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- Jan 28, 2011
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Is mindreading really as "powerful" in terms of unlocking content as WisInt was in PS:T? That was supposed to be a kind of design they wanted to avoid in this game.
Is mindreading really as "powerful" in terms of unlocking content as WisInt was in PS:T? That was supposed to be a kind of design they wanted to avoid in this game.
Is mindreading really as "powerful" in terms of unlocking content as WisInt was in PS:T? That was supposed to be a kind of design they wanted to avoid in this game.
Is mindreading really as "powerful" in terms of unlocking content as WisInt was in PS:T? That was supposed to be a kind of design they wanted to avoid in this game.
And apparently the only reason for hitting your fans with an inevitably buggy release is that mainstream dummies cannot understand a combat system without HP.
THEN WHY IN THE BLOODY VAGINAL BURP DID THEY RETARD PROOF THE GAME BY ADDING IN A FUCKING HEALTH BAR?
Our systems guys are totally aware of this. Part of the reason for the introduction of the Health bar is that we had no way of knowing how or where people had spent their Pool points, and it was entirely possible they'd go into Crises or situations where they could irretrievably fail. While we're cool with ending games for bad choices ("Why yes, I *WILL* stand and fighting this gigantic insect toe to toe!"), we didn't want to create a frustrating initial experience because of a combination of stat management and unlucky random numbers.
We're still working on balancing all this. It is, as you might imagine, pretty tricky.
Ok... that is broken. No shit sherlock when you change basic mechanics things get broken... I hope this was an oversight from Inxile...Not sure what you are talking about. To use 3 effort you need to spend 7 points from your Int pool. For that to be free you need to have 7 Int Edge.
Not in T:ToN you don't. 1 Effort costs 1 Pool. 3 Edge gives 3 free Effort.
Either TToN uses very modified Numenera system or you have no clue what you are talking about and you are mistaking some other things for Effort.
Also cyphers are supposed to be one shot and not give bonus for every roll.
There's a cypher you get early on which gives +1 Intellect Edge until next rest. With that 3 Int Edge I have now (4 actually since I bumped it another notch), I don't see myself resting any time soon...
I did read that post. It's just not very convincing, sorry. When a player exhausts a limited resource pool and then fails an encounter, it's OK in my book. I don't see why the game should babysit us to ensure this isn't even a possibility. (Whether or not such situations should potentially block crit path progression is another question but in any case there are more elegant ways to address this particular issue.) Randomness is supposed to be meaningful too. If you make RNG completely toothless, why use it at all? Gambling where you cannot lose isn't gambling and isn't fun.Read thread
What performance are y'all gettin'?
I'm at mostly 50-60 fps with V-sync most of the time, with dips to like 40-50 in Sagus Cliffs big areas with lots of NPCs and zoomed out, running around.
I got occational stutters and jitters, especially in the intro area when the pillars turn and change for a few seconds.
What performance are y'all gettin'?
I'm at mostly 50-60 fps with V-sync most of the time, with dips to like 40-50 in Sagus Cliffs big areas with lots of NPCs and zoomed out, running around.
I got occational stutters and jitters, especially in the intro area when the pillars turn and change for a few seconds.
I got a 970gtx clocked with I7 4790k
purple (whale),
Thanks!purple (whale),
I really liked this one
Don't remember the others as clearly but it's been awhile since I've read through them.
What performance are y'all gettin'?
I'm at mostly 50-60 fps with V-sync most of the time, with dips to like 40-50 in Sagus Cliffs big areas with lots of NPCs and zoomed out, running around.
I got occational stutters and jitters, especially in the intro area when the pillars turn and change for a few seconds.
Pretty much the same with an i7-4790k and GTX770. CPU around 35% load and GPU 75-100%.
So they just used localization as an excuse...Obviously the localizations allow them time to polish the game.
Don't really like the new intro crisis. It's really plain and the area it's in is so dull compared to the original. Just attack three enemies and that's it.
The original had problems; the crisis for it was a bit tedious but I actually liked the Tidal monsters you approach in the tanks and it introduced that Crisis's are about more than just combat. Moving the CYOA's away from that section in the Beta doesn't help matters, but I'm glad you clarified they're still in the game.
https://forums.inxile-entertainment.com/viewtopic.php?f=46&t=15806
"HP pools are a good move" cause managing of pools as strategic resource is teh hard and much confuse..
This thread has potential