meanwhileInPoland
Arcane
- Joined
- Feb 13, 2011
- Messages
- 2,234
Have you ever met a boxer that could beat an experienced diplomat at diplomacy?
Have you ever met a boxer that could beat an experienced diplomat at diplomacy?
You're not getting XP for killing the ogres. You're getting XP for solving the ogre problem. Beetles hanging out in the wilderness is not a problem.Why is the ogre worthy of xp but not the beetles?
Have you ever met a boxer that could beat an experienced diplomat at diplomacy?
Imagine an RPG where, instead of experience points, you just gain a level every time you finish a chapter. That would essentially be a cruder version of this, one that doesn't allow you to gain more levels via sidequests. But the idea is the same - experience as scripted progression, not as "mineable systemic resource".
Neverwinter Nights had this one small module (Witch's Wake?) that had no kill xp. It certainly enhanced my larping experience when coming to a forest on the way to my destination, the game would encourage me to think of it as an obstacle to be navigated through as quickly as possible and not as yet another extermination job for the pest control unit I was working for. These news increased my interest towards PoE quite a bit. Next challenge for Obsidian could be very low player power curve. (I assume PoE follows the typical formula of from puny weaklings to unstoppable gods, haven't followed this that closely.)
IIRC Witch's Wake's no kill xp had funny additional touch provided by NWN's engine limitations: it would always show you how much xp you got from kills.
Wolf dies. The party gains 0 xp.
I remember playing the demo or the first part of Witch's Wake - it was included in the box potato version of NWN. It was awfully short, but still miles better than the OC. It was a premium module, right? Is it still available anywhere?
I can imagine tying mondblut to a chair and forcing him to play it.IIRC Witch's Wake's no kill xp had funny additional touch provided by NWN's engine limitations: it would always show you how much xp you got from kills.
Wolf dies. The party gains 0 xp.
If excidium was here, he would murder you... with his fists.VTMB already implemented a "XP only for quests" system. It worked perfectly.Pillars of Eternity is going to change how we look at video games.
Seven times.I can imagine tying mondblut to a chair and forcing him to play it.IIRC Witch's Wake's no kill xp had funny additional touch provided by NWN's engine limitations: it would always show you how much xp you got from kills.
Wolf dies. The party gains 0 xp.
In Pillars of Eternity, experience point gains are no longer a "naturally occuring byproduct" of various systemic activities. They're more like a series of pre-designed, scripted "progression points" scattered throughout the game.
Imagine an RPG where, instead of experience points, you just gain a level every time you finish a chapter. That would essentially be a cruder version of this, one that doesn't allow you to gain more levels via sidequests. But the idea is the same - experience as scripted progression, not as "mineable systemic resource".
please take a moment to consider the life choices that lead you to this pointSounds horrible. I like my carrot on a stick because I feel as if it rewards me.
please take a moment to consider the life choices that lead you to this pointSounds horrible. I like my carrot on a stick because I feel as if it rewards me.
You still can. You can kill every monster in sight if you want. Maybe stuff even respawns so you can do the exact same shit over and over and over. If that's fun for you, go for it. Nothing's stopping you.Also if I want to grind the crap out of a game, why shouldn't I be allowed to, I'm only ruining it for myself.
A system like D:OS is balanced and not easily exploitable
It isn't necessarily a bad thing. No one said that combat XP needs to be eliminated from every RPG ever. On the flip side, no one has shown that it is necessary for every RPG ever to have combat XP. This game uses an objective-based reward system. There's nothing wrong with that either. Not every game needs to cater to slot machine repetitive behavior dopamine junkies.As I said, it's the most basic form of satisfaction but I don't understand why this is necessarily a bad thing.
Again, must there be one system for every single RPG?A system like D:OS is balanced and not easily exploitable, so shouldn't everyone be happy with something like that?
ITT people love fixing what isnt broken scroo. In the end all this thing does is give more control to the designer over the players progression.I didn't say that I like to grind, just that I don't see why someone who likes to grind shouldn't be allowed to do so. But alright, let's dismiss the grinding aspect.
Let's take D:OS. It is pretty much impossible to outgrind since all the encounters are fixed and enemies don't respawn. Still every combat encounter gives you XP - it's just a great feeling to level up after a hard bossfight. As I said, it's the most basic form of satisfaction but I don't understand why this is necessarily a bad thing. A system like D:OS is balanced and not easily exploitable, so shouldn't everyone be happy with something like that?
And telling me I should stick to MMOs because I like my experience points is umm I dunno, we're still talking about RPGs here right? ^^
But honestly, if there's predetermined amount of exp given for just completing a chapter