Luckmann
Arcane
![Zionist Agent](/forums/smiles/titles/zionist_agent.png)
There's been more information published by user Tamias in a Plebbit Thread. I won't quote it here, because I can't be arsed to format it properly at this hour. For anyone interested, go there.
The most depressing thing about this reveal is that only 8 were intended for CNPC use, and that Foci for all 8 of those are still in the game, despite there only being 6 now. This suggests that there was never really any genuine plans at all to create 9 CNPC:s for the game. This makes the claim that they simply couldn't finish in time ridiculous, and the claims that they totally didn't know about the cuts over a year ago is an insane degree of wilful ignorance at best.
That's what I was thinking, because in this case, speculation is relevant. Clarifying that "it seems" and "there's indications" and that this is substantiated speculation would be important, but much of this speculation is important to discuss and inform about because inXile isn't addressing it, despite being directly asked about it. The fact that they are unwilling to give a very simple "Yeah, that's in, don't worry." is in itself suspect.
It is not like Sears hasn't been active on the forums or that they haven't seen the posts. They're hoping it'll go away, and it's a mistake to let them. Even if the speculation would be wrong, pushing the issue could at least push inXile to fess up and give us concrete answers - then at least we and everyone else would know.
This horse is very much still alive. And I don't want to see this poor horse beaten, I want to see it shot and put out of it's misery.
Saying "the game will suck, don't buy it" would've been Sensuki's own opinion, nothing else. If he could've detailed breaches of developer/customer confidence, disconcerting behavioral issues with the developers, and offer substantiated speculation with questions posed to the developers which they had then chosen to ignore for reasons relating to the former two, he should absolutely have done so.
The most depressing thing about this reveal is that only 8 were intended for CNPC use, and that Foci for all 8 of those are still in the game, despite there only being 6 now. This suggests that there was never really any genuine plans at all to create 9 CNPC:s for the game. This makes the claim that they simply couldn't finish in time ridiculous, and the claims that they totally didn't know about the cuts over a year ago is an insane degree of wilful ignorance at best.
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Luckmann The good thing is that, unlike inXile, you can be honest and say "That's all I could find. It might be more, it might be less, but we don't know" because inXile decided to hide this information from his backers.
That's what I was thinking, because in this case, speculation is relevant. Clarifying that "it seems" and "there's indications" and that this is substantiated speculation would be important, but much of this speculation is important to discuss and inform about because inXile isn't addressing it, despite being directly asked about it. The fact that they are unwilling to give a very simple "Yeah, that's in, don't worry." is in itself suspect.
It is not like Sears hasn't been active on the forums or that they haven't seen the posts. They're hoping it'll go away, and it's a mistake to let them. Even if the speculation would be wrong, pushing the issue could at least push inXile to fess up and give us concrete answers - then at least we and everyone else would know.
Except that's not true. There's still tons of issues that they haven't acknowledged, such as the Foci, the writers, or the Orchestral Soundtrack, and a great many people still have no idea about this, because the "apology" wasn't in a Kickstarter update, it hasn't been posted on the Tides of Numenera Tumblr, and it's sure as hell not in any news updates on Steam. As far as I'm aware, no single article details the issues, just loose threads here and there. I think you're confusing your own echo-chamber with the wider world.They published a Kickstarter update about the cut stretch goals after our newspost made a bunch of mainstream gaming journalism sites report about them. This is beating a dead horse. It's over, we won, they admitted it, we wait for the game now.
This horse is very much still alive. And I don't want to see this poor horse beaten, I want to see it shot and put out of it's misery.
I'm actually not at all after posting much more than the facts. While I may sound incensed, my focus is still solely on the facts and issues. The comparison to Sensuki is unfair, because that was a completely different situation, and while I agreed with Sensuki on a great many things, that fact remains that these were obvious design considerations that the developers (lol Sawyer) had settled on and would refuse to budge on.I'm not. You can post whatever you want here.
I just feel like I need to push back against the idea that the Codex as a site is going to go brigading against developers beyond posting the facts, which is what I feel like Luckmann is aiming for. Like, imagine if weeks before PoE's release we'd have published a bunch of articles by Sensuki saying based on the beta that the game's combat is going to suck, it's going to suck, don't buy it. That's something that could have happened with a different set of staff members in charge, and I'm sure lots of people think it should have happened. And you know, maybe that kind of thing has a place, but it's not a line I want to cross.
FYI, this is one of the reasons why Bubbles left the site, so it's something I've thought about.
Saying "the game will suck, don't buy it" would've been Sensuki's own opinion, nothing else. If he could've detailed breaches of developer/customer confidence, disconcerting behavioral issues with the developers, and offer substantiated speculation with questions posed to the developers which they had then chosen to ignore for reasons relating to the former two, he should absolutely have done so.
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