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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yeah, this is where I disagree with most fans, then, I suppose. I find Fallout 1's graphics (ESPECIALLY the kill animations) vastly superior to most modern games, and astronomically superior to Wasteland 2's aesthetic.

Well, the kill animations are characters, not background - that's a different story altogether.

So Fallout 1's low-res sprites (pretty sure that's what they were) would be more expensive than 3D characters made in the year 2013?
I'm pretty sure Fallout's character sprites were made from 3D models.
 

Temaperacl

Erudite
Joined
Oct 22, 2002
Messages
193
Yeah, this is where I disagree with most fans, then, I suppose. I find Fallout 1's graphics (ESPECIALLY the kill animations) vastly superior to most modern games, and astronomically superior to Wasteland 2's aesthetic.

Well, the kill animations are characters, not background - that's a different story altogether.

So Fallout 1's low-res sprites (pretty sure that's what they were) would be more expensive than 3D characters made in the year 2013?
If memory serves, Fallout 1 character work was done by doing high-polygon count 3D animations and rendering them down to 2D sprites.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
They should hire the guy that does STASIS for doing the graphics, or do a similar style
I'm sure he'd be more than willing to ditch his project to go work for inXile :retarded:

That aside, it seems like some people think that W2 looks like it does because inXile doesn't have good enough artists when it's likely a decision based on quite a lot of factors. I'm quite sure that if they could afford to work on it in their free time, for as long as they want, like the "Stasis guy" does, then they could get the same level of graphics.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,092
They should hire the guy that does STASIS for doing the graphics, or do a similar style
I'm sure he'd be more than willing to ditch his project to go work for inXile :retarded:

That aside, it seems like some people think that W2 looks like it does because inXile doesn't have good enough artists when it's likely a decision based on quite a lot of factors. I'm quite sure that if they could afford to work on it in their free time, for as long as they want, like the "Statis guy" does, then they could get the same level of graphics.

I don't make that assumption at all. My suspicion is that it's more about systems and what they're used to. A lot of companies are probably in a place where they'd have to figure out a pipeline and best practices for doing something like this again, even if technically, on an individual basis, the artists are fine with it.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
I do find it a little strange that it was apparently a fairly affordable process ten years ago, but hugely expensive now.
I doubt it was fairly affordable even back then, just more affordable than either fully hand-painting it or not being able to sell the game since computers able to handle the 3D environments in real time were essentially unavailable.

Today you can directly use the 3D work but that wasn't an option back then.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Yeah, this is where I disagree with most fans, then, I suppose. I find Fallout 1's graphics (ESPECIALLY the kill animations) vastly superior to most modern games, and astronomically superior to Wasteland 2's aesthetic.

I sort of agree with you, it doesn't really matter that they were modeled, animated and rendered in some 3d app, what matters is that they're tweaked to be 2d in game, and ooze way more character and style than the full 3d equivalent.

the postures, poses, deathkills, everything somehow looks more real, raw and gritty, because its simple and catches the idea.

Plus Fallout talking heads put sad 3d facial animations to shame. :obviously:
 

80Maxwell08

Arcane
Joined
Nov 14, 2012
Messages
1,154
We're not comfortable , We'd love to do it
How about ditching talking to oneself in third person, royal "we" in every f`ing post?
How about controlling marketing self entitlement a bit?

Where does it say its a stretch goal?
"Variations on this question also asked by Rehvenge4 and Manaf82.] This is an important question. We are looking to create a style/feel that is reminiscent of PS:T, but we’re still exploring what approach we’ll use. The answer will depend in part upon what funding level we reach with Torment – we are looking into various options and their required resources so that we can have realistic goals (and make realistic promises) for the game’s art. (While of course we want to make the game look as great (and “Torment-y”) as possible, we’re not going to shelve the project if we aren’t able to afford the graphical approach we would all really want.)

(Yes… I read an interview with Tim in which he downplayed his role on PS:T, but having worked with him some, I suspect he understated his contributions. =) )"
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,119
They could make Fallout-style 2D tile-based graphics. But I think that would disappoint the fans almost as much as 3D graphics.
Shadowrun Returns looks great, better than the muddy-green blob that is Wasteland 2.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,119
Shadowrun Returns looks great, better than the muddy-green blob that is Wasteland 2.

Personally, I prefer a subdued palette to a My Little Pony-inspired Skittles palette.
(img-fallout 3)
(img-dragon age origins environments)
(img-chaos chronicles)
What a drab colorless existence.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,426
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There's a new face on Something Awful: http://forums.somethingawful.com/showthread.php?threadid=3534783&pagenumber=3#post412892809

CQ8KF17.png


:greatjob:
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
wtf this is freaky as hell.
in the re-sized image of the SA quote, the smiley has eyes and mouth.
but in the real-size version, the face is blank.
and I can't make new documents in PS to prove it. FFS GLITCH IN THE MATRIX AND THEY'RE TRYING TO COVER IT UP
paint works
AABmFRb.png


torment confirmed as being cursed by gypsies
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Shadowrun looks MUCH better than WL2. Can't really compete versus 2d backgrounds. And yeah, the color palette too. The original WL was funky as hell. Imagine if they would have gone with some psychedelic color palette instead, but for 3D graphics. Would have been awesome.

Project Eternity could very well become the best-looking game ever if they come near that conceptual screenshot they assembled.
 

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