ortucis
Prophet
- Joined
- Apr 22, 2009
- Messages
- 2,015
I agree. Most of them weren't "go kill nameless monster #3497", they were about a specific monster that was causing a lot of trouble, often with multiple ways to solve it.Speaking for myself I love this. This is one of the few games in which the protag's "day job" is interesting and has good gameplay all by itself. The "supernatural troubleshooter" concept in gaming has fascinated me since at least Nocturne (1999).You mean like the combat and majority of the side quests which are asking you to go kill a random unrelated ghost or a monster?[witcher 3 crafting]
the entire thing was horribly designed
The one that stuck with me most was the ancient leshen quest in Skellige. Was the Leshen actually protecting the village? Maybe not, but there was definitely a sort of symbiotic relationship between it killing off the weaker hunters and leaving the village stronger as an end result. It worked for the village this far, I saw no reason to possibly ruin the village by changing tradition.
Those monsters were causing so much trouble that nobody in the villages was in the panic mode.
Reminds me of the "GATES OF OBLIVION HAVE OPENED OMG RIGHT OUTSIDE", with NPC's casually discussing Mudcrabs inside the towns.