I've not been playing the latest version, but no, it's not. There should always be something of value there in my experience - gems, jewelry, something. Maybe it's just that one?
Anyway, I'm playing with default values for enemies myself, except I cut elemental hp in half. Otherwise a fight with golems or elementals turns into 15 minutes of careful hit and run where one mistake is instantly fatal. That bear in white orchard can be cheesed by running around it on the horse. Many enemies that are found outside of dungeons are susceptible to this, making it my preferred tactic when I can't be arsed to fight them properly or just don't yet have the gear or skills to do that.
Against the bear, at first I thought I'm simply not meant to fight this yet. I made a few attempts, but after a while I simply managed to walk near enough to the place of power without aggroing the bear.
What irritated me for a while was the pack of wolves in the "Vulpine woods" which always spawn in your way when you are heading for the place of power there. They are way too nimble, prone to surround you, and take too many hits to quickly kill, and there is six of them, including one worg. I thought "meh, this simply isn't meant to be played this way", and then I resorted to parthian tactics with the horse, until I reduced them to three, which I later took on individually.
Still, even the fact that we can talk about random encounters with their place and number of enemies shows that the mod's combat is an improvement, they are no longer just nameless spawns of some nuisance to deal with in 30 seconds.