Old One
Arcane
It can't possibly be Gothic 1 unless it has slave girls obediently scrubbing the floor in the castle.
The glowing red eyes are p. shit. They're there so the player can easily spot them from afar.The minecrawlers are hilariously bad.
Not only that, but the bouncy movement animation is straight out of a Disney movie. None of that scurrying rush for the kill, instead, springy legs go boing!The glowing red eyes are p. shit. They're there so the player can easily spot them from afar.The minecrawlers are hilariously bad.
>the game isn't like Gothic waaaaaahElex needed more polishing, particularly on its animations. They are worse than Gothic 2's released 15 years ago.ELEX and Desperados III are fine.THQ Nordic (who aren't even THQ to begin with) provide me with not much hope. They've turned whatever they've touched to shit.
Well, the visuals of the Gothic remake looks competently done, but the lack of gameplay videos don't inspire much confidence... Maybe a bit too "hi-def" and polished for my taste, but I guess they're targeting a newer generation. It's a bit on the generic side for me personally, and I'm perfectly fine with G2 level visuals if the game is otherwise good.
I just realised I can't be "objective" about remakes of this game anymore as I'm quite attached to the original blocky early 3D graphics. I don't really like the DX11 renderer for the same reason (ignoring the fact that it's buggy). Another thing, the Gothics will never be the same without Kai Rosenkrantz's excellent soundtrack, and I very much doubt that they will "license" it, modernise it or whatever. That guy has an instantly recognisable style and his music is a non-negotiable part of the "Gothic atmosphere" for me.
But no matter how it will turn out, I will play it. It will be an interesting or at least educational experience either way.
At least we can be sure that there will be meatbugs...
With that logic you'd end up rolling in shit to escape the normies. And in doing so, end up exactly where the normies are.The clunkiness of animations is a feature, not a bug. It serves as a normie repellent.
Sure, but what is quality? I'd argue the combat in Gothic is good precisely because of the clunkiness, the awkwardness, the sluggishness of player movement and the general animations.With that logic you'd end up rolling in shit to escape the normies. And in doing so, end up exactly where the normies are.The clunkiness of animations is a feature, not a bug. It serves as a normie repellent.
Quality isn't something we should denigrate, even if it's just graphical.
Haven't played Dark Souls so I don't get the comparison. But no, you got it all wrong.Sure, but what is quality? I'd argue the combat in Gothic is good precisely because of the clunkiness, the awkwardness, the sluggishness of player movement and the general animations.With that logic you'd end up rolling in shit to escape the normies. And in doing so, end up exactly where the normies are.The clunkiness of animations is a feature, not a bug. It serves as a normie repellent.
Quality isn't something we should denigrate, even if it's just graphical.
To argue otherwise is to argue for the superiority of Dark Souls games, and I hope you're not saying that.
And if it had smooth animations, I promise you, the combat wouldn't be nearly as satisfactory nor as memorable.It is good because animations portray character skill and improve with it. It is good because you can control every swing and be precise, and hitting is collision-based rather than a dice roll like TES shit. Timing is important, and predicting when the enemy strikes to be able to block is central. Etc.
This I would dispute, but then again it all depends on what you mean by "smooth".And if it had smooth animations, I promise you, the combat wouldn't be nearly as satisfactory nor as memorable.
It's on my list. Hopefully DS isn't purely combat-centric, cause that alone doesn't make a good RPG.You should play Dark Souls btw, because it has everything you listed and it has top tier animations unlike Gothic.
Hopefully DS isn't purely combat-centric
Playing mainly ranged in PB games is kinda meh when melee is more developped, fun, and challenging.you guys did use ranged weapons, right?
only time melee is interesting is when you fight humanoidsPlaying mainly ranged in PB games is kinda meh when melee is more developped, fun, and challenging.you guys did use ranged weapons, right?
Granted, it is much more interesting in those cases.only time melee is interesting is when you fight humanoids
why evade when you can shoot?Granted, it is much more interesting in those cases.only time melee is interesting is when you fight humanoids
But vs animals it still is more challenging to melee, because you have to evade hits.
Why play at hard difficulty when you can play at easy?why evade when you can shoot?
I agree that games should only have one difficulty levelWhy play at hard difficulty when you can play at easy?why evade when you can shoot?
I just meant I like the challenge of melee in PB's games lolI agree that games should only have one difficulty levelWhy play at hard difficulty when you can play at easy?why evade when you can shoot?
designers shouldn't add features they don't want players to use
To be fair, JA1 also has zoomed-in view and it's good. Let's wait and see what they've got.Too bad JA3 camera (not fixed angles, too zoom in) and maps (too small, no sense of distance) looks awful to me because otherwise it looks very good.
They get the JA vibes/humor very right IMO.
Well to be fair JA1 only had like... 300 pixels to work with so being zoomed in was sort of necessary.To be fair, JA1 also has zoomed-in view and it's good. Let's wait and see what they've got.Too bad JA3 camera (not fixed angles, too zoom in) and maps (too small, no sense of distance) looks awful to me because otherwise it looks very good.
They get the JA vibes/humor very right IMO.