Sam Ecorners
Arcane
Stop forcing this idiot. He has nothing substantial to say.
>he zones are beautiful, yes, but there is no way in hell you can differentiate between one part of Skellige from the other - there are no subzones or landmarks worth remembering, which, combined with vendor trash loot and quest compass, makes the gameworld itself an empty landmass you cruise across, with no inherent desire to explore it, since there is nothing to explore in the first place. Compare it to way smaller worlds of Gothic 1 and 2 - they are both open world games, but they chose their size carefully, intelligently planted shit around, tied the game world with quests, etc., thus I still know every god damn nook and cranny of 'em, by heart.
Can't agree at all. EVERY part of map is different. You can see from almost anywhere distinct landmarks. I know it well because from very start i switched off corner map along with POI. After 2-3 hours i was able to navigate without problems world just by looking at those "non existing landmarks". Which was one of my favorite parts about G1-2.
But since you claim you did every POI i gather you fucked yourself because you didn't switch them off along with corner map. IDK what CDPR thought when they choose to leave them on as default.
Were still talking about the game which had you chasing a goat for its main storyline?I just hope they'll put in less filler. W3 had a lot of good stuff in it but a lot of pointless time sink as well.
What ? I would argue that TW3 doesn't have any filler content.
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Yeah, whoever says the world lacks landmarks is most probably speeding from one marker to another and watching the minimap instead of the screen.>he zones are beautiful, yes, but there is no way in hell you can differentiate between one part of Skellige from the other - there are no subzones or landmarks worth remembering, which, combined with vendor trash loot and quest compass, makes the gameworld itself an empty landmass you cruise across, with no inherent desire to explore it, since there is nothing to explore in the first place. Compare it to way smaller worlds of Gothic 1 and 2 - they are both open world games, but they chose their size carefully, intelligently planted shit around, tied the game world with quests, etc., thus I still know every god damn nook and cranny of 'em, by heart.
Can't agree at all. EVERY part of map is different. You can see from almost anywhere distinct landmarks. I know it well because from very start i switched off corner map along with POI. After 2-3 hours i was able to navigate without problems world just by looking at those "non existing landmarks". Which was one of my favorite parts about G1-2.
But since you claim you did every POI i gather you fucked yourself because you didn't switch them off along with corner map. IDK what CDPR thought when they choose to leave them on as default.
Yeah, whoever says the world lacks landmarks is most probably speeding from one marker to another and watching the minimap instead of the screen.>he zones are beautiful, yes, but there is no way in hell you can differentiate between one part of Skellige from the other - there are no subzones or landmarks worth remembering, which, combined with vendor trash loot and quest compass, makes the gameworld itself an empty landmass you cruise across, with no inherent desire to explore it, since there is nothing to explore in the first place. Compare it to way smaller worlds of Gothic 1 and 2 - they are both open world games, but they chose their size carefully, intelligently planted shit around, tied the game world with quests, etc., thus I still know every god damn nook and cranny of 'em, by heart.
Can't agree at all. EVERY part of map is different. You can see from almost anywhere distinct landmarks. I know it well because from very start i switched off corner map along with POI. After 2-3 hours i was able to navigate without problems world just by looking at those "non existing landmarks". Which was one of my favorite parts about G1-2.
But since you claim you did every POI i gather you fucked yourself because you didn't switch them off along with corner map. IDK what CDPR thought when they choose to leave them on as default.
On my second playthrough, I deliberately turned off the minimap and just went about exploring Ard Skellig for about an hour. I did it because I felt that on my first playthrough I had rushed through Skellige and that was a pity because it had such a nice Scandinavian wilderness atmosphere. Once you turn off the minimap, pretty soon you learn to spot high peaks and use them for orientation, and start taking notice of the paths and crossroads.
This thread is such a collection of pussies whining about how the game is bad without even trying to take their time and explore it, take in what it shows them. Pathetic. Andthey treat the game with condescension, practically without having experienced it.
Well, would you say that the Kaer Morhen area lacks landmarks?Yeah, whoever says the world lacks landmarks is most probably speeding from one marker to another and watching the minimap instead of the screen.>he zones are beautiful, yes, but there is no way in hell you can differentiate between one part of Skellige from the other - there are no subzones or landmarks worth remembering, which, combined with vendor trash loot and quest compass, makes the gameworld itself an empty landmass you cruise across, with no inherent desire to explore it, since there is nothing to explore in the first place. Compare it to way smaller worlds of Gothic 1 and 2 - they are both open world games, but they chose their size carefully, intelligently planted shit around, tied the game world with quests, etc., thus I still know every god damn nook and cranny of 'em, by heart.
Can't agree at all. EVERY part of map is different. You can see from almost anywhere distinct landmarks. I know it well because from very start i switched off corner map along with POI. After 2-3 hours i was able to navigate without problems world just by looking at those "non existing landmarks". Which was one of my favorite parts about G1-2.
