the base ruleset of EE - Geralt will get his ass kicked horribly at any time if he messes up.
Where's the progression coming from then? Do you learn new movesets? Do more damage? I'm just curious what's the catch. The reason we have levels is to experience a sense of progression - coming back and whooping some monster that pushed your shit 5 levels back. Which is the main point of playing an RPG.
I wonder what Zombra and DalekFlay disagree about. Fighting and questing, gaining experience, improving your hero, that's the heart of an RPG. A game without that is not an RPG.