Black Angel
Arcane
Fallout 1&2 have no dialog tags whatsoever. Instead, dialogue options appears based on whether or not your character have sufficient skills, and the game is far, FAR better thanks to it.
Fallout 1&2 have no dialog tags whatsoever. Instead, dialogue options appears based on whether or not your character have sufficient skills, and the game is far, FAR better thanks to it.
Yeap, that's why I call upon seeing dialog tags in TOW's demoFallout 1&2 have no dialog tags whatsoever. Instead, dialogue options appears based on whether or not your character have sufficient skills, and the game is far, FAR better thanks to it.
If only the people who made Fallout were directing this... right? :D
Yeap, that's why I call upon seeing dialog tags in TOW's demoFallout 1&2 have no dialog tags whatsoever. Instead, dialogue options appears based on whether or not your character have sufficient skills, and the game is far, FAR better thanks to it.
If only the people who made Fallout were directing this... right? :D
Really, nigga? Nostalgia argument?They think its better to have dialog tags after years of experience between then and now and when you say "dialogue was better without tags in Fallout" its more probable that it is nostalgia speaking with the fact that they were also responsible for it. Just my thinking. Ofc you could say its your personal preference etc.
Haven't tried those games, so I couldn't care less about it. None of those had the magic touch of Cainarsky like Fallout and Arcanum.Anyway, they'll most certainly add options to hide them like they did with PoEs and Tyranny(?), why make a fuss about it...
It isn't nostalgia if I can boot up the game right now and experience it for myself
Haven't tried those games, so I couldn't care less about it. None of those had the magic touch of Cainarsky like Fallout and Arcanum.
They think its better to have dialog tags after years of experience between then and now
Although, I can't exactly remember if Bloodlines had dialog tags, but the game uniquely wrote skill-checks dialogues in unique fonts and color, and I'm certain that game doesn't show you greyed out dialog options like TOW planned to.
As a fellow newfag, I'm ashamed to see your newfaggotry.Really, nigga it doesn't matter how recently you've played them what matters is you've prolly experienced them as your key/first gaming experiences years ago and you are still under the spell powa of nostalgia, codex is riddled with it.
And now I ask, what's the point of dialog tags anyway? Replayability? Because any RPGs worth their salt would be VERY replayable without the need for dialog tags. You also don't have any counter arguments against Kit Walker's point:The point is those Obsidian games had options to hide such things as dialogue tags, not that if you've played or liked them.
Writing tag-free dialogue is not about skill checks or metagaming. It is about the writing itself. If the dialogue can not convey what the character is trying to attempt, then no amount of tags or metagames or whatnot is actually improving/harming the game, but rather the writing is doing that. Consider Mass Effect Renegade option where you think Shepard is going to say on the dialogue wheel "No, I reject this offer out of principle" but in-game beats the questioner up. This is, of course, the extreme example. But it communicates the idea. The "intimidate" skill target dialogue should sound intimidating or the diplomatic option should sound mollifying. Then if you include the tag or not, the game automatically provides a way to understand what the character is doing. Even better if the game has Alpha protocol like dossier, where you *learn* from the world what a character likes to hear and then talk that way. AP had tags, remove them and you lose nothing because you can guess from the dialogue (good writing right there!) what the attitude is going to be for the speaker.
Yeah, I'd rather them have different color and font to indicate a skill check instead of tags.Indeed Bloodlines has skill-checks indicated by font and color and this works much better for immersion than simple tags, like Seduction lines were curvy and pink ! Also there were never greyed out lines, btw. did those in the demo show the actual number you need?
And now I ask, what's the point of dialog tags anyway? Replayability? Because any RPGs worth their salt would be VERY replayable without the need for dialog tags. You also don't have any counter arguments against Kit Walker's point:
Except the very existence of these skills during character creation should immediately shows you that you WILL have different options if you choose to invest in different skills.I think its better to know unqualified skill checks, it shows you that you'll have different options if you play with a different character(other than going back and improving those skills to pass that check in the same playhtough)
Except the very existence of these skills during character creation should immediately shows you that you WILL have different options if you choose to invest in different skills.I think its better to know unqualified skill checks, it shows you that you'll have different options if you play with a different character(other than going back and improving those skills to pass that check in the same playhtough)
Once again, what's the point of dialog tags?
I don't see the metagaming critique against showing greyed-out options in dialogue. Sure, I could see that a check requires Persuasion and reload before it to put points in the skill. But then in the next dialogue where there's a skill-gated option that is not Persuasion, I can't do that, because my points have been commited already.
Don't be such a newfag and goes on to argue based on extreme, i.e "EVERY skill". And again, Cainarsky games such Fallout and Arcanum had dialogue options appears and disappears based on having sufficient skills or not, and they worked. Why would they want to go with dialog tags, again?Yeah sure, like the games out there are using every skill in dialogue(or environment) checks including Cainarsky games.
Why would they want to go with dialog tags, again?
[MY ANSWER]I don't have a strong opinion whether they are needed or not, I don't have a problem with playing with tags on but there is an option to turn them off anyway.
[MY QUESTION TO YOU]Why is it such a big deal for a game to have some subtle feature that you can opt out of?
but there is an option to turn them off anyway.
resting after fight is not metagaming, it makes sense to rest after you killed someone.ITT the Codex rages about casualisation and metagaming
then goes back to resting after each fight in Baldur's Gate
If you don't have strong opinion, don't participate in the arguments in the first place.[MY ANSWER]I don't have a strong opinion whether they are needed or not, I don't have a problem with playing with tags on but there is an option to turn them off anyway.
There. Guess tags are needed then.
You're answering a question with another question, newfag.[MY QUESTION TO YOU]Why is it such a big deal for a game to have some subtle feature that you can opt out of?
If you don't have strong opinion, don't participate in the arguments in the first place.
You're answering a question with another question, newfag.
but there is an option to turn them off anyway.
Haven't followed all the news on this game, but is this confirmed or is this speculation based on other Obs games?
You haven't answered anything. I made it easier for you by ignoring nonarguments you've made like you not having strong opinion or you answering my question with another question.Nope, I answered your question and asked you a new one which you haven't answered yet.