Puukko
Arcane
Ghost mode does, you can't get more than two hits in in a row IIRC.
3. Any combat mod which brings back the combat stances/styles from Witcher 1?
1. Is there a mod which removes the intrusive stuff from the screen such as minimap, objectives, compass, etc?
2. Any mod which reverts to the original color palette similar to Witcher 1, more dried up and gritty and less colorful?
3. Any combat mod which brings back the combat stances/styles from Witcher 1?![]()
1. Is there a mod which removes the intrusive stuff from the screen such as minimap, objectives, compass, etc?
Friendly HUD allows for tweaking the UI to your liking, though I believe you can turn a lot of stuff off from the game menu, without mods.
2. Any mod which reverts to the original color palette similar to Witcher 1, more dried up and gritty and less colorful?
Phoenix Lighting Mod maybe? I haven't used it though, so I can't vouch for its quality.
graphics are good enough as it is, casualbest grafic mod?
the larger groups are usually trash in vanilla, yes, but there are plenty of one-on-one fights, so no that's not what ruins the combat.The fundamental problem with Witcher 3 combat is the fact that mostly, you are facing many opponents at once: many bandits in a group, many drowners, many wolves, etc. You cannot design a good combat system around that, because inherently your enemies are trash (1 versus 3-5). If any of them required advanced skill to defeat, they d kill you, since there are many more of them, so they MUST be very simple and dull.
That's why games with good action combat typically have you facing off against 1-2 enemies at a time. Then, you can have more in-depth systems. And unfortunately, you can't really mod this without massive changes to the game.
The fundamental problem with Witcher 3 combat is the fact that mostly, you are facing many opponents at once: many bandits in a group, many drowners, many wolves, etc. You cannot design a good combat system around that, because inherently your enemies are trash (1 versus 3-5). If any of them required advanced skill to defeat, they d kill you, since there are many more of them, so they MUST be very simple and dull.
That's why games with good action combat typically have you facing off against 1-2 enemies at a time. Then, you can have more in-depth systems. And unfortunately, you can't really mod this without massive changes to the game.
Wrong, TW3 combat system is oriented around fighting groups.
except it isn't. most monster contracts are 1 v 1, as I said.A combat system oriented around fighting groups is guaranteed to suck.
The fundamental problem with Witcher 3 combat is the fact that mostly, you are facing many opponents at once: many bandits in a group, many drowners, many wolves, etc. You cannot design a good combat system around that, because inherently your enemies are trash (1 versus 3-5). If any of them required advanced skill to defeat, they d kill you, since there are many more of them, so they MUST be very simple and dull.
That's why games with good action combat typically have you facing off against 1-2 enemies at a time. Then, you can have more in-depth systems. And unfortunately, you can't really mod this without massive changes to the game.
So beautiful people, W3EE or Ghost Mode?
W3EE you can customize it to your liking, my advice turn off autistic weight limit, give yourself more vigour so you can cast couple signs in a row like in witcher 2 and you are golden.So beautiful people, W3EE or Ghost Mode?
I'd be leaning towards the former given how different it is from the base game (I have the impression that GM is polished Vanilla-style on steroids) but it looks like I will be rolling around a mouse like an ADD kid on speed.
The fundamental problem with Witcher 3 combat is the fact that mostly, you are facing many opponents at once: many bandits in a group, many drowners, many wolves, etc. You cannot design a good combat system around that, because inherently your enemies are trash (1 versus 3-5). If any of them required advanced skill to defeat, they d kill you, since there are many more of them, so they MUST be very simple and dull.
That's why games with good action combat typically have you facing off against 1-2 enemies at a time. Then, you can have more in-depth systems. And unfortunately, you can't really mod this without massive changes to the game.
Completely untrue.
If your game truly has a good action combat system then you can have figths agains multiple oponents.
Some of the best action games have tons of figths where you figth 3+ oponents.
I’ve repeatedly stated how. Go back in this thread. The YouTube videos are demonstrations by the devs, who are obviously experts at their own mod. Just like the ghost mod videos demonstrating the combat don’t have the devs dying repeatedly either. Or are you upset that random human NPCs aren’t HP sponges for no reason?There are all these people talking up W3EE, but I have never seen ANY of them make any kind of a decent argument as to HOW W3EE improves combat. Every single youtube video of it looks worse than vanilla combat. From the feature description, it just seems it exploits the dumb AI and lets you kill stuff even faster and with less resistance, as opposed to vanilla, where you at least sometimes have to defend and counter.
I would argue that any game where you are fighting 3+ opponents at once is crap (in the context of action combat, we are not talking turb-based tactical). A person cannot focus on 3 different things at once...
All good combat systems emphasize single combat (KCD, Dark Souls, BotW).
BoD on the other hand is entirely about the combat.
Every weapon is different from each other, even when they are of the same type. Each character has a vastly different but still well though out playstyle.
The difference between the way you execute your moves in BoD and DS, is a very good example of not only how different those games are but also why DS combat isn't really that good to be considered one of the best.
In one game, you only have the choice between pressing two buttons - one executes a fast and light attack, the other a slow but powerful attack. It's practical and functional for sure, but lacks variety and doesn't add a whole lot of challenge making it not near as enganging - the fact that all weapons of the same type will execute the same animations/moves doesn't help in any regard. On the other game however, you have to constantly assess your current situation to determine the best move. Severance might not be as simple to pick up as DS, but when you become adept in with, it becomes a far more fun and engaging to play, as well as possing more depth to it. Severance's combat gives you that dance feel that any good melee action combat should give you, and it undoubtedly has a higher skill ceiling than DS (another important aspect that any Action game should have).
Nioh is very good. IMO Severance, Nioh and For Honor are the best games when of that type - although I would also add Dark Messiah, but DM is not as techincal as those 3 and because it's clearly trying to be a more "creative" thing.
While Severance has it's combos, and For Honor is trying to be like a figthing game. Nioh is interesting in that it gears you to be agressive but at the same time be very carefull with your stamina. The stance system modifies your attack speed, damage stamina consuption, the poise break, dodge range and speed, block defense and finally your weapon's moveset. So it's combat is about constant assessment and adaptation to the situation.
There are also skills that let you customized that moveset to a degree - like if you follow up a light attack chain with a heavy attack, you instantely swicth from X stance to Y stance - but they are mostly "special" moves - like a backstab, a launcher, an attack that clear the demons magic field, etc....
I’ve repeatedly stated how. Go back in this thread...