Machocruz
Arcane
Funny part is that since the industry started targeting these people it has overwhelmingly lost money. Elder Scrolls/Fallout and Call of Duty being the massive exceptions everyone wants to emulate, of course. Overall though? Alienating your actual customers for fictitious ones that aren't buying your games.
It would be funny if it wasn't for all the shitty games.
Exactly. It has failed or 'failed' the majority of times. A 'failure' in this context can be said to be a game that sold some millions, but failed to bring new users into the fold in spite of adhering to the Theory of Accessibility. See Nu-mb Raider, Hitman: Absolution, DmC. These games did not grow the audience. And I don't know what kind of business Enemy Unknown did. Only new IPs can get away with the hand holding or stripping features, or series that have little competition for the job they perform, like Elder Scrolls, GTA (and glitzy open world games with strong advertising tend to do well in general anyway).