Space Satan
Arcane
I'd rather see them make some game in Forgotten Realms or Arcanum or Bloodlines setting.
He's a literal hack. I have no idea how he got to be in charge over there or why some Codexers STILL worship him.
"Imagine a basketball player and a shoe salesman getting together to go on the road with [a] vaudeville show, and you should have a good idea of the 'what' factor involved."
can someone convince the chinese men on the left to get feargus to green-light an obsidian ROTK project. maybe water margin rpg!
Development team photo. Over 60 people at Obsidian working on this project.
can someone convince the chinese men on the left to get feargus to green-light an obsidian ROTK project. maybe water margin rpg!
Development team photo. Over 60 people at Obsidian working on this project.
Development team photo. Over 60 people at Obsidian working on this project.
Yeah, anyway I guess some people have forgotten they were mad about geometric shapes, but we do have two long years ahead of us.
Yeah, anyway I guess some people have forgotten they were mad about geometric shapes, but we do have two long years ahead of us.
He's a literal hack. I have no idea how he got to be in charge over there or why some Codexers STILL worship him. Perhaps he walked in on one of the senior developers at the time molesting a child while collecting the office trash? Who knows?I would have to be the smoothest operator in the world to dupe multiple teams/companies into making me a lead designer in spite of apparent incompetence.I don't hate you JE, but you just seem like a tricky dicky.
While I have fears
Maybe in some cases he had to talk to all the partners, but at BIS and in PoE's case it was just between him and Feargus.Feargus may be the CEO, but I doubt he owns a controlling interest. For such a high level position he probably had to get some
of the other partners on board.
I wasn't even arguing about the game's quality. My point is that PoE was by far the most influenced by Saywer, so most of his detractors and fans would use it to criticize or praise his work.PoE just wasn’t that bad, especially after all the patching. It had a definite whiff of mediocrity, but I don’t know how much of that was Sawyer and how much was trying to fulfill the all the nostalgia induced Kickstarter promises. Maybe I give him too much credit though. I’d certainly rather punch myself in the face than play IWD2.
The only explanation left is that he is "the smoothest operator in the world".He's a literal hack. I have no idea how he got to be in charge over there or why some Codexers STILL worship him. Perhaps he walked in on one of the senior developers at the time molesting a child while collecting the office trash? Who knows?I would have to be the smoothest operator in the world to dupe multiple teams/companies into making me a lead designer in spite of apparent incompetence.I don't hate you JE, but you just seem like a tricky dicky.
Development team photo. Over 60 people at Obsidian working on this project.
Every single game Tim's been involved with was good, so no worries here.
Even the gay MMO?
Yeah, with Tyranny we got an excellent idea of what Obsidian is capable of without Sawyer messing things up.
Well, he's not wrong. He didn't dupe multiple teams/companies, only Feargus.
Also, what a megalomaniacal quote from someone with his history of failures. But those were never his fault, of course. He was lead designer, he must have been good!
Take-Two? Does this means the game will have lootboxes?
Or better yet, loottriangles, lootspheres, lootcylinders etc etc
Borderlands: Obsidian Edition?This game is going to be a console/multiplatform action-RPG with some mechanics apparently influenced by Tim's experience with MMO design. I'd guess that it will be less "classic" than Fallout: New Vegas.