And you must have the attention span and memory retention of a goldfish, if seeing yet the same finisher/gore again and again after 20 minutes doesn't bore you. MY condolences.
Not really. Turning off those horrible finishers was the first thing I did (before I even started playing).
combat is mostly irrelevant. Mutagens are too, in fact. Especially if +150 vitality at level 14 is far from "essential", in my books.
True that... on Easy.
As I don't like combat that much
If you don't like combat, story mode is indeed for you.
It's ok, we know you're Potato and I offended your new national treasure. The pride-induced rage and edginess, I can understand. The shameless defending of the mediocre combat, I can't.
Diagnosis butthurt
Combat in this game is good. That doesn't mean it has no flaws:
- bad camera,
- inconsistent automatic target selection,
- occasionally unresponsive controls,
- good but buggy as hell enemy AI,
- no meaningful penalty for rolling...AGAIN,
- misbehaving hitboxes (occasionally),
- some other minor flaws.
Apart from that, however, the system is good with a potential to be very good. Unlike in most aRPG games you won't get too far by just button mashing. If you try, the enemies will dodge, block, stun and consequently kill you. You need to be patient in combat - look for gaps in their defence, try to work into a good attack position with dodging and counter. In addition to that, you have meaningful ways to prepare for most of the "boss" fights. There are potions, signs and oils that you can use to make an encounter easier. Because, as
Perkel said, without them, on harder difficulty levels you will need a lot of attempts to kill the most powerful monsters. That's as tactical as I've ever seen in a real time, single character, action combat system. If you're expecting turn-based level of tactics from an action game, you need to reset your brain.
The AI is much better on higher difficulty levels. Wolves, e.g. will behave differently on Normal and on Hard - they'll try to surround you, they'll attack more often, giving you less time to react and will attack simultaneously instead of waiting for their turn. All that provided the AI doesn't bug out, which unfortunately it does too often.
I also like what I described in the previous post - the fact that the difficulty of a fight increases significantly with every additional enemy you have to fight simultaneously.
I enjoy the combat mechanics in this game, but I can see there is room for improvement. A lot of it, actually. So, I'm afraid the only edgy one here is you, with your "all combat is shit" attitude.
EDIT:
I also like the fact, that with enough effort, you can kill enemies with much higher level. At level one I killed a level 16 Nilfgaardian soldier. It took me 25 minutes (single fight, not several attempts), my fingers burned, but I managed.