http://www.ttlg.com/forums/showthread.php?t=141814
Leaning is limited to specified spots, but this is one case where they've also added quite a bit of functionality (they're calling it "Peeking"); this has been covered in the AMA thread. In this case I would take the tradeoff.
Falling by accident from a high surface was impossible, but dropping to the ground (or next level down) can be done at just about any edge if memory serves (go to the edge, hit a button, drop down). Accidentally leaping to one's doom is not supported at this time.
*gif*
Who cares about Thi4f at this point? The dark mod is ready to go standalone soon, which means a vastly superior stealth game will be available absolutely for free. While it doesn't have any references to Thief for obvious reasons, it has a toolset, that is much more powerful than dromed ever was. With qute a few old dromeders already migrating to darkradiant and renewed interest in stealth games thanks to Dishonored and Thi4f, i still see great things for Thief universe in the future. Too bad these things don't include anything made by Eidos Montreal, but it's their own choice.
no one cares about that crappy B grade mod with it's wonky AI and wax museum graphics.
http://www.ttlg.com/forums/showthread.php?t=141814
Leaning is limited to specified spots, but this is one case where they've also added quite a bit of functionality (they're calling it "Peeking"); this has been covered in the AMA thread. In this case I would take the tradeoff.
Falling by accident from a high surface was impossible, but dropping to the ground (or next level down) can be done at just about any edge if memory serves (go to the edge, hit a button, drop down). Accidentally leaping to one's doom is not supported at this time.
*gif*
SCO I just discovered what your name stands for.
Which is still miles ahead of the AI in TDS, Dishonored and Thi4f, even though the mod is still pretty much alpha.no one cares about that crappy B grade mod with it's wonky AI
That's a valid complaint, but again, TDS, Dishonored and what we've seen of Thi4f look just as plasticky. Some of the Dark Mod's look is certainly by design, while some of it has to do with them still using lots of Doom 3 assets (this will be a non-issue soon) and the lack of soft shadows (this is unfortunately going to stay a problem until somebody rewrites Doom 3-s shadows).and wax museum graphics.
Outdone at every step. This is so much beyond the depths of decline I thought they would be capable of delivering. Surely this is the lowest they can possibly go?
Outdone at every step. This is so much beyond the depths of decline I thought they would be capable of delivering. Surely this is the lowest they can possibly go?
No, they can still make it forced 3rd person view.
That's a valid complaint, but again, TDS, Dishonored and what we've seen of Thi4f look just as plasticky. Some of the Dark Mod's look is certainly by design, while some of it has to do with them still using lots of Doom 3 assets (this will be a non-issue soon) and the lack of soft shadows (this is unfortunately going to stay a problem until somebody rewrites Doom 3-s shadows).
I think Sikkmod adds soft shadows to the Doom 3 engine.
That's a valid complaint, but again, TDS, Dishonored and what we've seen of Thi4f look just as plasticky. Some of the Dark Mod's look is certainly by design, while some of it has to do with them still using lots of Doom 3 assets (this will be a non-issue soon) and the lack of soft shadows (this is unfortunately going to stay a problem until somebody rewrites Doom 3-s shadows).
I think Sikkmod adds soft shadows to the Doom 3 engine.
There is no floor.So we're pretty much at DVD mini-game levels of interactivity now, right? It can't possibly get any lower?
There is no floor.So we're pretty much at DVD mini-game levels of interactivity now, right? It can't possibly get any lower?
One has not reached the lowest level of the decline unless the game has had even the chance of being "downed" removed. So even the possibility of the player even being knocked back to the latest checkpoint is gone - replaced with merely being sent into various "damage states", but with no enemy having any actual possibility of even hindering the player's progress.So we're pretty much at DVD mini-game levels of interactivity now, right? It can't possibly get any lower?
Thief’s redesigned combat lets you “get the f*ck out”. Old fighting tested but “doesn’t work”
Thief project lead Stephane Roy has been explaining more about the PS4 stealth game’s new combat. The bullet-time, QTE-based system is one of the biggest departures from the series’ canon but according to Roy it was changed after playtest feedback that the old swordplay, “didn’t work”.
The bullet-time, QTE-based system
Godless communism strikes again!The change says Roy is simply a sign of gameplay progress. “How we used to play games ten years ago and how we play games today is different. So that’s why we are supporting this new way to play”.
Fucking popamoles! I bet they showed the gameplay to some console tards, who are not into thinking and slow gameplay, and they screamed with terror. "OMG you cannot murder 5 guards at once in awesome cinematic combat!%!! Change it!!"http://www.officialplaystationmagaz...t-old-fighting-system-tested-but-doesnt-work/
it was changed after playtest feedback that the old swordplay, “didn’t work”.
The bullet-time, QTE-based system
QTE-based
Oh.... I see. God forbid you throw a flash granade and run away to a dark corner. Or better yet, DON'T FUCKING GET CAUGHT! This is a stealth game, if you fuck up, deal with the consequences.Let’s say I’ve been detected; it was really, really tough to survive. You know? It was unforgiving. Game over”.