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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Fry

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Aug 29, 2013
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If you're eager for writing criticism, I'll give an example of what I would consider overwriting.

First couple of screens in the opening:

"The wind buffets and burns your eyes, but you don't need to see the details of the far-away ground to know that you're in serious trouble. You won't survive a fall from this stratospheric height (a part of your frantic mind babbles that technically you probably fell from a thermospheric height)."

Bleh. All the writer needs to get across here is the PC is falling from a great height. "Stratospheric" conveys this very well. Tossing in a parenthetical with another Greek-rooted word is inelegant at best.

Does the fact the PC fell from the thermosphere have some relevance to the story? If not, make that sentence go away.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Haha, that's supremely nerdy writing. I bet you most Torment backers wouldn't want to see that go.
 
Last edited:

Fry

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There's nothing wrong with nerd-porn details, but it can be done much better. As delivered there it just feels extraneous.
 

MRY

Wormwood Studios
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I can't tell you what the writer intended there. Also, I'm, what, like triply biased here: (1) I myself am an over-writer; (2) I'm on the project; and (3) I like the other writers. But I dunno, I think you're wrong in your criticisms.

The parenthetical does three things (holy non-parallel lists, Batman!): (1) it suggests that the PC has scientific knowledge, since he knows the difference betweeen the stratosphere and the thermosphere; (2) it suggests that the PC has a pretty powerful super-ego, since he is criticizing his own vocabulary even in a moment of extreme peril; (3) it's a modestly amusing joke. Note enough to make me laugh or even fully smile, but it made me slightly quirk my lips and sigh out my nose. Because people use "stratospheric" all the time to mean "super duper high" but actually it's not that high relative to what other similarly situated (like thermosphere) describe. In other words, the first usage is not an effort at precision, it's just a colloquialism, and the joke is that it turns out you actually have fallen from an atmospheric height, but the correct layer is themosphere not stratosphere.

(Incidentally, I think there might be a fourth value here which is that it actually tells the player pretty specifically (if he knows the word) the height he's falling from. The thermosphere isn't outer space, for example.)
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There's nothing wrong with nerd-porn details, but it can be done much better. As delivered there it just feels extraneous.
Oh, I'm not talking (just) about scientific detail. I mean the geekiness of it - the narration awkwardly correcting itself.
 
Joined
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If you're eager for writing criticism, I'll give an example of what I would consider overwriting.

First couple of screens in the opening:

"The wind buffets and burns your eyes, but you don't need to see the details of the far-away ground to know that you're in serious trouble. You won't survive a fall from this stratospheric height (a part of your frantic mind babbles that technically you probably fell from a thermospheric height)."

Bleh. All the writer needs to get across here is the PC is falling from a great height. "Stratospheric" conveys this very well. Tossing in a parenthetical with another Greek-rooted word is inelegant at best.

Does the fact the PC fell from the thermosphere have some relevance to the story? If not, make that sentence go away.

It does have relevance to the story. It indicates the height from which the player fell and thus indicates something about his origin.
 

undecaf

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Jun 4, 2010
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3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
They could rephrase it to sound a bit less off with the rest of the text. I took it as an attempt at conveying some sort of drowsy confusion or disorientation at the ridiculous situation where the character wakes up in, but the way it is does seem rather heavy handed, as if invented during the voice acting takes and just thrown there.
 

Fry

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If we're going to get all technical and try to parse this logically... the thermosphere starts at around 53mi/85km above sea level (yes I looked it up). If the PC woke up high enough to know he fell from that very specific layer of the atmosphere, he'd both suffocate and freeze to death before he hit the ground.
 

Echo Mirage

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Aug 19, 2013
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Tirra Lirra by the River
I'm enjoying the writing so far. But there are a few moments of extreme whiplash. As you are pushed into section in which you lose all context.
The Matkina text adventure lost me completely. All of a sudden there was random names and words that didn't mean anything. I just kept picking options and passed it successfully in her eyes. But I have no damn clue what was going on.

Also has anyone found out where to get armour yet?
 

Neanderthal

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If I were writing that falling scene and wanting to make a little pun i'd hav probably gone for words zenith and nadir, low points and high points literally and figuratively. Then again i'm barely literate.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I kinda like that part. Reminds me of the style of Andrew Plotkin, which btw should've also been on the list of recruits for this game. Some of the writers seemed pretty randomly chose to me anyway, so...
 

Fry

Arcane
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Aug 29, 2013
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I'm not going to offer an opinion on combat until I've played more. Only had time for the first crisis this morning.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,687
If the game would have been made in Gene Wolfian universe, it'd be much more appealing, in my opinion, but it guess licensing issues are biting here
 
Unwanted

Irenaeus III

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Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,527
I am not going to play a character with a sidecut, I'll replace the portrait with
11975.jpg
if I have to.

Is it just me or are the quotes that go along with those character portraits not very good ? They seem kind of forced as in trying too hard to sound cool and falling flat...

Better'n that Whedon-esque Dragon Age Inquisition junk.
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Hey, that's actually pretty cool design-wise, I'm hoping we'll see some really good stuff in the non-combat department.

I'm not up to the combat yet in the beta, but from the Alpha the combat was fine.

Tactically it doesn't appear especially deep though this is a very limited impression. The most interesting aspect and obvious selling point is the set-piece interactive Numenera and usage of brought artifacts through scripted events. Those consume your turn-action and require an effort check. Failing these can actually lead to interesting results which are not always bad.

There are also your character's abilities you can use which sometimes require effort as well. I haven't found an ability that's especially game changing or feels like it has a huge impact, but again this is low level stuff.

The general feel of it is very slow and hopefully that pace is increased a bit as release nears. Just general stuff like movement and responsiveness to controls. Also as a tip, it's very easy to accidentally skip your turn because of that slowness. Be very careful with space bar.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
SniperHF Is the space bar used to speed up enemy turns and also skip your turn? They should change that.
 

Neanderthal

Arcane
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Jul 7, 2015
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Location
Granbretan
Mad about the black Fin character in the new Star Wars movie as well ;) I can almost always count on seeing this kinda rubbish around here.

Nah kid were quite entertaining, just wanna see a protag as distinctive and interesting visually as Nameless One, don't care what his ethnicity. In fact i'd prefer he be blue, theres been some real good blue skinned protags such as Raziel and Nameless.
 

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