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The Witcher 3 GOTY Edition

Falksi

Arcane
Joined
Feb 14, 2017
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Nottingham
For some reason I felt like replaying TW3 (well, I never finished it before). This is the first time on the next gen update, and I can't figure out how to fix the absurdly awful mouse acceleration. All google results say that turning on hardware cursor fixes it, and I recall that working before, but it doesn't do shit now.

Any solutions?
Stop playing.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,200
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Italy
Hearts of Stone
:5/5:
From start to finish it's sublime perfection. I'll go so far as to say that in storyfaggotry terms it might be the best experience vidya has to offer, or if not it's near the top for sure.
It's just a shame you have to play the rest of the game in order to reach it.
Now that I think about it, the disparity between the quality of the main game in Witcher 3 and a small several hour long DLC might be the greatest I can think of... It's like a modern NWN2.

In the 2012-2013 version of the base game, the quests were more open. Then CDPR management smelled money in 2014 and gave order to streamline them

Gaunter O'Dimm was supposed to feature in many different quests of the plague storyline...and more.
Can you give source?
https://www.reddit.com/r/witcher/co...tantly_circlejerks_the_witcher_3_but/e5cc45s/

Why do you think he appears in White Orchard? They left him there because while they were developing the DLC before the main game came out, they realized he could play a part there
 

cvv

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Patron
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Mar 30, 2013
Messages
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
452412390_122152806878237008_3098028539572188615_n.jpg
 

Ryzer

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Joined
May 1, 2020
Messages
9,546
I do not understand the battle of Kaer Morhen. The whole thing seems completely dumb to me.

Why Geralt didn't rescue the sorceresses of the Lodge earlier like Philippa Eilhart to help them?
Why Avallac'h didn't use a spell to wreck havoc inside the Hunt's ranks? He did use one in Aard Skellige.
Why didn't they simply use Ciri cry energy outburst with Avallac'h controlling it right away to decimate the Hunt?
And more importantly, it doesn't seem like the Hunt is that menacing considering how OP she is.
So many questions because this section is full of plot holes.

Finally, they wanted Vesemir to die for no reason and then they simply did nothing out of his death.
 
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Frozen

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Joined
Jan 1, 2014
Messages
9,110
Most importantly, when she unleashes her power, they just run away like little bitches and don't return.

They know exactly where she is, she stays at Kaer Morhen for training and snowball with daddy Geralt, but they don't try again. But then again, they do come when some ancient elvish McGuffin calls for them and know its Ciri.

Quality Potato writing.
 

BlackAdderBG

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
The Wild Hunt being underutilized in The Witcher? I'd say that's very intone with the books.

WDYM it was perfectly used to make Geraldo a cuck and show he is just dumb peasant that don't understand the deep connection and between Sapkowski's self insert and Yennefer. They have more important things on their mind that like the totally established and developed Wild Hunt danger!!!
 

moon knight

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Why Geralt didn't rescue the sorceresses of the Lodge earlier like Philippa Eilhart to help them?

Geralt doesn't trust the Lodge, Philippa expecially, since they wanted to get to Ciri and force her to marry a weak prince, so that the Lodge could rule a political entity using Ciri as proxy.

Why Avallac'h didn't use a spell to wreck havoc inside the Hunt's ranks? He did use one in Aard Skellige.

Avallac'h is weak after being fucked by the Trial of Grasses

Why didn't they simply use Ciri cry energy outburst with Avallac'h controlling it right away to decimate the Hunt?

Ciri can't control her powers like that. The energy bursts happens in situation of extreme emotional distress. This actually never happens to her in the book Saga, but it happened to her mother Pavetta. CDPR writers took it from there.

And more importantly, it doesn't seem like the Hunt is that menacing considering how OP she is.

It's an army of genetically modified giant elves against a young girl with swordmanship training with tha ability to travel through space.

Most importantly, when she unleashes her power, they just run away like little bitches and don't return.

They know exactly where she is, she stays at Kaer Morhen for training and snowball with daddy Geralt, but they don't try again. But then again, they do come when some ancient elvish McGuffin calls for them and know its Ciri.

In the original version of the story from 2012 (although there were probably earlier drafts from 2011 that were disgarded when the director turned the project into an open world) it was Avallac'h with a Unicorn who defeated the Wild Hunt in battle. And the section in the 3rd act in Skellige involved the Wild Hunt extensivelly. No ancient elvish McGuffin

 

Ryzer

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Messages
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In the original version of the story from 2012 (although there were probably earlier drafts from 2011 that were disgarded when the director turned the project into an open world)
The biggest mistake they ever made for Witcher 3. The open-world is completely unused and filled of MacGuffins and ubi quests.

It was a mistake that cost them an insane development time and losing focus on the gameplay systems and enemy AI, which have a lot to be desired to say the least.
 
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Joined
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Even without the open world slogfest it would've been shit because they just HAD to bring in Ciri/Yennefer and the space elves. Witcher benefits greatly by leaving the Wild Hunt as some mysterious entity and only having very vague allusions to Ciri & Yennefer.

Story and atmosphere wouldn't have been any better if less time was spent on such a massive open world, and I doubt combat would get better because CDPR was already full casual slop AAA dev by this point. All it would've improved was less loot bloat.
 

Ryzer

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May 1, 2020
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Even without the open world slogfest it would've been shit because they just HAD to bring in Ciri/Yennefer and the space elves. Witcher benefits greatly by leaving the Wild Hunt as some mysterious entity and only having very vague allusions to Ciri & Yennefer.
By the end of Witcher 2, Geralt fully recovered his memory and since he is eternally linked with Yennefer by the Geralt's wish, it was the logical following for him to search for her and Ciri. She is his true love, which Triss tried to hide.
 

