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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

DeepOcean

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I'm loving the comments on the kickstarter page.

View attachment 2970

:lol:
This guy just feel special inside, he thinks everybody holds his special opinion. Most of people that voted for RTwP won't care when the game is released and is actually good and those internet drama queens will sound even more pathetic than they are.
 

Volrath

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Now over to more important questions: will there be hexes? Please tell us there'll be hexes InXile.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Now over to more important questions: will there be hexes? Please tell us there'll be hexes InXile.

We don't even know if it will have a grid at all. Not having one could help appease those who voted RTwP due to concerns about "immersion".

Adam Heine ksaun Comments?
 

TwinkieGorilla

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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
It's not quite the same as Fallout 3, but it does represent yet another major way in which the game is differing from the original Torment.

Yeah, it's improving on it. This isn't just "not quite the same" it's the complete opposite.
 

Zed

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I think ToEE would have been awesome with a better interface (pretty poor indication of AP cost on movement; horrible circular mouse-menus; too minimalist in initial presentation but too cluttered when expanded). I think gridless can work quite well.
 

Grunker

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(pretty poor indication of AP cost on movement

Eh? Green for 1 move action, yellow for two? Seems pretty straight-forward to me.

The radial menu was pretty annoying, I agree, but it was better than NWN/NWN 2 UI at least :M
 

Duraframe300

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I'm not surprised Durante is taking this thing so emotional. PS:T is his favourite game of all time IIRC.
 

Roguey

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backer said:
Despite your claims to the contrary, the combat system (and the Infinity Engine) were a huge part of what made Torment the best RPG of all time.
:retarded:

We don't even know if it will have a grid at all. Not having one could help appease those who voted RTwP due to concerns about "immersion".
Doesn't Wasteland 2 give you the option of turning the grid off? I don't see any disadvantages to just making it an option.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
My key takeaway from all this is that if there's so much wailing and gnashing of teeth over the results of a video game poll, what hope is there for a mature l1beral democracy?
We're the ones who can name the janitor's assistant on the Death Star, but can't name our state congressmen :)
 

DraQ

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He has a bit of a point about TB artefacts (like with his joust example) - they are indeed a big deal and good part of non-abstract TB rulesets are about dealing with them, but the rest is just WHAT THE FUUUUUCK!?

Is there a single fucking person on this planet who played and liked PS:T for the combat?

And you don't get to set your own pace with RTWP.
If the game is designed around clicking pause as often as your LMB in fucking Diablo, then not doing so will get you screwed.
If the game is not designed around much micro, then you can cheese the living fuck out of it by clicking pause a lot.

Pretty much the only thing that could potentially compete with TB or phase based in terms of party control (other than hypothetical truly smart pause) would be adjustable slomo bound somewhere accessible, like mouse wheel.

Hell, it might even outshine it due to lack of TB artefacts, while at the same time it wouldn't require nearly the amount of meta-input (like pause-unpause or adjust game speed) RTWP does - for tense combat requiring much micro, you'd simply turn speed all the way down and input crucial commands nearly simultaneously (from game's PoV) with action proceeding at snail pace.
 

VonVentrue

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Is there a single fucking person on this planet who played and liked PS:T for the combat?

The amount of teeth gnashing and grievance airing sessions we're witnessing right now leads me to believe there are actually more than quite a few - the sheer prospect of that being the case, quite frankly, boggles the mind.

I don't care for ToEE myself. I find the content too boring to care about it. The gridlessness never bothered me though.

ToEE's combat system and overall atmosphere are so well crafted and compelling I can't help but replay the game on a regular basis - though to be perfectly honest, I do that despite the - admittedly lackluster - encounter design, not because of it.
 

Athelas

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With all the butthurt over no RTwP, it would be very opportune timing if Obsidian opened up their backer portal in the following couple of days. :troll:
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kevin explains the obvious:

Kevin Saunders about 7 hours ago
To clarify one point: we absolutely didn't have a preference on the combat system during the Kickstarter -- and for quite some time after it ended. Our initial design focus was on the elements that are more central to Torment, such as the dialogue, story, characters, and reactivity. Our discussion of combat only emerged as early as it did because, while concentrating on the other elements, we realized ways we could better tie combat to the core aspects of the game (through the Crisis concept). And our belief that TB combat would be provide the best experience for Torment emerged still later.
 
Last edited:

hiver

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On the contrary, by presenting turn-based as their favored option, inXile may have triggered a mass stampede of RTwP backers eager to save their game from the evil turn-based. So it could very well have worked AGAINST turn-based. It might have won by a larger margin if they hadn't said they preferred it.

Heh, now try convincing all those butthurt posters about that.

Besides, say what you want but inXile were pretty adamant about their preferences right from the start - I don't think they were disingenuous at any point.

Yeah, but that's exactly what people saying InXile rigged the poll are accusing them of -- that they were too much in TB's favor in what should've been a neutral community vote.


No guys. They complain that TB was presented with visibly more benefits while RtwP wasnt.

That happened simply because TB had more benefits, acrtually - while a whole team of experienced devs with such backgrounds as these guys have - could not find more actual advantages to RTwP.
Thats the actual, true reason.

Seeing how in all these hundreds and hundreds of posts RtwPbags made, literally not a single post actually managed to come up with a single actual advantage of RTwP - for Torment, these accusations are VERY FUNNY.

and to put a cherry on top - it is officially ME who wrote the only post with some actual possible advantages of an actual RTwP system that could work for Torment. In all the posts and threads about all this on uservoice.
 

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