Fenix
Arcane
It's already clear that Cainarsky game made impressions more on bad side of scale than on good on Codex, and the only thing that could clarify on that subject is actual game, till then it's all wild speculations no matter what...
Speaking of AoD... I wish games forced you to level up, spend your points, and see where that takes you. Games like AoD, where you are free to allocate your points at any time outside of dialogue, or PoE2 for that matter, where you have a mountain of skill-enhancing equipment and consumables, that invites and encourages the player to savescum to a degree where it becomes a fundamental part of the gameplay.
Allowing you to freely allocate the points actually discourage save scumming. Without storing points you have to reload each time you realize you've made a mistake and that you can't progress normally with your current char. With some points in bank you can go around and feel what challenges are in the next area before committing. Lots of chests you can't open? Raise your lockpicking skill. Get your butt kicked in combat? Time to invest in those martial skills. Running into many skill checks and failing? Better brush-up on your diplomacy. Of course it will lots or reloading if PC dies because of the lack of skills, but then it's the encounter design issue, not the save-scumming issue.
That's save scumming. You are describing save scumming.
Prime Junta don't give me that retadred rating. Roguey insinuates that dialogue tags and greyed-out lines are meant to help players from making characters with poorly-supported skills, so real questions here. Why did the poorly-supported skills existed in the first place? Or why is it poorly-supported? Don't you think there are better solution to that?
Petition to restore toro'sPrime Junta don't give me that retadred rating. Roguey insinuates that dialogue tags and greyed-out lines are meant to help players from making characters with poorly-supported skills, so real questions here. Why did the poorly-supported skills existed in the first place? Or why is it poorly-supported? Don't you think there are better solution to that?
retadred is pretty tame for a AoD fanboi like you.
Petition to restore toro'sPrime Junta don't give me that retadred rating. Roguey insinuates that dialogue tags and greyed-out lines are meant to help players from making characters with poorly-supported skills, so real questions here. Why did the poorly-supported skills existed in the first place? Or why is it poorly-supported? Don't you think there are better solution to that?
retadred is pretty tame for a AoD fanboi like you.™ , weasel™, and™ tag
Yes, it is. Metagaming is making use of any knowledge your character doesn't have.
It's only forced on you if there's no option to turn them off (and there is in both PoEs and Tyranny).Greyed-out dialogue choices are knowledge your character should not have. Therefore they are built-in metagaming. Much, much worse than regular metagaming which is up to you if you do it or not. This one is forced on you.
JES didn't say they were anti-metagaming, just that in his experience, most people either don't know the options are there or metagame around their absence anyway.Not the point. Their defendants try to make them seem like an anti-metagaming device when they're anything but.
Not the point. Their defendants try to make them seem like an anti-metagaming device when they're anything but.
They’re a necessary evil
they will assume that the dialogue options they see are the only dialogue options because they don’t know any better.
Prebuffing makes sense if you can potentially use a certain buff for a specific encounter. For instance, Witcher's potions and oils were a good idea, the problem is they were not necessary on normal difficulty.
Prebuffing makes sense if you can potentially use a certain buff for a specific encounter. For instance, Witcher's potions and oils were a good idea, the problem is they were not necessary on normal difficulty.
Having said that, I also never used skill magazines in New Vegas and old Fallouts. Just didn't seem right.
Necrophages and all kinds of shit proliferate around dead bodies, and Velen was stuck in basically WWI, so it makes sense they'd be all over the place. But the trash mobs were too closely packed. Could've kept the same number of enemies, but hidden a lot of them in actual dungeons. Old Elven ruins buried deep underground, a few more water levels off the coast, some abandoned towers submerged in swamps, maybe some mazes with poisonous gas. This would've been a lot better, but also much more time consuming for a game that was already delayed.In the books Geralt fought a few monsters in the entire story. In a game he is fighting thousands. Even if you would reduce all the trash mobs in W3 it would still be hundreds, but then the tards would complain how the game is slow and theres nothing to do - so you get trash mobs every fifty meters, drowners jumping around villages where everyone lives normally and doesnt even mention drowners, endless resurrecting packs of wolves, syrens, ghouls and all other shit. Which then ruins economy and alchemy and leveling and the whole urgency of the main quest.
The final battle happened offscreen. That wasn't Geralt's story anymore, so it wasn't necessary to play through it.
Calling Morrowind an action RPG is an absurd relic of sad Daggerfall fans.
Its an action game because majority of gameplay is dependent on player skills more then on character skills.
Also, a retarded chimp with cerebral palsy could master the combat;
The final battle happened offscreen. That wasn't Geralt's story anymore, so it wasn't necessary to play through it.
Calling Morrowind an action RPG is an absurd relic of sad Daggerfall fans.