Ryzer

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Geralt doesn't trust the Lodge, Philippa expecially, since they wanted to get to Ciri and force her to marry a weak prince, so that the Lodge could rule a political entity using Ciri as proxy.
TBH, the game does a terrible job of explaining this (and MULTIPLE other book lore points) to the player.
I think Witcher 2 does a much better job with the story, characters and side quests because it doesn't have a ton of mundane crap to complete throughout the map. You never lose focus on the story.

In Witcher 3, you can easily delete 60% of the side quests and nothing of value would be lost.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
9,546
Another thing that annoys me with this game is the paradigm between the comic intro and the actual game.



What I expect: slavic horror-fantasy world

Don't get me wrong, some elements appeal to that like the ladies of the woods, the Pesta quest and Red baron but aside that, they kinda lost it.
 

moon knight

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In the original version of the story from 2012 (although there were probably earlier drafts from 2011 that were disgarded when the director turned the project into an open world)
The biggest mistake they ever made for Witcher 3. The open-world is completely unused and filled of MacGuffins and ubi quests.

It was a mistake that cost them an insane development time and losing focus on the gameplay systems and enemy AI, which have a lot to be desired to say the least.

It was 2012, Skyrim came out the year before, there was a craze for the open world genre. I remember a lot of people asking if TW3 was open world and they wouldn't buy it if it wasn't. It was the correct decision from a capitalist point of view, it made the game into a hit and made their Studio grow
 

cretin

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That TW3 is open world isn't really a problem. The problem is that 80% of their open world is a waste of space and completely unremarkable. A great deal of the PoIs are bandit camps or some afterthought of a hey something le quirky happened here.

You could cut most of the "content" in TW3 and it would be markedly better for it, you'd end up with something closer to gothic 2, you could drop the markers and they could spend more time on the dogshit loot and encounters.
 
Joined
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Messages
703
It was 2012, Skyrim came out the year before, there was a craze for the open world genre. I remember a lot of people asking if TW3 was open world and they wouldn't buy it if it wasn't.
Agreed, younger posters may not appreciate the extent of this at the time. Contemporaneous gamer dogma was that open worlds were superior and that a more structured or linear design philosophy had been rendered obsolete.

That TW3 is open world isn't really a problem. The problem is that 80% of their open world is a waste of space and completely unremarkable. A great deal of the PoIs are bandit camps or some afterthought of a hey something le quirky happened here.

You could cut most of the "content" in TW3 and it would be markedly better for it, you'd end up with something closer to gothic 2, you could drop the markers and they could spend more time on the dogshit loot and encounters.
Too big in my opinion. Technically very impressive still but impossible to fill the space with the interesting and/or meaningful character interactions that are the lifeblood of the series. There's not enough going on mechanically otherwise to make the outpost clearing and looting engaging. Also remain very much of the opinion that it has an adverse impact on the narrative, though the reconstructed earlier version of the story as presented above seems to have had the potential to make better use of the open world.
 

cretin

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Contemporaneous gamer dogma was that open worlds were superior and that a more structured or linear design philosophy had been rendered obsolete.

I still hold that to be true. Exploration should be something that should be emphasized in rpgs, and I think rpgs with what are effectively long hallways as levels are antiquated and lame.

The problem is developers, publishers and gaymers got it in their head that what was important in open world design was the sheer size of it. And of course the reality is there is an inverse relationship between quality and quantity. But you can't tell normies, especially when marketing, that they would actually enjoy a game more if it had less "content". Can't fucking do it. Retards still bring the bullshit "hours of gameplay" metric to the table when trying to argue whatever flavor of the year AAA open world gayme is the Greatest Gaming Experience Ever.
 
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I doubt the strict size of the world greatly increased the dev time. Paint some terrain, spread a few rocks, make a road, scatter some enemy spawns around. It takes some time but it's not like cutting half the landmass would save you anywhere near half the dev time, assuming things like quests and dialogue stayed
 
Joined
May 2, 2012
Messages
703
Contemporaneous gamer dogma was that open worlds were superior and that a more structured or linear design philosophy had been rendered obsolete.

I still hold that to be true. Exploration should be something that should be emphasized in rpgs, and I think rpgs with what are effectively long hallways as levels are antiquated and lame.

The problem is developers, publishers and gaymers got it in their head that what was important in open world design was the sheer size of it. And of course the reality is there is an inverse relationship between quality and quantity. But you can't tell normies, especially when marketing, that they would actually enjoy a game more if it had less "content". Can't fucking do it. Retards still bring the bullshit "hours of gameplay" metric to the table when trying to argue whatever flavor of the year AAA open world gayme is the Greatest Gaming Experience Ever.
Title and genre dependent to my mind. TW2's divergent paths in the 2nd act probably wouldn't have been as successful in the context of open world access to both zones, would erode the distinction significantly. Equally well, Outward's systems wouldn't work in a linear game.

Totally agree that an audience's expressed preferences don't always reflect what they actually want, especially regarding the volume of content on offer. Difficult tightrope to walk, catering to expectations whilst knowing when not to listen. Especially so at scale.
 

Dishonoredbr

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Jun 13, 2019
Messages
2,643
Got the game in a sale. Really beautiful but Geralt's sounds like he's trying to hard to sounds like Nolan's Batman lmao
 
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