Athelas
Arcane
- Joined
- Jun 24, 2013
- Messages
- 4,502
You don't get all the bestiary XP for killing a single critter, why would you think that would be the case? Your response to someone pointing out that your facts are wrong seems to be...to fabricate more wrong facts.Suggesting that a bestiary is going to learn a party anything. Rich. If I put on some boxing gloves, hit the bag once, have I learned all that there is to learn about boxing?
Most RPG's aren't learn-by-use. Your complaint started with 'PoE: where (...)' when what you complained about is the case for most every RPG and simultaneously isn't the case for PoE.How is it nonsensical when having combat XP is a way around this notoriously shit mechanic in RPGs? Tactical games know it best: your guys only learn if they actually do something. You don't learn anything for just tagging along. I just gave you a middle-ground method to fix this issue and you call it 'nonsensical,' returning to the quest-only XP which is by definition completely nonsensical.
Because it solves the very issue you were complaining about? Quests exists in stages (find A, give A to B, etc.) and you get XP for each stage, not just at completion. In case you forgot, here's what you said two posts ago:I'm not sure how handing XP out for segmented quests changes anything.
PoE: where you can complete 99% of a quest and learn nothing.
PoE: where a person kicked out of the party at the last moment of a quest learns nothing, but the guy who just joined to 'turn in' a quest learns everything.
I don't recall saying the discovery XP was more significant than the bestiary and quest XP. That cave will have enemies in it and a quest attached to it.PoE: where you learn more by spotting a cave than going inside and cleaning it out.
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