nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
I assume Lhynn is talking about D&D-esque games; typical muder hobo, tomb robbing, stuff? I agree that those can be kind of fun, Hell DCC RPG is probably my favorite PnP RPG, but even that game eschews direct experience for individual kills and instead encourages encounter based awards ... and it's left to the players to decide how to overcome the challenges they are presented.
So I guess I don't see the disconnect between "power fantasy" gaming and an experience award system that allows multiple approaches and encourages players to be strategic with their resources. Assuming Obsidian gets the encounter design right and still finds ways to materially reward the risk of combat through loot, crafting bits, etc. then I'm fine with their approach.
So I guess I don't see the disconnect between "power fantasy" gaming and an experience award system that allows multiple approaches and encourages players to be strategic with their resources. Assuming Obsidian gets the encounter design right and still finds ways to materially reward the risk of combat through loot, crafting bits, etc. then I'm fine with their approach.