I bet Lilura will get an aneurysm when she sees the JA3 trailer.
Bu there's NOTHING about Gothic's pillars of design that would be hard for a modern and competent studio to replicate... IF they were just willing to go there.They should have just called it a spiritual sequel, not a remake. They can never hope to live up to what Gothic accomplished. Gothic was a landmark game for a different era. THQ should know this.
My hope for the Gothic remake went down dramatically after learning they have a writer working on it, because I finally realised it's a remake, not a remaster.My hope for Gothic remake went up significantly after learning Enderal lead writer and designer is working on it.
Wow, you must have missed the playable demo of gothic remake then :D
Both games look quite promising and I enjoyed gothic remake demo.
Elex needed more polishing, particularly on its animations. They are worse than Gothic 2's released 15 years ago.
1.13 is not even close to the authentic JA2 experience. If JA3 was like that it'd be a huge flop, that's a niche mod for a niche audience of a niche game. Vanilla JA2 is probably already a bit too autistic for widespread success, extra autism isn't going to help if they're actually interested in making money on it.I'm getting the "How many times do we have to teach you this lesson old man" vibes from JA3 not gonna lie. But I get that every time someone announces a new interpretation of JA2.
1.13 exists, that is the right way to do it, stop ignoring it! lol.
Good points. I'm on the same boat, I want to like it but some things are alarming (too much zoomed-in views, small maps, distancing, team size, etc). Tbh given the current trend of decadence one would be delusional to expect that this will reach the greatness of JA2.Generally I like the setting and theme, but the JA3 maps so far look like fighting arenas and not like natural places. :/
Also the typical nu-xcom shit where everyone is standing right in front of each other - where is the distance? Look at the scene where they are sneaking up like 7 grids to the enemy soldiers. Other scenes also show an average combat distance like that (and we saw it already in the first trailer). Sure there is one sniper scene, but that distance isn't so big either.
I want to like it, but right now I'm highly skeptical. Oh, and missed opportunity to bring back animated 2d portraits.
About the ammo thing -- weapons still have a bullet count on the interface. You can see the numbers dropping when they fire the guns. At 2:19 the AK changes from 15 bullets to 0 and then "reload" action shows up.
/Edit: And I hope 5 people is not the maximum team size.