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Game News The Witcher 3: Wild Hunt Revealed

Roguey

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What I've meant was that, due to CDP being smaller than Beth and Witcher 3 being supposedly bigger than Skyrim, it's a good chance we will have even more copy pasted enviroments and even more of the randomly generated "go kill xy" quests that Skyrim was choke-full.
Witcher 2 and Skyrim were both made by a team of roughly 100. CD Projekt said they're doubling the staff for Witcher 3.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
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Sheep lovers, rejoice!
 

Roguey

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Lookin' awfully SKYRIMMY there. Majestic even.
 

Tigranes

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Skyrim? What?

Looks like TW2 with higher draw distance & detail to me. Which is.... great.
 

Grunker

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Sailing? Oh no, there's almost a 100% chance that sailing and horse-riding and stuff like that will be GTA-mechanics, in other words they'll be vehicles which handle mostly like cars. Just keep that shit out. It's nothing but cheap mechanics to market the game on anyway unless you do something substantial with them, which you won't have the time for considering you're doing a huge open world with complex story mechanics at the same time. Please motherfuckers don't make this a Skyrimesque huge game bowl with just a smidge of water covering the surface.
 

Roguey

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Skyrim? What?

Looks like TW2 with higher draw distance & detail to me. Which is.... great.
It's all the mountains, snow, and those guys there with the horned helmets.
 

Crispy

I feel... young!
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Strap Yourselves In
That shit looks fucking tasty. I especially like the light in the window of the tower in the last shot. Nice touch.

Edit: Lots of BLUE, though. I realize snow and ice do tend to have mostly bluish coloring, but that could get tiring quickly.
 

hiver

Guest
They better get the sailing right or ill pull their assholes over their heads.

This doesnt look right but ill cut them some slack for early mockups.
I hope they implement a baton to change wind direction. Funtime sailing any way, any time.
According to these shots, there is no wind at all. The waves seem to move but the sail is slacking. The bastard is cheating! Runs on engine -ahem... Aard sign!
And the boat also doesnt tilt at all while apparently going very fast with a side "wind".

Using Aard to blow the boat forward would be actually fun. In a very ridiculous way.

I guess the easiest way to do it is just to make the "wind" change direction depending on where you want to go and to adjust depending on how you change direction.
 

GrimEx

Novice
Joined
Jul 27, 2012
Messages
6
Skyrim? What?

Looks like TW2 with higher draw distance & detail to me. Which is.... great.
It's all the mountains, snow, and those guys there with the horned helmets.
You are right, snow, horns, and "those guys" in every RPG are like Skyrim.

That shit looks fucking tasty. I especially like the light in the window of the tower in the last shot. Nice touch.

Edit: Lots of BLUE, though. I realize snow and ice do tend to have mostly bluish coloring, but that could get tiring quickly.
I am glad they toned down the colors, Witcher 2 was bright as hell.
 

WalmartJesus

Learned
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So, crap already? :(

Given how much the game is already being compared to Skyrim it's really no wonder that the Elder Scrolls LARPers are starting to turn up. I think I'm going to try and keep an eye on the official forums - I wonder how long it takes before people start asking for gay romances. :D

I imagine it will be like all of the disenfranchised Bioware subhumans going onto Obsidian's forums to bug Avellone and Sawyer about putting Romances into Project Eternity.

Anyways, I hope Witcher 3 goes back to the "Grimm Fairy-Tale/Slavic Folklore" feel of the first game.
 
Unwanted

Kalin

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This whole "run around the world as you please while hunting (and being hunted by) monsters" thing is acually how I imagined the original Witcher, back when I first heard about it. It actually took me until the middle of Vizima to figure out that I wasn't in the handholding tutorial-mode any longer and that rather, the whole damn game actually played like that. The news of less railroading and "moar freedum" are much welcome, and assuming that it retains the folksy atmosphere of the first game, I would like to believe that the Witcher 3, while it probably won't be a great game, still has potential to outshine both of its predecessors.
 

RK47

collides like two planets pulled by gravity
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I agree. Some of the best part of Witcher 2 is actually when you walk around in the wilderness for the first time and gets gang raped by monsters that you're unfamiliar with.
 

Surf Solar

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Not impressed with those graphics.

Also, getting fucking tired that every game these days needs to be "open world". :roll: Yeah I can't wait for even more visceral and important quests like "bring 10 nekker claws to me", boy do I love such emotional engaging sidequests I am sure the world will be filled with.

Why do I even care, I didn't like the witcher 2 anyway.
 
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Divinity: Original Sin
I hope that since it's an open world, that it will have just one City/town and it's sourrounding areas (much like the first witcher).

I didn't play skyrim, but oblivion had various small cities spread in a very small open area. I've been to farms that have 4 times the size of cyrodill, and they're part of a city territory. It's very bad when you have about 10 cirties crammed inside such space.

Fallout 3, on the other hand, fail because altough you're in one big devastated city, it was over populated by having lots of settlements close to one another.

One RPG open world I felt was done right, at least realisticaly, was gothic 1, which had a plot excuse for it's small size: the barrier around the camps. In gothic 2, the excuse was that it was an island. In morrowind you had a fog that kept hidden the fact that vvardenfell was very small.

even ultima 6 and ultima 7 were small worlds, but the limited field of view kept this hidden.

I hope thi big open world of witcher 3 comprises just one area inside a big kingdom, maybe set on the border, if they want to show different cultures/styles.

Otherwise, I see no problem in having more then one open area separated by loading points between them, giving the impression they're far away from each other.
 

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