Wizardry 7: Crusaders of the Dark Savant
So what's best: the original DOS version or the Gold version for Windows?
Just
ing, I know the DOS version is superior.
Anyway, I'm now ready to start this monstrosity of a game, and I need a good start.
This is what I've gathered from reading various threads here (being a good boy and using the Search function) and
comments by
kmonster on Abandonia:
Nearly everything in combat revolves around comparing levels, as it was in Wiz 6. So unless you work your ass off in a mondblutian sweatshop (AKA grinding), multiclass characters will have a disadvantage in being low level, which in my non-grinding experience from Wiz 6 is not alleviated by more and higher skill levels.
Imported characters will be reduced to lvl 5, but until they level up they will be treated as lvl 1 characters in all combat calculations. This means an imported lvl 5 character will be at an effective lvl 1 for a longer time than a newly created character.
Mana regeneration is painfully slow and it takes a lot of resting to replenish, and you risk being interrupted by hungry monsters.
The mana regeneration rate of your characters is not transfered from Wiz 6, but is set at the start of Wiz 7, d
epending on Class, Race, Piety and Vitality.
This means for some characters changing class may be a good idea right before trying to grab the Cosmic Forge at the end of Wiz 6, to get better mana regeneration in Wiz 7.
But going "down" from elite classes to regular classes means not being able to equip the best gear which is restricted to Lords, Valks, Samurais and Ninjas, and thus will not transfer to Wiz 7.
To make matters more complicated stats will also be reduced when importings, so character who have enough Pie+Pie+Vit to get extra mana regeneration (42 for +1) may be reduced to less than 42.
Since all skills are nerfed to 30 or less, it seems a good idea to have most of my characters start a new career anyway. Especially my Monk who started as a Thief will lose most of his thieving skills and will have to start over again. Having one of my two Ninjas develop thieving skills will take too long if they start at lvl 5.
Also, skills like Climbing, Swimming and Diplomacy start at 0 for all my characters, so it will go quicker to get these skills if the characters start a new career. And as mentioned the characters are treated as lvl 1 in combat before they level anyway, so it seems to me like the best course of action would be to change class for all but my Lord and Valkyrie at the end of Wiz 6, and maybe change the other two at the start of Wiz 7.
What do you think?
These are my characters right before trying to grab the Cosmic Forge: