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The Witcher 3 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,445
were there any actual features cut because of the consoles?
was writing altered and made of lower quality because of consoles?
were design directions changed to appeal to the console audience?

sure reducing graphics quality is a bummer but it's far from being the most important thing

http://www.vg247.com/2011/01/27/cd-projekt-the-witcher-2-designed-with-console-in-mind/

That's all you need to know,they didn't give a shit about PC since Witcher 2.
 

Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
Found this :D

vpPgNq.gif
I hope they don't remove it :D
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
A prestigious french magazine™, well known for being quite severe with AAA productions, rates TW3 9/10.

Pros : Great writing, C&C, great art style, Skellige archipelago is amazing, Believable open-world.

Cons : Main quest a bit too long, UI is shit, some pathfiding and framerate issues.

They also recommend to play the game on higher difficulties.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
What they didn't like is the artificial length, consisting mainly of "go talk to X" type of missions.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
Joined
May 6, 2009
Messages
1,876,628
Location
Glass Fields, Ruins of Old Iran
That's good brawler design, a single mistake resulting in a positive feedback loop is bad. Unpatched Witcher 2 had that, then they un-cargo culted themselves.

As long as you give the player some window of opportunity to escape (for example, after a few blows Geralt falls to the ground and can roll away as he gets up), it shouldn't become a stunlockfest. Just something to punish players who let themselves be surrounded.

Getting strong Skyrim vibes from this.

More like Sonic vibes, what with the grindrail pose.
 

bonescraper

Guest

Depends how it's done,if they keep sending you back and forth for trivial things and the map being so big it could be a problem when it comes to longevity...You know the old saying ''quality vs quantity''
It's the main quest so i imagine it's all about pushing the story further, and it's a pretty story driven game. Also, this is a single-player game, there is no need to artificially lengthen the game, there's plenty of side content that fills that role.

It's always good to have more than less, i spent over 400 hours playing F:NV and i never fucking finished it. F:NV is huge, but i would never say it's too long or too big, i like to play at my own pace and it's usually pretty slow.

For those who haven't purchased yet, Green Man Gaming has a 27% off code:

SAVE27-OFWITC-HERIII
I wouldn't risk buying from GMG when CDPR said their keys ain't legit.
 

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