Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,296
You haven't answered anything. I made it easier for you by ignoring nonarguments you've made like you not having strong opinion or you answering my question with another question.Nope, I answered your question and asked you a new one which you haven't answered yet.
Let's start off from scratch. What benefits there is that dialog tags can provide to RPG experience?
In fact, let me add another question. What other RPGs worth their salt that have dialog tags in them?
It's a non-issue for me since a) I don't have a problem with them & they are the fucking last thing I'd be concerned about this game...but anyway b) I believe they'll be optional c) It doesn't seem there are many tags in TOW anyway, from the gameplay vid; I only saw for dumb dialogue and skill checks, as opposed to PoE games where nearly everything is tagged and frankly sometimes they are needed; like differentiating if something should be honest or stoic, that is if you care about dispositions in the game that you collect and get reactivity for them later. I think the idea is good but execution lacked(in reactivity frequency & quality), in both games.
Tags being optional is speculation atm but I speculated for lots of trivial stuff that I thought were no-brainers to be in the game for Deadfire while many kept being skeptical, in the end...I don't remember a single "speculation" that I was wrong about atm