would you recommend this game to a friend?
What is this faggotry? You need GOG client now to run a game on Steam? Tell me it's a joke.
wtf is that gog galaxy UI?
What is this faggotry? You need GOG client now to run a game on Steam? Tell me it's a joke.
No its some new game launcher for witcher. It looks very similar to GOG when it comes to font and how page of game is structured.wtf is that gog galaxy UI?
What is this faggotry? You need GOG client now to run a game on Steam? Tell me it's a joke.
No, it's GOG lite, where they offer you their other products. What a fucking disgrace.No its some new game launcher for witcher. It looks very similar to GOG when it comes to font and how page of game is structured.wtf is that gog galaxy UI?
What is this faggotry? You need GOG client now to run a game on Steam? Tell me it's a joke.
And yes, you’ll need DLSS even on an NVIDIA RTX4090 in order to run the game.
Sounds par for the course.No, it's GOG lite, where they offer you their other products. What a fucking disgrace.No its some new game launcher for witcher. It looks very similar to GOG when it comes to font and how page of game is structured.wtf is that gog galaxy UI?
What is this faggotry? You need GOG client now to run a game on Steam? Tell me it's a joke.
Yeah, it's a great adventure. Just pirate it now.would you recommend this game to a friend?
What is this faggotry? You need GOG client now to run a game on Steam? Tell me it's a joke.
pretty great comparison unlike every other video.
Cheers Perkel that's much more useful. Makes colours 'pop' a bit more in some areas which is welcome e.g. the town houses from BaW (4:40). Shadow quality is indeed better but you can tell some of the areas weren't designed with the effect in mind like the blacksmith workshop (5:00). It'll be interesting to see ray tracing in a game made for it.
The drowners at 1:08 do look a bit uncanny valley over-sharpened. Compare them to the fisherman at 1:13 who looks like he belongs in the scene.
The lighting doesn't match the sky in the slightest.
Seems very random whether RT makes scenes more or less realistic. The shot of the indoor area was an improvement, the vanilla version was too bright with only two light sources seen, the open window and the fireplace.
It's like playing with an Instagram filter on top.
If you ignore the slurping and smacking sounds coming from the Digital Foundry reviewer, and concentrate on the actual picture, this RT update is... nothing to write home about. The differences are stylistical rather than qualitative in the best of cases, and I'm willing to bet that in many scenes, if not in the majority of scenes, the non-RT game will look better.
The only features to be excited about in this update are clearly the increased LOD and drawing distance, and the improved clouds.
Digital Foundry have long since turned into the lowest tier shills for Nvidia's raytracing, but going so far as to shill a free update for the sake of some more sales of a 7-8 year old game exceeds even my expectations.
apprently someone dug up and they are not using full DX12 but DX11 on DX12
https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-11-on-12
It explains huge CPU increase as DX12 should reduce not increase cpu bottleneck. Probably most of the problems are also caused byt this api fuckery.
Yea, I was looking into that. That library was the cause people were unable to hook performance monitoring tools to the game, hence why it was found out.yeah there is d3d11tod3d12.dll file inside bin folder lololol
It's so boring to be right in advance:
If you ignore the slurping and smacking sounds coming from the Digital Foundry reviewer, and concentrate on the actual picture, this RT update is... nothing to write home about. The differences are stylistical rather than qualitative in the best of cases, and I'm willing to bet that in many scenes, if not in the majority of scenes, the non-RT game will look better.
The only features to be excited about in this update are clearly the increased LOD and drawing distance, and the improved clouds.
Digital Foundry have long since turned into the lowest tier shills for Nvidia's raytracing, but going so far as to shill a free update for the sake of some more sales of a 7-8 year old game exceeds even my expectations.
apprently someone dug up and they are not using full DX12 but DX11 on DX12
https://learn.microsoft.com/en-us/windows/win32/direct3d12/direct3d-11-on-12
It explains huge CPU increase as DX12 should reduce not increase cpu bottleneck. Probably most of the problems are also caused byt this api fuckery.
Yea, I was looking into that. That library was the cause people were unable to hook performance monitoring tools to the game, hence why it was found out.yeah there is d3d11tod3d12.dll file inside bin folder lololol
First you get a bunch of mods and slap them onto your game. Then you grab some DLL off Microsoft github and call it updated rendering.
At least Bethesda actually ported Skyrim LE to a new engine with Skyrim SE. Imagine CDPRekt having to actually put some effort on their games.
It's actually important to them given that The Witcher makes up approximately 50% of poland's GDP.Current state of video game journalism: we have to rely on articles from financial outlets for the slightly unbiased reviews.