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Decline Thiaf Pre-Release Thread

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
Funny part is that since the industry started targeting these people it has overwhelmingly lost money. Elder Scrolls/Fallout and Call of Duty being the massive exceptions everyone wants to emulate, of course. Overall though? Alienating your actual customers for fictitious ones that aren't buying your games.

It would be funny if it wasn't for all the shitty games.

Exactly. It has failed or 'failed' the majority of times. A 'failure' in this context can be said to be a game that sold some millions, but failed to bring new users into the fold in spite of adhering to the Theory of Accessibility. See Nu-mb Raider, Hitman: Absolution, DmC. These games did not grow the audience. And I don't know what kind of business Enemy Unknown did. Only new IPs can get away with the hand holding or stripping features, or series that have little competition for the job they perform, like Elder Scrolls, GTA (and glitzy open world games with strong advertising tend to do well in general anyway).
 

retardation

Learned
Joined
Mar 23, 2013
Messages
180
DESPERATION:

"While the Eidos Montreal team working on THIEF isn't exactly the same team that developed Deus Ex: Human Revolution -- as the studio was working on the two projects simultaneously -- they do owe quite a bit to the Human Revolution team.
"I'm really so grateful for them because they did a very, very good job with Deus Ex," Thief producer Stephane Roy told GameZone. "Now people are willing to give us a chance with Thief.

"It's like 'Okay, it's the studio that did Deus Ex: Human Revolution so they seem to know what they are doing, so we are willing to give them a chance with THIEF.' And that's great because I know the expectations are very, very high with THIEF." "

http://www.gamezone.com/news/2013/0...for-deus-ex-human-revolution-development-team
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
This is unfortunately a common theme that the average dumbass is falling for, though: "Oh, DE:HR was awesome so I trust Thief can't be THAT bad like everyone is claiming!" I don't know how many times I've argued with someone on Reddit or TTLG that just because it's the same studio doesn't mean it's the same dev team. Been straight up called a disingenuous lying shill when I tell them the game owes more to Ass Creed than DE:HR.

:troll:
 
Joined
Oct 19, 2010
Messages
3,524
This has been the most entertaining and fucked up thread on the Codex since they started releasing details. They outdo themselves at every step.

The drama is so good it even has its own soundtrack thanks to SCO
 

Tolknaz

Augur
Patron
Joined
Dec 21, 2008
Messages
479
Location
Estonia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Who cares about Thi4f at this point? The dark mod is ready to go standalone soon, which means a vastly superior stealth game will be available absolutely for free. While it doesn't have any references to Thief for obvious reasons, it has a toolset, that is much more powerful than dromed ever was. With qute a few old dromeders already migrating to darkradiant and renewed interest in stealth games thanks to Dishonored and Thi4f, i still see great things for Thief universe in the future. Too bad these things don't include anything made by Eidos Montreal, but it's their own choice.
 

zwanzig_zwoelf

Guest
Who cares about Thi4f at this point? The dark mod is ready to go standalone soon, which means a vastly superior stealth game will be available absolutely for free. While it doesn't have any references to Thief for obvious reasons, it has a toolset, that is much more powerful than dromed ever was. With qute a few old dromeders already migrating to darkradiant and renewed interest in stealth games thanks to Dishonored and Thi4f, i still see great things for Thief universe in the future. Too bad these things don't include anything made by Eidos Montreal, but it's their own choice.

Hey, people need to bitch about something. Even if the game turns out to be not as bad as it looks, people are probably too tired of bickering about another Call of Duty/Killzone/Battlefield/nameyourgame. They need some new meat, and Eidos Montreal delivers right to the doorbell.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
Also, maybe people, against all reason and rationalism, still hope for that far and distant day when the modern gaming industry puts out a game that both has good production values and vaguely competent game design. As much as we might hate what Thief 4 will be, it would have been nice to see a reboot on the level of DX:HR. Back before this thread I was thinking hey, that's what this will be, right? Just a vaguely sort-of-okay reboot that has nothing to do with Thief, but is competent in its own way. Instead, it's looking more and more like it will make DX:HR appear to be a masterpiece in comparison.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
http://forums.eidosgames.com/showpost.php?p=1930044

1) Where the burning bridge section was concerned, the level was continuous but there definitely were camouflaged loading points. I think there were two, at most three such points and it was a fairly long level. Regarding the Manor parts of the demo: I don't remember the transition from outside the manor to the inside as being seamless (MT, refresh my memory?), but loading time was very fast nonetheless.

