Congratulations for finishing the game!
As Fowyr, I also think it´s one of the best out there. A very complete dungeon crawl-y package.
Pity the competing parties concept didn´t stick.
Compared to 6 or 8 it is indeed a bit too difficult for its own good in the puzzle department.
Wizardry 8 should be smooth sailing in this regard, though there may be case or two of potentially rage inducing "puzzles".
And yeah, multiclassing in W8 generally isn´t a good idea. There are some powergame-y possibilites to switch to another class for one level and in few cases switching class entirely after getting to higher levels is viable (for bards, for example), but generally it´s only beneficial for smaller parties (1-3).
Fowyr said:
BTW, you should kill Fiend of the Nine Worlds easily, I remember killing him with my 15-20 level party.
Yep, I also remember killing Fiend with a relatively low level party (21-23), though the only survivor was faerie ninja with cane, eh (maybe due to the fact half of the party never changed class).
Iirc, stuff like armormelt, superman and ninja in the hiding were most helpful.
The same result with Beast, though that was quite significantly more difficult.
The ninja ended the game 7-8 level above everyone else
.
kmonster said:
Definitely less masochistic than trying to solve the so called "riddles" in the game yourself.
Playing without a walkthrough could lead to a lot of memorable results though.
Like when for some inexplicable reason I dropped ?Bo? right where I found it in the Munkharama dungeon for the lack of inventory space, without even identifying it (probably thinking it´s a weapon I won´t need) which consequently led to futile attempts at traversing the seas loaded with hv. staminas, or finally reaching the fucking Astral Dominae chamber only to find out I can´t do anything there since it totally didn´t occur to me to type "Vi Domina" into certain computer, etc.