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The Witcher 3 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

deranged

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So combat is basically the same with Witcher 1 but without the combos ?
 

Gerrard

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There is no invulnerability while rolling in TW2 you dumb shit.

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Atomkilla

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Kinda ridiculous seeing Geralt wear plate armor, though, or at least pieces of it. Isn't that armor heavy and cumbersome and the whole point of witcher fighting styles is, like, being fast and agile?
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Kinda ridiculous seeing Geralt wear plate armor, though, or at least pieces of it. Isn't that armor heavy and cumbersome and the whole point of witcher fighting styles is, like, being fast and agile?
Well they have 2 options. Stick to the books and don't let the players change too much about the weapons and armor of Geralt, making the game less of an RPG, or let them change their character however they want, as a role playing game should be. Since the game already departed a lot from the books, I'm happy that there are more options to build Geralt.
 

Gerrard

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Funny, because TW1 was more of an RPG in terms of stats and you only had a handful of weapons and 3 armors to choose from.
 

ZagorTeNej

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Well they have 2 options. Stick to the books and don't let the players change too much about the weapons and armor of Geralt, making the game less of an RPG, or let them change their character however they want, as a role playing game should be. Since the game already departed a lot from the books, I'm happy that there are more options to build Geralt.

There are RPGs with limited itemization, first Witcher being one of them. Also, remember how for example PB (before it went to shit) handled armor in their games? There were only few of them but all represented significant defensive upgrades, happened over long intervals and signified you raising in rank in a faction of your choice, felt quite rewarding. That's good design, focus on quality rather than quantity and make the gear upgrade a rare and special occasion.
 

Perkel

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was more of an RPG in terms of stats

That is like saying it was more of a gun because it had plastic finish instead of wood.
TW could be stripped away from all stats and kill all things with one slash and still would be RPG.
 

dragonul09

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Gothic handled that good because your character was kind of a ''beginner'' at the start of the game and it would be stupid to give you kewl things and sheit,you had to work your body and gather money to buy them.Geralt is a mutant with the strength of a monster and you tell me he can't handle some heavy armor ?

Geralt is not an easy character to build around,he's known to be a strong person and to limit him from using some kitchen knife and some pansy ass armor because he doesn't have enough dex and str ,it's stupid in my opinion.
 

ZagorTeNej

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Gothic handled that good because your character was kind of a ''beginner'' at the start of the game and it would be stupid to give you kewl things and sheit,you had to work your body and gather money to buy them.Geralt is a mutant with the strength of a monster and you tell me he can't handle some heavy armor ?

Geralt is not an easy character to build around,he's known to be a strong person and to limit him from using some kitchen knife and some pansy ass armor because he doesn't have enough dex and str ,it's stupid in my opinion.

My point (with the Gothic example) was more in the line that gear upgrades should be rare but substantial (instead of 10% upgrade every few hours) rather than that Geralt should start his adventure in rags and a rusty dagger. First Witcher had good itemization as well, especially compared to the sequel where you'd waste time collecting ingredients to fashion a supposedly superb sword only to kill a random soldier wielding a better one (with a generic name) few hours later.

Regarding heavy armor, it just doesn't feel like a good fit for Geralt's fighting style.
 

Perkel

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So now stats are irrelevant in an RPG? lol okay

Progression system is not RPG mechanic same way getting better gun in new COD doesn't make it more RPG.
On other hand RPG without C&C or systems which makes you decide course of action with some repercussions won't be RPG.
Take for example PST. Combat in that game was atrocious and rare and Obsidian could as well remove any stats (making high wisdom playtrough default ) and still game would be RPG.

RPG main definitions are nonlinearity, story and proper consequences of your choices.
The more game strives toward those goals the more RPG it is.
 

hiver

Guest
Your dumbfuck tag is long overdue.
Shut the fuck up.
Your simpleton stupid proclamations and declaratory oneliners only show how fucking stupid and limited you are.

RPG main definitions are nonlinearity, story and proper consequences of your choices.
The more game strives toward those goals the more RPG it is.

Obviously no, since those features can be and are part of various game genres.

What makes a game RPG is achieving these through tools such as character stats that differentiate one player character from another and directly influence how the plot develops or how the quests can be handled.
 

Atomkilla

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Geralt is a mutant with the strength of a monster and you tell me he can't handle some heavy armor ?

No, he cannot handle heavy armor.

