RPG Site: The Witcher 3 was obviously the first foray into a truly open world for this team. How do you feel it went, and how do you feel the shift towards open world environments is impacting the RPG genre at large?
Patrick Mills: Well, I'm gonna turn that back around on you a bit - because I think that what we've done with this open world stuff is a matter of technology and design in some ways catching up to the past. My model for The Witcher 3 has always been Ultima 7. I don't know if you've ever played Ultima 7, but... you go back, you look at Ultima 7. It's still one of the best open-world games ever made. You can go anywhere, you can do anything, and I think with Witcher 3 we've taken some things from that. It's nice for me, because that's my favorite game of all time. When I suddenly realized - when I moved on to Witcher 3 and started doing stuff, I suddenly realized 'Oh, this is Ultima 7...!'
Of course it doesn't have all the features of Ultima 7, but it's got other features that Ultima 7 didn't, obviously. In some ways, we're catching up to the past, actually. I think that with the technological innovation over the past couple of decades, some things from the early and mid 90s actually got lost in that innovation and now processors have caught up. With the tools we have now and all that, we can go back and start doing the things that were done then but with a modern level of presentation; I'm very excited about that.