And you are an idiiot if this is such a big problem for you. At last there is a game where there is no level scaling, and you nitpick about this? Is it hard to believe that some monsters are more experienced than others in their species? You know, like with humans? I agree that they could have been given a different look, but having more experienced and less experienced monsters is not a blasphemy, and certainly not shitty design.
Let's face it, the consoletard school of game design made combat redundant. Combat is like bloom, it's just flavour and packaging. Nobody wants it to be either interesting, nor challenging, nor anything else but "visually pleasing" and "incl00sive"
The fact that combat is very easy, and that there's loads of filler combat, is proof to this. Not to mention all the "cinematic" mini-finishers, the gore, the xplosions, the cleaving people in half. Yes it's great when you see it the first time, it's still a nice touch after 15 times, and it's just fucking trite after 20. The same for the encounters themselves. I ended up skipping most filler encounters around the countryside: I'd just run past and ignore them, because there is no point really. Combat provides no xp, no entertainment, no relevant loot, nothing relevant at all to the game's or character's progression. The only combat worth engaging with is the one that's quest-related, and even then, it's not worth because of its own properties (eg: fighting is fun), but mostly because it's an obstacle on the path to the rest of the quest (trigger warning: storyfag here). I even preferred TW2's trash-mob farming in the forest, in order to craft those totally OP but good looking armour sets: that, at least, gave me some purpose.
So, to summarize, combat is:
1.piss easy
2.lots of it
3."flashy"
Therefore it's just there for the average angsty teen to vent some anger and feel "mature" because of the gore.
Add, on top of this, that combat still is all about dodge/roll and slashing: I got the feeling that signs are even less powerful and relevant than they were in TW2 or TW1. So far the only (kinda) mandatory one is Yrden, and only when fighting Wraiths.
"Big" bosses, the ones with the white healthbar (griffins, cockatrices, etc) are no exception: run around, kite, dodge, wait for opening, strike. Rinse and repeat.
On my first playthrough, I went for "normal" settings. Next, I might even save myself the pain and go for "easy", which should remove some of the pointless combat, a complete waste of time as it is now.
That one happened to many people, including myself.>Finally have Witcher 3 on a rig that can handle it.
>Face the starting ghouls.
>Dodge and maneuver amidst them expertly.
>Get kicked to death by Horse.
Btw the Triss storyline. I'm positively chuffed with the result. Really nice lovestory. Both Triss and Yennefer actresses are fantastic.
The only problem is
after I fuck and confess my love to Triss and say I wanna grow old with her I arrive to Skellige and the first thing Geralt says to Yennefer is she's sooo beautiful and smells awfuly nice :D Fucking Geralt man.
>Finally have Witcher 3 on a rig that can handle it.
>Face the starting ghouls.
>Dodge and maneuver amidst them expertly.
>Get kicked to death by Horse.
Also you go with level scaling, people bitch. You go with non-level scaled system, they bitch again. I bet my left nut if CDPR went with Gothic-like system ppl ITT would say "trololo this is stoopid you can kill everything on level 1 trololo".
Truly, everything is shit.
Also you go with level scaling, people bitch. You go with non-level scaled system, they bitch again. I bet my left nut if CDPR went with Gothic-like system ppl ITT would say "trololo this is stoopid you can kill everything on level 1 trololo".
Truly, everything is shit.
? In gothic you can't kill anything with lvl1 because you will do 0 damage to higher level people.
Combat and difficulty were much better in Witcher 2
Also you go with level scaling, people bitch. You go with non-level scaled system, they bitch again. I bet my left nut if CDPR went with Gothic-like system ppl ITT would say "trololo this is stoopid you can kill everything on level 1 trololo".
Truly, everything is shit.
? In gothic you can't kill anything with lvl1 because you will do 0 damage to higher level people.
No.
- cancel for animation. You can dodge mid swing.
Lies double, can cancel swing by dodging.- cancel for animation. You can dodge mid swing.
