Originally Posted by
TucoBenedictoPacifico
Yes, they were. They stated openly and loudly that they were still undecided about real-time or turn-based battles since the KS was just in its first days. I remember it distinctly myself.
I think you could easily find comments about that topic even on this forum, searching the main thread.
People who backed the project knew (or at least should have known, if they paid any attention to what they were funding) that turn-based battles were a possibility from the beginning.
Pretending right now that there was a "betrayatlon" or a fraud is pathetic and ridiculous.
No they weren't. It was mentioned twice in update 14, neither time in the main body of the update. The two comments were made were in the vision document and towards the end of Tony Evans youtube video on combat both released two days before the deadline after the majority of submissions were made. The vision document prevaricates a bit, to be fair it does say it will offer a chance for backers to offer "input and insight" but then muddies the water with the whole "it's your game, after all" at the end of the section on combat, and Tony Evans is explicitly says "we're making the combat system YOU want." which isn't exactly what has happened which was more a long lines of "here's what we want to do and a long list of reasons of why we want to do it and oh there's also some other system which we really don't want to do, tell us it's ok to go ahead, and even if you don't we'll do it anyway."
Here's exactly what the vision document says
We want a system that won’t get in your way. We want a system that’s fun. Most important, we want the
system that you want. Our plan is to come up with two or three high level designs, describe how we’d
implement them to achieve the above goals, explain what we see as the advantages of each, and then let
you, the backers, offer your input and insight. Whatever we decide, we’ll make it great, ensuring that the
system delivers on the above promises.
It’s your game, after all.
Bold supports community choice, Italics support InXile's veto. It was never more explicit than that, and taken with Tony Evans video in the same update they implied more collaboration than what we got.
It was an illusion of choice, not the collaborative choice they trailed pre funding deadline. They might have thought they were being crystal clear but really they weren't. They might have been clearer on other forums, media or in the below the line comments but there was never a clear unambiguous comment in the main body of text on the kickstarter site. That's not being clear, quite the opposite really, given that the majority of backers will just read the main updates.
At no point pre funding deadline was there an explicit mention of an advisory vote, and I didn't expect them to heavily egg one system over the other (I expected an even presentation, they in no way presented a compelling case for RTwP) then reinforce that egging when the non favored system took an early lead in voting.