Yeah, that one is a bitch because Geralt just jumps into a very small lair like a chump. Ugh. I think I mass-grapeshoted most of his health away in the end or something like that. It might be possible to cheese the fight as well by jumping outside, then going around back to the ledge in his lair and pump him full of bolts from there.I'm having trouble with this Chort. Has anyone managed to kill it? There is just too little space to maneuver, and Geralt is often forced into slow animations where he doesn't respond to input yet is vulnerable to hits.
It's not possible to jump outside while in combat mode. What makes it worse is that the floor is uneven and it's easy to get yourself cornered. I'll just have to reload and return later possibly. I got a little overconfident after killing the grave hag in "The merry widow".Yeah, that one is a bitch because Geralt just jumps into a very small lair like a chump. Ugh. I think I mass-grapeshoted most of his health away in the end or something like that. It might be possible to cheese the fight as well by jumping outside, then going around back to the ledge in his lair and pump him full of bolts from there.I'm having trouble with this Chort. Has anyone managed to kill it? There is just too little space to maneuver, and Geralt is often forced into slow animations where he doesn't respond to input yet is vulnerable to hits.
20 bucks says if you needed the ingredients for every single potion you'd be complaining about that as well.Same for alchemy with the just need ingredients once then have the potions forever.
Modern "RPGs" try to do too much at once and hit the dilemma - if we make systems that matter and affect each other, we'll blow the mind of the casual player looking for a mind-numbing experience after work, but if we cut off these systems entirely, then we get criticized for making an "empty game".
Their "solution" to the dilemma is to have token systems that look like they matter but you can ignore them and it makes no difference ingame.
You can find examples in pratically any modern RPG - from the ship combat system in Deadfire (or most of its classes) to initiative in D:OS2 (or its whole combat system) to most systems in Cyberpunk 2077
Play it vanilla first. Unlike a certain maker of "RPGs", this one does not need any mods to be good.Bought this for 9.99 on steam.
Any good mods i should look into?
Play it vanilla first. Unlike a certain maker of "RPGs", this one does not need any mods to be good.Bought this for 9.99 on steam.
Any good mods i should look into?
Bought this for 9.99 on steam.
Any good mods i should look into?
I remember trying pirate version some time ago and low level witcher was getting his ass kicked by higher level wolves which makes no sense considering you are playing as Witcher... any mods that reworks this?
Bought this for 9.99 on steam.
Any good mods i should look into?
I remember trying pirate version some time ago and low level witcher was getting his ass kicked by higher level wolves which makes no sense considering you are playing as Witcher... any mods that reworks this?
the one that lets you gallop in townsAny good mods i should look into?
low level witcher was getting his ass kicked by higher level wolves
low level witcher was getting his ass kicked by higher level wolves
There's no reason wolves shouldn't be a force that can take down witchers, I take it you've never seen an actual wolf. It makes sense feeble enemies become powerful in greater numbers.
Grigori pls leave'Tis a troubling foe!
I remember trying pirate version some time ago and low level witcher was getting his ass kicked by higher level wolves which makes no sense considering you are playing as Witcher... any mods that reworks this?
I don't argue against the plausability, but the mod strays too far from the mindset with which the game was designed. Unfortunately you can't reduce the spawns on the map as far as I know.There's no reason wolves shouldn't be a force that can take down witchers, I take it you've never seen an actual wolf. It makes sense feeble enemies become powerful in greater numbers.
I remember trying pirate version some time ago and low level witcher was getting his ass kicked by higher level wolves which makes no sense considering you are playing as Witcher... any mods that reworks this?