But since you claim you did every POI i gather you fucked yourself because you didn't switch them off along with corner map. IDK what CDPR thought when they choose to leave them on as default.
On my second playthrough, I deliberately turned off the minimap and just went about exploring Ard Skellig for about an hour. I did it because I felt that on my first playthrough I had rushed through Skellige and that was a pity because it had such a nice Scandinavian wilderness atmosphere. Once you turn off the minimap, pretty soon you learn to spot high peaks and use them for orientation, and start taking notice of the paths and crossroads.
This thread is such a collection of pussies whining about how the game is bad without even trying to take their time and explore it, take in what it shows them. Pathetic. Andthey treat the game with condescension, practically without having experienced it.
Well, it was me who said the world lacks landmarks, and im one of the folks praising the game to high heavens :p I also turned the minimap off. Granted, i did make it so it appears when i use my witcher sense, so, eh, I dont know. Perhaps landmarks is the wrong word, but, still, tldr - my fav zone in the base game was Kaer Morhen cause its such a big atmosphere change from the rest of the game. I still think the game would be stronger if it had more (but smaller) zones, akin to Kaer Morhen. Such a waste they missed stuff like Dol Blathanna, Mahakam, or real Nilfgaard.
Well, would you say that the Kaer Morhen area lacks landmarks?Yeah, whoever says the world lacks landmarks is most probably speeding from one marker to another and watching the minimap instead of the screen.>he zones are beautiful, yes, but there is no way in hell you can differentiate between one part of Skellige from the other - there are no subzones or landmarks worth remembering, which, combined with vendor trash loot and quest compass, makes the gameworld itself an empty landmass you cruise across, with no inherent desire to explore it, since there is nothing to explore in the first place. Compare it to way smaller worlds of Gothic 1 and 2 - they are both open world games, but they chose their size carefully, intelligently planted shit around, tied the game world with quests, etc., thus I still know every god damn nook and cranny of 'em, by heart.
Can't agree at all. EVERY part of map is different. You can see from almost anywhere distinct landmarks. I know it well because from very start i switched off corner map along with POI. After 2-3 hours i was able to navigate without problems world just by looking at those "non existing landmarks". Which was one of my favorite parts about G1-2.
But since you claim you did every POI i gather you fucked yourself because you didn't switch them off along with corner map. IDK what CDPR thought when they choose to leave them on as default.
On my second playthrough, I deliberately turned off the minimap and just went about exploring Ard Skellig for about an hour. I did it because I felt that on my first playthrough I had rushed through Skellige and that was a pity because it had such a nice Scandinavian wilderness atmosphere. Once you turn off the minimap, pretty soon you learn to spot high peaks and use them for orientation, and start taking notice of the paths and crossroads.
This thread is such a collection of pussies whining about how the game is bad without even trying to take their time and explore it, take in what it shows them. Pathetic. Andthey treat the game with condescension, practically without having experienced it.
Well, it was me who said the world lacks landmarks, and im one of the folks praising the game to high heavens :p I also turned the minimap off. Granted, i did make it so it appears when i use my witcher sense, so, eh, I dont know. Perhaps landmarks is the wrong word, but, still, tldr - my fav zone in the base game was Kaer Morhen cause its such a big atmosphere change from the rest of the game. I still think the game would be stronger if it had more (but smaller) zones, akin to Kaer Morhen. Such a waste they missed stuff like Dol Blathanna, Mahakam, or real Nilfgaard.
I turned off the GPS on the map screen and played mostly without the minimap as it really heightens my awareness of the surroundings and the beauty of the landscape, since I actually have to actively read it as I travel.Yeah, whoever says the world lacks landmarks is most probably speeding from one marker to another and watching the minimap instead of the screen.
On my second playthrough, I deliberately turned off the minimap and just went about exploring Ard Skellig for about an hour. I did it because I felt that on my first playthrough I had rushed through Skellige and that was a pity because it had such a nice Scandinavian wilderness atmosphere. Once you turn off the minimap, pretty soon you learn to spot high peaks and use them for orientation, and start taking notice of the paths and crossroads.
This thread is such a collection of pussies whining about how the game is bad without even trying to take their time and explore it, take in what it shows them. Pathetic. Andthey treat the game with condescension, practically without having experienced it.
Somebody redid the witcher 1 prologue in witcher 3 engine:
Still prefer the original.
Although I do have a fondness for the brash, bratty W1 Radovid...
Although I do have a fondness for the brash, bratty W1 Radovid...
That was the one standout lost VO actor I missed from W1. Radovid from W1 had a nasally quality that gave the impression of the character sneering despite a lack of adequate facial modeling in the first game. Then in W2 he was a completely different personality.
Both work decently well I'd sayKeyboard/mouse or controller? I used to be die hard k/m on every game but am coming to accept that may be stupid for these cross-platform games.