, you’ll have to restart it and avoid the Witcher 2 Save option.
Then there are the crashes. With or without Ray Tracing, the game was really unstable. For unknown reasons, the game would randomly crash. We haven’t figured out why the game is crashing but even with the latest NVIDIA drivers, the game has stability issues. For what it’s worth, all other games are stable on our PC system (so that’s not a hardware issue). Furthermore, a lot of Steam users are also experiencing crashes with The Witcher 3 Next-Gen.
There are also numerous graphical issues with the Ray Tracing effects. For instance, the lighting can change right in front of you. Moreover, shadows can pop in/change two meters away from you. Don’t get me wrong, the game can look great with its Ray Tracing. However, it’s really hard to appreciate these effects when shadows, reflections and lighting change right in front of you. And can somebody tell me what the hell is going on with Geralt’s and Vesemir’s hair here?

Vr2PnUu.jpg


’s also not forget the stuttering issues that currently plague this game. To be honest, it’s been a while since I last played The Witcher 3 so I don’t know whether the vanilla version has them. Nevertheless, you’d expect CDPR to at least fix these issues in order to provide a better overall gaming experience.
Lastly, almost none of the performance overlay programs are currently working with The Witcher 3 Next-Gen (not even Steam overlay). The only overlay program that works is GeForce Now’s Performance Tool, which we’ll be using for our GPU benchmarks.
We won’t be focusing on overall performance here. However, the Next-Gen version is WAY more demanding than its previous version. And yes, you’ll need DLSS even on an NVIDIA RTX4090 in order to run the game.
Our GPU benchmarks will hopefully go live later this week. Until then, know that The Witcher 3 Next-Gen is really rough, and needs a lot of polish as well as optimization improvements!
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,692
Location
On the internet, writing shit posts.
I don't know if it's because the devs can't optimize for shit, or if it's some retarded way to fight piracy.

It's because everyone has cheap drive space in abundance these days.
HDD, yes. SDD not so much. Loading times are a bitch for HDD with some games.
Even then, a game shouldn't take up 100 gigs unless it literally has tons of content and hundreds of hours of play time to make up for it.
It seems to me that most of the space is dedicated towards textures.
 
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Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
Do the grass RT shadows actually animate, or is it like in CoD where you get super detailed shadows but they are all static?
 

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