 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Well, the game's being developed also for Xbox 360, so that's nothing surprising at least.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Yeah, that's great. So now we not only get a shitty reboot that takes a huge dump on the established world of the old Thief games, it will also be held back by the same shitty console hardware limitations we had to suffer for ~7 years now.
It's really as if they want to make sure we have absolutely no intention of buying it.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Imagine a level in which there is a riot raging on the streets and Garrett has to sneak his way through battling gangs, inching forward bit by bit, ducking into the shadows as the city watch march through the street arresting anyone who looks like a trouble maker. This is happening in a newly formed slum, built from the decaying ruins of a Mechanist cathedral, in which Garrett has no idea how to extract himself, for even the exit points are blocked by various thieves intent on letting no rival gangs sneak through their turf. Thus Garrett is forced to sneak his way around both the city watch and competing thieves guilds, finding an ally nowhere. He is totally alone.

Or instead a level where Garrett races through a corridor where all thought and decision is provided by QTEs, as flames and angry rioters scream at him from the sidelines, but otherwise present no real obstacle as he speeds by.

Which one of these is actually fun to play? Which is the real Thief?



The former because I can play it while enjoying my Mountain Dew and Doritos.

The latter sounds too hard and since western society has emasculated me I need a video game to help me feel more manly rather than having a game challenge me.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Imagine a level in which there is a riot raging on the streets and Garrett has to sneak his way through battling gangs, inching forward bit by bit, ducking into the shadows as the city watch march through the street arresting anyone who looks like a trouble maker. This is happening in a newly formed slum, built from the decaying ruins of a Mechanist cathedral, in which Garrett has no idea how to extract himself, for even the exit points are blocked by various thieves intent on letting no rival gangs sneak through their turf. Thus Garrett is forced to sneak his way around both the city watch and competing thieves guilds, finding an ally nowhere. He is totally alone.


Reminds me of the Korea level in Splinter Cell: Chaos Theory, where you sneak through a war zone and have to avoid North and South Koreans.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Also, maybe people, against all reason and rationalism, still hope for that far and distant day when the modern gaming industry puts out a game that both has good production values and vaguely competent game design. As much as we might hate what Thief 4 will be, it would have been nice to see a reboot on the level of DX:HR.
:lol:

Just what the fuck, consoletard faggot
That's exactly what you are getting, except this time it has no health regen and no retarded arrows on a magical radar showing where enemies are looking - through walls. Just their footsteps.

Amazingly Thiaf is less dumbed down than that DXHR piece of shit with its 'press 1 button to kill 3 guys'. Thus you should be happy since you will be deepthroating it D1P
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.ttlg.com/forums/showthread.php?t=141814


Leaning is limited to specified spots, but this is one case where they've also added quite a bit of functionality (they're calling it "Peeking"); this has been covered in the AMA thread. In this case I would take the tradeoff.

Falling by accident from a high surface was impossible, but dropping to the ground (or next level down) can be done at just about any edge if memory serves (go to the edge, hit a button, drop down). Accidentally leaping to one's doom is not supported at this time.

ib06o1Jc75opqg.gif
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
http://www.ttlg.com/forums/showthread.php?t=141814


Leaning is limited to specified spots, but this is one case where they've also added quite a bit of functionality (they're calling it "Peeking"); this has been covered in the AMA thread. In this case I would take the tradeoff.

Falling by accident from a high surface was impossible, but dropping to the ground (or next level down) can be done at just about any edge if memory serves (go to the edge, hit a button, drop down). Accidentally leaping to one's doom is not supported at this time.

ib06o1Jc75opqg.gif

Uh, so, what happens when you just walk off a ledge? An invisible wall stops you?

Edit: Apparently this is the case. Forget Dishonored bros, that game was actually very good about letting you move around, running, jumping and climbing up ledges was very fluid and intuitive. Thief 4 is truly revolutionary here.
 

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin
http://www.ttlg.com/forums/showthread.php?t=141814


Leaning is limited to specified spots, but this is one case where they've also added quite a bit of functionality (they're calling it "Peeking"); this has been covered in the AMA thread. In this case I would take the tradeoff.

Falling by accident from a high surface was impossible, but dropping to the ground (or next level down) can be done at just about any edge if memory serves (go to the edge, hit a button, drop down). Accidentally leaping to one's doom is not supported at this time.

*gif*

ibyAyJkDJPQkYV.gif
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
I'm not sure what's more sad-- watching the slow, willful rape of a franchise like this, or watching the TTLG community crumble under the weight of the decline.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
Ban xemous, what an ugly bitch :decline:
 

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