In theory, of course he could. In practice, that would get him killed fast. Witchers are trained to fight monsters, often huge and/or highly agile predators that could turn a regular human into a bloody goo in instant. That was stated multiple times throughout the books. Witchers are trained for purpose of fighting these monsters - therefore they are fast, lightweight, agile and cunning - not to mention, generally resourceful - otherwise they would end up dead like any other man - and they often too. As Geralt once stated, there are no tombs or burial grounds of witchers. Places where they die - there is nobody to go there and get their corpse back. Because they do not want and because they can not. The reason is obvious.

Digressing a bit, point is here - having uberhuman strength, speed and so on doesn't mean witchers are without flaws and weaknesses. In order to minimize their weak spots, they hone qualities which they deem important and build their technique upon those. Wearing a heavy piece of metal on the battlefield is something witcher can easily handle - but fighting in it and surviving is not something he is best at.

There's a segment in one story which deals with this - albeit in a somewhat indirect manner - how speed and maneuverability, paired with swordsmanship and Signs. are witcher's greatest assets, and they can give him an upper-hand in many situations in which a heavily-armored person would be at a loss.


On the other hand, J_C does have a point - CDPR has already departed from a book a lot in certain segments (and from logic as well), so this is not really surprising. It is bad design, however.
And funnily enough, it is sort a game trilogy retcon too - in TW1 both Kalkstein and Geralt affirm that heavy armor is not for witchers - therefore, the whole Raven uber-armor quest in the last Chapter. But that armor get retconned in TW2, so it is not that surprising to retcon it some more - only thing is, in TW2 retconning was handled better.
 

Merlkir

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To expand on my thoughts on the monster design in the games and books (colourful and boss-like vs. walking treetrunk with pincers) - the games continue to paint the witchers as monster hunters, hunters being emphasized. I think this is wrong, Geralt does very little hunting in the books. The monsters in the Witcher world are mostly evolved creatures, with some of them having origins in the conjunction of the spheres. (crazy magic boom boom) When they're like something out of fairytales or myths, there's always a twist to it, very few of them are straight up mythological - like dragons. Most creatures Geralt fights are indeed moss covered tree trunks with pincers or tentacles, or magic-crafted velociraptors with maker brands on their skin. (I like the Kikimore, kayran, the endrega and aracha are great)
Wild Hunt, so far, is showing many more "bosses" straight out of mythology, actual spirits, spirit masters, demons etc. It feels very Slavic, but it isn't actually drawing from the books.

Geralt is much more like a pest control worker - he comes because you have a pest problem and stuff usually goes wrong, because you didn't tell him everything, or because of other unexpected circumstances. (it's like if you call the exterminator because of mice and you also have wasps in the attic, or the entire house is overgrown with black mold) It also fits much better with the attitude people have towards witchers - they know they're necessary, but still, monsters are creepy and so are witchers. Pest control people are experts in their field and hard working, but because you call them only when you have a pest problem, we associate them with the unpleasantness of cockroaches or bed bugs. Hunters on the other hand are glorified, they're sportsmen and heroic figures, tracking the prey, battling nature and overcoming obstacles for a living.
There certainly is a hunter element in the witcher profession, but the games over emphasize it, imo.

TL;DR: The monsters in W. games are too mythological and not weird enough. (less cyclops, more treetrunk with pincers) Geralt is too much like a hunter, or a dragon slayer, not enough like pest control.
 

WhiteGuts

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May 3, 2013
Messages
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Geralt does plenty of pest control in the games, in the form of the monster hunting contracts he gets in every new location. And those are the weakest parts of the games imo. I hated going in circle in that fucking valley looking for noonwraiths in TW1.

In TW3, monster hunting is a more fleshed-out experience, with unique monsters that behave like bosses, with emphasis on preparation and investigation (so they say) before the encounter. I fully support this approach.
 

Perkel

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Kinda ridiculous seeing Geralt wear plate armor, though, or at least pieces of it. Isn't that armor heavy and cumbersome and the whole point of witcher fighting styles is, like, being fast and agile?

in movies perhaps. full plate armor wasn't that heavy and you could easily jump, run, do cartwheels and so on.

"Cumberstone" part was that in sun metal quickly gets hot and inside of it you have something like kitchen. Same with cold. Another part of that is that when you walk 20miles then you should do it without armor or on horse. But that is full plate. If you had something like breasplate + mail then you would be essentially super protected and you would be able to be fast almost as dude without armor.

Basically it was like spear. Its only downsides were that you couldn't take it to nearest pub

As of Geralt. He mostly fight with fast and agile monsters and drunk people so armor would be only hindrance to him.
But if he had to take on 3-4 knights in full body armor and they would know how to fight then he would like to probably wear something that will give him some protection in case of something going bad. He wasn't idiot.
 

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