IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
Even though I think Pillars would've been better without the stronghold, with Od Nua spread out over a bunch of locations and integrated into the story, with fewer classes, and definitely without those godawful backer NPCs, I think they made the right call: they owned their mistakes from the start, delivered what they promised, and resolved to do better next time.
Big disagree.
A mega dungeon in an RPG like that shouldn't be "spread out" nor should it be "integrated into the story". The purpose of the dungeon is to be a place where there is great exploration, a chance to flex your party's muscle in combat and be a side venture, i.e. an "optional" mega-dungeon to explore that isn't story-related.
And fewer classes? Why on Earth would anyone want that?
Eh, I think the game in it's entirety would be unquestionably better if Od Nua was spread into, say, five 3-story dungeons all over the map, or something of the sort. Having so much content packed in one place is just not healthy.
I have a love-hate relationship with Od Nua. I love doing it, but there just isn't a good time in the game to do it. Go too early and stay too long and you risk overleveling the rest of the game. But if you go too late, you will be overleveling most of Od Nua.
I had a friend who didn't bother reading some of the ingame conversations, so he ended up thinking Od Nua is a main quest. He kept doing it until floor 7-8 while still in Act 1. By the time we told him there's a whole world to explore out there, he came out of Od Nua so overleveled and overgeared with unique items, the rest of the game became a snoozefest and he basically ruined entire playthrough for himself.
![:| :| :|](/forums/smiles/icon_neutral.gif)