Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News The Witcher 3: Wild Hunt Revealed

The Bishop

Cipher
Joined
Oct 18, 2012
Messages
406
Over 100 hours of hand-scripted quests
30-40 minutes to cross world on Horseback

Somehow I feel I know what kind of activity is going to fill most of those 100 hours.

The Witcher 3: Wild Hike
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
The italian one is most bangable. Begs for a sex card :smug:

Uhm, not really, considering that TW3 is the last installment in the trilogy. Unless they simply create another game in the setting with full character customisation.

Pfft, so long as the moneys are flowing, there are no such thing as "the last installments".

Actually one of the devs said that: "this is a conclusion of the trilogy".



1:23

But some customization is a given, since half the auditory wants him to be a chick.

I don't think you have the right impression of CDPRed audience - they are not like Bioware fanbase (yet). They'd sharpen their pitchforks at the mere sugesstion of that. What is a possibility is giving us the control over another, female character (Cirilla). But that's unlikely to happen.

A game set in the same setting, after the trilogy's conclusion, with custom character generation, is still possible. And why not?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
So a team smaller than Bethesda is making a bigger game than Skyrim? Expect a world more empty than Skyrim.

Actually, I don't mind a world more empty than Skyrim. I don't need copy-quests and some lame, scripted Giant-Mammoth scene every 5 feet of the way. I'd rather want a large and mostly empty world, where everytime I find a landmark or something interesting, I can be sure there's something actually cool to find and explore. In that case, the hugeness is just there to brew verisimiltude and encourage exploring, and they don't have to waste their time making 7000 tons of shallow content, they can make 100 tons of genuinely interesting content.

I don't know if I'm a fan of an Open World Witcher, I liked the first one as it was, but if they're going to do it, the Open World better play second fiddle to C&C and storyline.

EDIT: What I really fucking hope they WON'T do is try to emulate the shitty combat systems of Skyrim/Risen. I fucking hate the First-Person Shooter RPG combat mechanics.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,565
Elder Scrolls:Nilfgaard?

:decline: of CD Project

I prefer smaller and more story oriented games to large open world hiking simulators,I loved the first 2 games but I am not really liking what I am reading now.The chances of them creating a world larger than Skyrim and filling it with interesting content aren't great.Fuck with all this romance talk the chances of a Geralt-Triss-Yennefer threesome are quite small too.It's going to be Majestic shit

Also wtf is that in their video?Polish tranny?
 

Broseph

Dangerous JB
Patron
Joined
Nov 24, 2012
Messages
4,449
Location
Globohomo Gayplex
There's a reason why Skyrim is banal shit boring as anything more than a hiking simulator; Bethesda wastes almost all of their development time meticulously hand placing flowers and crafting hundreds of near identical dungeons rather than bothering to craft interesting quests or make sure their games even have a semblance of balance. There's this new popamole belief that you can either have an exploration-focused game or a story-focused game. It isn't true. It's perfectly possible to create an interesting, non-banal open world RPG with a well-told story. I don't know if CDPR is capable of that, though (haven't played the Witcher games).
 

hiver

Guest
http://www.neogaf.com/forum/showthread.php?p=47318718#post47318718

NARRATIVE comes in three forms:

Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.

Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!

Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.


more about the monster hunting:

Clues build up information (like a Bestiary perhaps?)
Books garner information about monsters
Townsfolk provide information
Potions and such are important
Time of day and other conditions affect where monsters appear, and their abilities

[Some combat info]

Critical strikes in areas that matter depending on how much you learn about said monster
You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
Provides income as well



Enemy AI completely rebuilt, scripted bosses out
Environmental combat 'contributions' (a dozen types of interactive objects)
---> Wasp hive irritated using Aard

Magical signs retooled
Igni = new flamethrower effect
The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Yrden = small trap can be modified into a larger field that slows any enemy

Other trees, Swordsmanship and Alchemy
New strikes under Swordsmanship, boosts like improved stamina and parrying
Mutation mechanic under a different development path
Not much information given about Alchemy path, other than it being based on potions

Horse could be used to access long term stash, as well as Inns
Team aware of frustrations of inventory management in The Witcher
Committed to a less tedious process

Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
Players can customize their crafted weapons with some components, ie, monster scales for leather in armor

Each armor piece has unique appearance, new cloth simulation tech.
Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
EDIT: What I really fucking hope they WON'T do is try to emulate the shitty combat systems of Skyrim/Risen. I fucking hate the First-Person Shooter RPG combat mechanics.

Quoting myself:

- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters

Source: http://gamingeverything.com/39177/witcher-3-confirmed-is-next-gen-featured-in-game-informer/
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,136
It's ironic that for all the pathetic KKK harvesting in this thread, Twitcher III like Twitcher II and Twitcher will be a Codex GOTY....



