Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,825
KeighnMcDeath i'm warning you, do not post porn. This is a sacred thread.
Better tits? Oh?Modders will give us Better Tits about 14 seconds after release anyway.
The only advantage of Bethesda clinging to a 25 year old engine is that mods can be created even before the release.
Imagine the horror of only recruiting candidates based on their experience, skills and competence.
Did someone say porn?
Another cringe peddler, this one's in the marketing departmenthttps://www.glassdoor.com/Reviews/Employee-Review-Bethesda-Softworks-RVW72877494.htm
Not being in Los Angeles, SF, Seattle, or even NYC means feeling more separated from industry peers at different studios. The Rockville area is suburban hellscape.
BIPOC professionals, beware. The company is made up of mostly white males, especially in leadership positions. There are ERGs, but they are volunteer-led, meaning there's no real movement for diversity initiatives or planning. Ignore the BLM statement on the job board - it's for show.
More on the hiring process, I got a peek into what that looked like internally, and leadership only relies on resumes that show you've had experience in games, which greatly limits the pool of candidates.
BASED
You learn a lot, but poor culture and interpersonal politics ruin the experience.
Feb 3, 2023 - Marketing in Rockville, MD
Pros
-It can he a fun place to work sometimes -Made great friends while employed there -Free food, fun parties -You're forced to learn very quickly -Looks great on a resume
Cons
-Clique-iest place I've ever worked, by far. -Employees who are clearly bad at their jobs get promoted for being mediocre. -The path to promotion makes very little sense. There is a "score" that employees are graded against during reviews, but everyone is told that the highest score is unattainable. -Some managers expect perfection, and constantly use negative reinforcement to manage their teams. -Employees are underpaid, and Bethesda knows they can get away with it, since the video games industry in the MD area is nonexistent. -Employees of color are still rare, especially in management roles, despite promises of better hiring practices. -HR would rather downplay or hide serious issues than address and correct them. -Upper management has been run by the same 10-15 at Bethesda for the better part of 20 years. This results in an "old boys" environment amongst managers.
Advice to Management
Try to legitimately build a culture in which employees feel empowered to drive their own careers and do meaningful work. Hire more people of color.
He sounded ok for a gamer in his fifties.Please keep Todd in your prayers. He seemed quite unwell on the Starfield: Official Launch Date Announcement video.
You can see the pain in his eyes.Please keep Todd in your prayers. He seemed quite unwell on the Starfield: Official Launch Date Announcement video.
I guarantee you are not beating a CS undergrad's monte carlo bot in any turn-based game.Got to love Todd's damage control over why the enemy NPC's in Starfield have shit-tier AI.
"they're supposed to be dumb, duh! making the AI any smarter is not fun for the player."
See it's by design that they won't innovate, and it's more fun this way. Thanks for thinking of us Todd.
I hope they bring back attributes and actual builds for ES6.Starfield looks like generic Fallout 4/Outer Worlds trash with somehow worse animations/combat feel than Fallout 4. I'm curious to see what the new TES game will be like, though.
Bring back attributes?I hope they bring back attributes and actual builds for ES6.Starfield looks like generic Fallout 4/Outer Worlds trash with somehow worse animations/combat feel than Fallout 4. I'm curious to see what the new TES game will be like, though.
They most likely won't though because apparently zoomers can't make builds and get buttmad they can't just be great at everything all the time, and get their perception of RPGs from Critical Role.
Oh, and then they'll complain that Stealth Archers are op. It's almost as removing builds and attributes removes the need to compromise and adapt, and instead makes the most powerful option the go to in every playthrough.
Not progressive enough.Bring back attributes?I hope they bring back attributes and actual builds for ES6.Starfield looks like generic Fallout 4/Outer Worlds trash with somehow worse animations/combat feel than Fallout 4. I'm curious to see what the new TES game will be like, though.
They most likely won't though because apparently zoomers can't make builds and get buttmad they can't just be great at everything all the time, and get their perception of RPGs from Critical Role.
Oh, and then they'll complain that Stealth Archers are op. It's almost as removing builds and attributes removes the need to compromise and adapt, and instead makes the most powerful option the go to in every playthrough.
More like, they will let the trannies adjust the size of their balls.
Also you can make your character 50 fuckin' shades of black, but not white.
I hope they bring back attributes and actual builds for ES6.Starfield looks like generic Fallout 4/Outer Worlds trash with somehow worse animations/combat feel than Fallout 4. I'm curious to see what the new TES game will be like, though.
They most likely won't though because apparently zoomers can't make builds and get buttmad they can't just be great at everything all the time, and get their perception of RPGs from Critical Role.
Oh, and then they'll complain that Stealth Archers are op. It's almost as removing builds and attributes removes the need to compromise and adapt, and instead makes the most powerful option the go to in every playthrough.
I'm curious to see what the new TES game will be like, though.
We also already explored Hammerfell in Daggerfall.I'm curious to see what the new TES game will be like, though.
Would rather be a black dude in Hammerfell than a black dude in outer space huh. Yah, it's more believable at least.
Different regions in Daggerfall only differ by the town art assets. Areas don't feels substantially different in that game because of the overuse of procedurally generated content.