General Maxson
Arcane
It's really sad this won't make it. What I have seen looks really good to me so far with the updates. Even that animated dragon and hut. Looks really nice IMO.
Yes the art is nice. The problem is that not enough people have seen it. P:E and Wasteland 2 have interviews all over the place. They were the "big news"on kickstarter.Every person with an interest on kickstarter knew about them even if they were not into RPGs. If Guido asks for similar amounts of money he hes to make his game seen in a similar lightIt's really sad this won't make it. What I have seen looks really good to me so far with the updates. Even that animated dragon and hut. Looks really nice IMO.
Well, he made multiple mistakes here:
I guess I could go on like that, but basically he was kickstarting the project too early with a funding goal far too high to reach when thinking about the fan base.
- He completely overestimated the size of the fan base. Even back then, the RoA games were niche. And while they are great games, the fan base is still rather small, compared to other games like Wasteland, Fallout, etc. So when asked for 1,000,000$, many people probably already thought "No way this is going to make it, might as well not back it at all". Which is of course the dumbest thing to do, as it will scare away people even more, and you wouldn't lose a thing backing a project you think will not make it.
- The original games were RoA games. This one is not. I'm pretty sure that alone made many fans of the old games and RoA in general not pledge this game. Would the license really have been that costly?
- He is only known for doing the RoA games and having worked on PS:T. But what has he done in the last 10 years? Fargo and Weisman, for example, have been much more active in the industry. Or at least were more visible in that time. Unfortunately, for a sum that big, you usually have to have a big name. Or at least it makes things easier.
- No gameplay footage. Many projects are pitched with nothing but ideas shown. This is not helping, at all, as it is perceived as "Yet another dreamer with nothing to show". The demo with the dragon came much too late.
- Hard to say whose fault that is, but I haven't really seen press coverage outside of niche sites. Which would be enough for a 200k game or so, but not 1000k.
Guido Henkel 5 minutes ago said:I am not sure where this idea comes from, folks, but restarting this project has never been an option for us. It is simply not feasible. This Kickstarter was designed to raise the funds needed to pursue the project. Without it, there won't be a project.
Well... it seems Thorvalla will never see the light of day.
He looks committed on not trying again:
Guido Henkel 5 minutes ago said:I am not sure where this idea comes from, folks, but restarting this project has never been an option for us. It is simply not feasible. This Kickstarter was designed to raise the funds needed to pursue the project. Without it, there won't be a project.
Without plan B, he definitely seems committed in being stupid. Or a greedy hack like Brenda and Tom.
The only chance of redemption for him is this: terminate the current campaign, select a core group of 2-3 people, build a tech demo and pitch again.
But it will never happen. Greedy hacks don't like to work.
Without plan B, he definitely seems committed in being stupid. Or a greedy hack like Brenda and Tom.
The only chance of redemption for him is this: terminate the current campaign, select a core group of 2-3 people, build a tech demo and pitch again.
But it will never happen. Greedy hacks don't like to work.
But the guy actually make RoA series. Not worked on some part but his studio did it. And the work done in the short time is pretty amazing.
The shaker stuff was something any tard really could whip together in a few days, they gave no details of anything and everything they added in was terrible. And you don't need a million bucks to make some blobber.
The pitch and marketing is all that's been blown here.
Without plan B, he definitely seems committed in being stupid. Or a greedy hack like Brenda and Tom.
The only chance of redemption for him is this: terminate the current campaign, select a core group of 2-3 people, build a tech demo and pitch again.
But it will never happen. Greedy hacks don't like to work.
But the guy actually make RoA series. Not worked on some part but his studio did it. And the work done in the short time is pretty amazing.
The shaker stuff was something any tard really could whip together in a few days, they gave no details of anything and everything they added in was terrible. And you don't need a million bucks to make some blobber.
The pitch and marketing is all that's been blown here.
combat was perhaps the greatest strength of the RoA games
AFAIK we don't take impersonations lightly. especially not of developers.Users posting from the same IP as post #546
AngryKobold (Nov 22, 2012)
G.Henkel (Today)
Country: Anonymous Proxy
I was hoping that was not for real. Shooting down the very people you should be trying to pitch to, asking us to accept something just because it's unconvential (we don't have to like/support every idea just because it's something different), and ranting some weird conspiracy theory about devs sabotaging this project. That's...oh boy...
Anyway, fake. Good!