:smug:
You don't know that, maybe DA3 or Fallout 4 will come out by then!!
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,048
Location
Djibouti
EDIT: What I really fucking hope they WON'T do is try to emulate the shitty combat systems of Skyrim/Risen. I fucking hate the First-Person Shooter RPG combat mechanics.

Something here does not compute o_O
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,266
Location
Future Wasteland
Strap Yourselves In
Regarding REDengine3,

...next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

I'm happy that both Cyberpunk 2077 and Witcher 3 will together reinvigorate the push for a new wave of GPU upgrades across the industry. It's been a while since anything else did, namely Skyrim a year and a half ago. Far Cry 3 generated some upgrade sales, but merely a blip on the radar.

Between these two new titles and Crysis 3 this could prove to be a rather lucrative year for me.

Good luck to all of you suckers trying to play this on your weak-ass, non-SLI rigs! Can you say 15fps?

:troll:
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,135
I am definitely looking forward to the game but, like many others, I am wary that the end product might end up more Skyrimy than Gothicy.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,378
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
So a team smaller than Bethesda is making a bigger game than Skyrim? Expect a world more empty than Skyrim.

Which would actually be good, if travelling by horse is fast enough and/or there are fast travel options.
Cause it would give the world a proper feeling of scale rather than stumbling upon a new dungeon every 100 metres, which makes the world feel cluttered.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,859
I am willing to forgive them some things if they really bring the old main theme back.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,266
Location
Future Wasteland
Strap Yourselves In
More details on the engine here:

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.

I wonder if there's going to be any DirectX 11.1 support. Now THAT could/would shake things up. The butthurt would go into overdrive from people (like me) who invested in DX11-only hardware within the last year (and who swore off anything having to do with Windows 8 as soon as it hit the street).
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
Twitcher 2 deja-vu:

F.O.G:You've said that the this game's main plot will be shorter than the original Witcher, but that side content will be much more involved. Can you give us an example of how these side missions will play out?

TG: It's pretty much all about binding the quests with the story. The main plot of the game features the king slayers, so most of the things the player will do throughout the game will involve Geralt trying dig deeper into this thread. Even with things that seem distant in storyline (like for example, killing a huge monster that endangers the town), it still appears that there are strings attached. I don't want to spoil it.

F.O.G: We've been told there will be no "FedEx missions", that missions wouldn't have the player going from point A to point B delivering packages. Is this really true? Other games in the past have claimed the same, and have failed to delivery. Can players really expect anything different from the Witcher 2?

TG: I guess you're gonna have to wait and see for yourself. I've seen quests implemented and have already played them - it really works. Second thing is, we've got a fully open world right now, so you can explore all parts of locations from the very beginning, so many quests are presented to you at an early stage.

And yes, Twitcher 2 was a a majestic example of open-world goodness.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Twitcher 2 deja-vu:

F.O.G:You've said that the this game's main plot will be shorter than the original Witcher, but that side content will be much more involved. Can you give us an example of how these side missions will play out?

TG: It's pretty much all about binding the quests with the story. The main plot of the game features the king slayers, so most of the things the player will do throughout the game will involve Geralt trying dig deeper into this thread. Even with things that seem distant in storyline (like for example, killing a huge monster that endangers the town), it still appears that there are strings attached. I don't want to spoil it.

F.O.G: We've been told there will be no "FedEx missions", that missions wouldn't have the player going from point A to point B delivering packages. Is this really true? Other games in the past have claimed the same, and have failed to delivery. Can players really expect anything different from the Witcher 2?

TG: I guess you're gonna have to wait and see for yourself. I've seen quests implemented and have already played them - it really works. Second thing is, we've got a fully open world right now, so you can explore all parts of locations from the very beginning, so many quests are presented to you at an early stage.

And yes, Twitcher 2 was a a majestic example of open-world goodness.

Actually, by the description of how the things are going to work we know that at the very least now they've learned what "open world" means.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,136
Can you say 15fps?

:troll:
Sounds like genuine console experience.
nXgPOmG.png
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,266
Location
Future Wasteland
Strap Yourselves In
Yup.

And honestly, as sad as this sounds, the eye candy is mainly what drives these games for me anymore. racofer will certainly back me up here: why do I have so many hours logged into Skyrim? It's the mods, the tweaking, the trying to get the thing to look perfect. Of course that'll never happen but Skyrim with enough mods added can be made to be rather attractive. Sure, I have to actually play the game --and to those who complain about Skyrim's dungeons all being the same, there are plenty of surprises you've likely never seen, ones that do keep me going -- but what keeps me coming back is the tinkerer aspect just as much as anything else.

Now, if CDP can manage to balance out the graphics with a decent enough RPG, the equivalent of some substantive cake underneath all that icing, I'll be happy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom