Oh, don't get me wrong, I love Wiz 8, actually more so than Wiz 6 or 7. However the original question was about overall enjoyment of the combat and between 5, 6 and 8 for me it's a toss-up between 5 and 6. (Of the western Wizardry games).
Wiz 8 was actually the first Wiz game I ever played, and I remember absolutely hating it at the time. I had never before played any sort of blobber and was mostly coming from dabbling in isometric games of the time (the BGs, the FOs, etc), and I just coudln't wrap my head around this kind of game.
I remember finding everything weird, like why there were enemies inside towns, why there wasn't anyone around to talk with, why I the party didn't have an actor character for battling, why there was so much combat. I returned to it later and played it to completion and liked it a lot more, after spending a few more years playing many different types of RPGs.
The second time I played Wiz 8 was after I "discovered" the Wiz franchise as a whole, after playing through every single western Wiz game and as many of the jap Wizardry games as I could find in English; with this newfound love for the games I went back a second time to Wiz 8 and I've come to really appreciate how radically it changed things. I've never seen such amazing usage of 3D space and geography, and of party formations, and how they influence a combat encounter. It is this that makes it so good, and puts it head and shoulders above Wiz 6 and 7.
I would love another Wiz 8-type game, just not under the Wizardry name.
Wiz 8 was actually the first Wiz game I ever played, and I remember absolutely hating it at the time. I had never before played any sort of blobber and was mostly coming from dabbling in isometric games of the time (the BGs, the FOs, etc), and I just coudln't wrap my head around this kind of game.
I remember finding everything weird, like why there were enemies inside towns, why there wasn't anyone around to talk with, why I the party didn't have an actor character for battling, why there was so much combat. I returned to it later and played it to completion and liked it a lot more, after spending a few more years playing many different types of RPGs.
The second time I played Wiz 8 was after I "discovered" the Wiz franchise as a whole, after playing through every single western Wiz game and as many of the jap Wizardry games as I could find in English; with this newfound love for the games I went back a second time to Wiz 8 and I've come to really appreciate how radically it changed things. I've never seen such amazing usage of 3D space and geography, and of party formations, and how they influence a combat encounter. It is this that makes it so good, and puts it head and shoulders above Wiz 6 and 7.
I would love another Wiz 8-type game, just not under the Wizardry name.