Lies. No matter how much I mash B, Garrett of Rivendell insists on twirling and pirouetting into certain death.
Or so he claimed. But if instead of running into Cahir he ran into Regis in the castle, do you think he'd be able to do anything?Also one of the strongest fighters in the bookseries was a regular human thug (bonhart, who even killed 3 witchers by himself), so this bullshit argument about geralt having to kill off every enemy with his farts because he once faced a dragon has to stop.
But there is a form of level scaling. Have you tried fighting enemies 10 levels above you? You deal no damage. Because of level difference, not because they have higher armor value or some shit. In case of human enemies this makes even less fucking sense.And you are an idiiot if this is such a big problem for you. At last there is a game where there is no level scaling, and you nitpick about this? Is it hard to believe that some monsters are more experienced than others in their species? You know, like with humans? I agree that they could have been given a different look, but having more experienced and less experienced monsters is not a blasphemy, and certainly not shitty design.
But I also really don't know what they could have done to stay true to lore, have meaningful character progression,
Your life must be a a miserable dark hole of crippling sadness, if in 20 minutes you go form great to fucking trite with everything. My condolences. Btw. you can turn the finishers of.Not to mention all the "cinematic" mini-finishers, the gore, the xplosions, the cleaving people in half. Yes it's great when you see it the first time, it's still a nice touch after 15 times, and it's just fucking trite after 20.
Not true: you get some XP for combat, groups of monsters often guard a lair or chest that's often full of loot, including very good hand placed items, killing monsters gives you mutagens, which are essential elements of character development in W3.The same for the encounters themselves. I ended up skipping most filler encounters around the countryside: I'd just run past and ignore them, because there is no point really. Combat provides no xp, no entertainment, no relevant loot, nothing relevant at all to the game's or character's progression.
Explains a lot. You complain about consoletardisation and then play on a difficulty level designed for consoletards... how am I supposed to treat you seriously? Everybody knows that Normal is the New Easy. Even in classical RPGs.On my first playthrough, I went for "normal".
How is that a flaw? Would you prefer a Diablo-style "kill millions of mobs with a single click" system? In my opinion it scales well.Also the combat is fucked up. I enjoy fights 1vs1 (somewhat resembling boss fights) but like I've said before: it's a circus when there are 3+ opponents.
There is animation cancelling in W3.no animation cancelling
Which is funny because you can also cancel the stun-effect by dodging.Lies double, can cancel swing by dodging.- cancel for animation. You can dodge mid swing.
Lies. No matter how much I mash B, Garrett of Rivendell insists on twirling and pirouetting into certain death.
But there is a form of level scaling. Have you tried fighting enemies 10 levels above you? You deal no damage. Because of level difference, not because they have higher armor value or some shit.
True that. And this is mind numbingly annoying.Lies. No matter how much I mash B, Garrett of Rivendell insists on twirling and pirouetting into certain death.
Your life must be a a miserable dark hole of crippling sadness, if in 20 minutes you go form great to fucking trite with everything. My condolences. Btw. you can turn the finishers of.Not to mention all the "cinematic" mini-finishers, the gore, the xplosions, the cleaving people in half. Yes it's great when you see it the first time, it's still a nice touch after 15 times, and it's just fucking trite after 20.
The same for the encounters themselves. I ended up skipping most filler encounters around the countryside: I'd just run past and ignore them, because there is no point really. Combat provides no xp, no entertainment, no relevant loot, nothing relevant at all to the game's or character's progression.
Not true: you get some XP for combat, groups of monsters often guard a lair or chest that's often full of loot, including very good hand placed items, killing monsters gives you mutagens, which are essential elements of character development in W3.
Explains a lot. You complain about consoletardisation and then play on a difficulty level designed for consoletards... how am I supposed to treat you seriously? Everybody knows that Normal is the New Easy. Even in classical RPGs.On my first playthrough, I went for "normal".